Airk Posted February 4, 2012 Posted February 4, 2012 >sigh< I was going to keep doing a changelist for the frame data, but it's too depressing to deal with right now. Still... don't...understand... why other characters got buffs and we got this.
Kiba Posted February 4, 2012 Posted February 4, 2012 It's not that bad. In the end, you've gotta get over it and move on. Make use of the stuff we did get buffed, like, 3C FC and Mugen.
Airk Posted February 4, 2012 Posted February 4, 2012 I dunno. The more of these numbers I go through, the more it looks like people are losing to Tsubaki only because they don't understand how punishable everything is. And I don't see many people losing to her, either. Whatever. My Extend purchase is on indefinite hold anyway.
Errol Posted February 4, 2012 Posted February 4, 2012 (edited) I dunno. The more of these numbers I go through, the more it looks like people are losing to Tsubaki only because they don't understand how punishable everything is. And I don't see many people losing to her, either. Whatever. My Extend purchase is on indefinite hold anyway. How punishable what is?.. Anyway, you just limit your use of things that are punishable. Watch kuresu's matches, I assure you the people he's playing against would punish him if they could.. Edited February 4, 2012 by Errol
Airk Posted February 20, 2012 Posted February 20, 2012 So I was just looking at this stuff again, and I'm puzzled. Here's 22C in Extend: 19 Frames of Startup 4 Active 26 Recovery (4 more than CS2 - the other two values are unchanged) -5 Frame Advantage But the mook Data ALSO says "29 frames of Guardstun"; Okay. So, math, if we hit on the first active frame: 3 more "active" frames need to pass 26 frames of recovery need to pass. That's 29. With 29 frames of blockstun, this move should be EVEN on block. Not -5. What the heck is going on here? If the 29 frames were completely wrong, we'd be looking at like -13 on block, since it's only a level 3 move, and that gives 16 frames of blockstun. This quite literally doesn't add up. It doesn't seem to work in CS2 either - there, we have 4 active frames, and 22 recovery frames, for 25 frames total recovery... which would've made it +4. @_@ What's even WORSE is the fact that somehow, adding 4 frames of recovery made it 6 frames WORSE? Ah! Wait, I think I just found part of the culprit. In CS2, Tsubaki gets 3 more frames of hit STOP than her opponent (why? I have NO IDEA) so that's what shifts things from +4 to +1; But that data is completely absent from the EX mook translation (and, as best as I can tell from squinting hard, the mook scan itself.). GDI, ASW.
Kiba Posted May 7, 2012 Posted May 7, 2012 Don't mean to necro this thread but I figure I'll put up a notice. Frame data and hitboxes are in the wiki, and the Microsoft Excel version is in the Tsubaki Guide, so there's really no use for this thread. Any frame data related talk can be discussed in the BB related thread. Gonna leave it for now incase PK has/had plans with this thread, and for some views, otherwise it'll eventually get deleted.
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