Akira-Shiro Posted January 26, 2012 Posted January 26, 2012 http://dustloop.com/guides/bbcs2/frameData/litchi/4D.html http://dustloop.com/guides/bbcs2/frameData/noel/2D.html http://dustloop.com/guides/bbcs2/frameData/ragna/6D_1.html http://dustloop.com/guides/bbcs2/frameData/mu/6B.html http://dustloop.com/guides/bbcs2/frameData/platinum/6C.html http://dustloop.com/guides/bbcs2/frameData/platinum/236B.html http://dustloop.com/guides/bbcs2/frameData/platinum/236A_1.html http://dustloop.com/guides/bbcs2/frameData/platinum/6B.html http://dustloop.com/guides/bbcs2/frameData/jin/6B.html http://dustloop.com/guides/bbcs2/frameData/valkenhayn/6C.html http://dustloop.com/guides/bbcs2/frameData/arakune/6C_1.html http://dustloop.com/guides/bbcs2/frameData/bang/6C.html http://dustloop.com/guides/bbcs2/frameData/hakumen/6B.html I mean correct me if i am wrong, but all of these moves have low inv frams,, or something of the sort. So what would you call these moves. Also iv been having a debate an in my head they would be the exact opposite of a Anti-air(Having upperbody inv frams). So what would you call these moves ?.? anti-lows. Because alot of the stuff on wake-up (Aka Heart car & wake up 2D lol) both have lower inv, and both have to be baited properly aka meaties. So iv come to an understanding that if a character has one & is alot more safe then heart car & 2D(noel) then why not use it. I mean i understand it can be baited but does that make it not smart. Cause a Dp can be baited.... >.> and people still do that all the time, this is alot safer then a Dp & can only be baited by doing somthing unsafe on a persons wakeup.. Id just like a little feed back if you will,, im curious. Also i dub them Anti-Lows lol Yohosie 1
skd Posted January 26, 2012 Posted January 26, 2012 (edited) wow why cant we just call them low invincible? Edited January 26, 2012 by not_lunaris
skd Posted January 26, 2012 Posted January 26, 2012 Foot-property invulnerable moves. lets go with this, my name kinda sucked someone close this topic
kotokot Posted January 26, 2012 Posted January 26, 2012 startup is biggest problem for most of this, opponent can block after recovery in much cases, and some of this cannot hit crouching opponent(bangs 6C)) though it's pretty usable, but i wish hakus 6B had more reward, than 3k for 8 stars in corner( and some of them are just hateful evil things, like noels 2D and heartcar because it avoids almost every grounded attack. Foot-property invulnerable moves. i'm using "low invul moves", though it isn't correct.
LunaKage Posted January 26, 2012 Posted January 26, 2012 In Tekken, moves that beat out lows are called "Low Crush" moves, and as such, moves that beat out highs are called "High Crush". So I always just called them Low Crush moves.
Star-Demon Posted January 26, 2012 Posted January 26, 2012 Litchi's panties? That reminds me, I should use 4D more often.
Dreiko Posted January 26, 2012 Posted January 26, 2012 In extend it kinda sucks though, they made it only worth using in the corner.
Star-Demon Posted January 26, 2012 Posted January 26, 2012 In extend it kinda sucks though, they made it only worth using in the corner. Huh? What'd they do? + 4D wallbounds in the corner. - 4D cannot be followed up mid-screen. That doesn't suck - if 4D wallbounds, I could 6C(1) if I was there in time. It's do different from how I used 6B>5B>6D->6C(1)->Rape from Midscreen to corner. "Cannot be followed up midscreen" is not something I understand, though. What's that even mean?
Dreiko Posted January 26, 2012 Posted January 26, 2012 In CS2 wherever you may be you can combo off of 4D since it slides, all you need to do is chase after them and pick it up with haku or something, now you need to be really really close to the corner since the move wallbounts but it doesn't slide at all any more (as soon as you touch the floor you can tech), so it's only dangerous at a very specific bit of the stage and your foes will know that and watch for it more there.
NeoGio0o Posted January 26, 2012 Posted January 26, 2012 lets go with this, my name kinda sucked someone close this topic For the love of all things Capcom listen to this man.
Xie Posted January 26, 2012 Posted January 26, 2012 We call them Low invulnerable/low invincible moves. That's about it. Foot-property invincibility is different from low invulnerable. Low invulnerable is a hitbox property of the attack (where the green box is) and foot-property invincibility is property invincibility (what kind of attacks can hit a particular green box). Litchi 4D vs Tao 6B is a pretty good example showcasing the difference between the two. Also FYI, anti-air is a generic term for any attack that can beat an airborne approach, lots of characters have j.A anti-air, so it would probably not make total sense to call an attack an anti-low. Anyways, question answered, so I'd like to close this thread now.
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