KayEff Posted January 26, 2012 Posted January 26, 2012 (edited) have fun. Edited January 30, 2012 by KayEff
Kurushii Posted January 26, 2012 Posted January 26, 2012 【33】1~33F head, body, and foot invulnerable/Able to pass through opponent throughout animation I could of swore I been hit out on startup of 236A...
Rhiya Posted January 26, 2012 Posted January 26, 2012 I could of swore I been hit out on startup of 236A... Well, you can definitely be thrown out. Also, you need to stop blocking to input it, so that might be why you think you're getting hit out of the startup
Kurushii Posted January 26, 2012 Posted January 26, 2012 Yea I know of the problems being thrown out. Free throw for anyone. That might be it that I just was hit during the time I was inputting the move.
shtkn Posted January 27, 2012 Posted January 27, 2012 frame data is up on the wiki now. no gatling table yet. please make sure that i didn't introduce any typos
Kurushii Posted January 27, 2012 Posted January 27, 2012 (edited) frame data is up on the wiki now. no gatling table yet. please make sure that i didn't introduce any typos The last "Detonator (withdraw)" should be "Detonator (Air withdraw)". I'll look more over it when I get home soon. /derp forgot I can edit it on the wiki. Edited January 27, 2012 by Kurushii
Kurushii Posted January 31, 2012 Posted January 31, 2012 (edited) updated link to correct typos Which typos? I been editing the wiki frame data page correcting it. Only ones I can remember off the top of my head was some Ignis value typos and the Detonator (Air withdraw) typo. Edit: Nvm I just compared to the old one and I see the typos. Edited January 31, 2012 by Kurushii
KayEff Posted January 31, 2012 Author Posted January 31, 2012 j.B has 11 frame startup instead of 8 5B's reach only extends on last active frame 5C's cancel options are S(J)R instead of SJR 6A pulls opponent in on hit (wasn't listed) 6B's cancel options are S(J)R instead of SJR 6C forces standing (wasn't listed) 2B doesn't have any extended range 2C only has 26 untechable instead of 45 2D Ignis has projectile super armor (wasn't listed) 4D has 30% repeat proration and P2 92 instead of P2 90 j.6D has 18F startup instead of 14F Counter Assault P2 is 92 instead of 82 Id Lauger can only be followed up on hit (both ground and aerial versions) Val Lant has 70% repeat proration (wasn't listed) Val Lant (Ignis active) has 20F startup instead of 23F Geara Act breaks 1 guard primer (wasn't listed) Bel Lafino breaks 1 guard primer (wasn't listed) Duo Bios has P2 95*10, 70 instead of 90*10, 70
Kurushii Posted January 31, 2012 Posted January 31, 2012 Wait. Where you getting these numbers? Relius's data was from the correction pdf.
KayEff Posted January 31, 2012 Author Posted January 31, 2012 (edited) http://bbdabun.blog.fc2.com/blog-entry-9.html red lines are typos that still exist in the PDF sources are from top players such as tsujikawa, yuumura, hima, etc. Edited January 31, 2012 by KayEff
Kurushii Posted January 31, 2012 Posted January 31, 2012 http://bbdabun.blog.fc2.com/blog-entry-9.html red lines are typos that still exist in the PDF sources are from top players such as tsujikawa, yuumura, hima, etc. /facepalm This company just can't get shit correct. Thanks man. LOL
Kurushii Posted January 31, 2012 Posted January 31, 2012 (edited) Updated the wiki's frame data page with the changes. On your xls file. You have the following errors even though it doesn't matter as it's fixed on the wiki: -Note 10 should be Note 9 -Note 11 should be Note 10 -Note 18 should be "1300 gauge" not "1gauge" -Note 24 should be "2nd attack causes down on hit / cannot emergency tech / 100% minimum damage" -Note 27 is missing "180F Heat Gauge Cooldown" Edited January 31, 2012 by Kurushii
KayEff Posted January 31, 2012 Author Posted January 31, 2012 -Note 24 should be "2nd attack causes down on hit / cannot emergency tech / 100% minimum damage" i believe they both allow emergency teching, i can confirm this with my match on the iplaywinner youtube channel with xie. it'd also probably make more sense to say "blows opponent away on hit" but it doesn't really matter :v
unsanctifier Posted January 31, 2012 Posted January 31, 2012 thanks a lot for the hard work guys, really helped me out
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