Kriegdrache Posted May 9, 2013 Posted May 9, 2013 Im prob not gonna play online for the first couple of days. I wanna just spend a little time grinding out Akihiko combos.
-Seo Posted May 9, 2013 Posted May 9, 2013 Anyone know what "fast connections" means when setting up a room? Does that mean 1+ bars only? 2+? 3+? Why is this game not specific enough. 3 and 4 only.
Darret_Wallace Posted May 9, 2013 Posted May 9, 2013 Okay so i spent about 4-5 hours with p4a, did some challenges and stuff. I think i'm leaning towards teddie. Game seems decent but far inferior to gg and bb.
Adam0812 Posted May 10, 2013 Posted May 10, 2013 Okay so i spent about 4-5 hours with p4a, did some challenges and stuff. I think i'm leaning towards teddie. Game seems decent but far inferior to gg and bb. I knew you would say that. I think the more you play the more you'll find the game is deceivingly complex as you discover tech traps and unblockable set ups etc. Stick with it, the game gets really addictive. BB will always be my number one but the systems in p4u are def more refined that GG. Whether you like GG more would just be personal preference I guess
Kanashimi Posted May 10, 2013 Author Posted May 10, 2013 Okay so i spent about 4-5 hours with p4a, did some challenges and stuff. I think i'm leaning towards teddie. Game seems decent but far inferior to gg and bb. The system itself is quite good but it's more refined than bb but that's just my opinion, you up for some games of gg later on?
Adam0812 Posted May 10, 2013 Posted May 10, 2013 The system itself is quite good but it's more refined than bb but that's just my opinion, you up for some games of gg later on? Need to find the quote where I said you would be asking to play GG on P4U release. Unbelievable
Kanashimi Posted May 10, 2013 Author Posted May 10, 2013 Need to find the quote where I said you would be asking to play GG on P4U release. Unbelievable U MAD? But no come on man since GG is more than likely my prefered out the three and since online is dead I have to ask a lot more. :L
Kanashimi Posted May 10, 2013 Author Posted May 10, 2013 U should be playing p4u if you have it bro I do and I would but all the hype I had for game is dead and I woud rather practise on games that I can play some-what decently.
Adam0812 Posted May 10, 2013 Posted May 10, 2013 I do and I would but all the hype I had for game is dead and I woud rather practise on games that I can play some-what decently. I hear ya, I still think you should bite the bullet and just grind out training mode for a while. Gonna get both versions of the game so i can play all challengers
Daedron Posted May 10, 2013 Posted May 10, 2013 3 and 4 only. Looks like I'll have to keep it on no restrictions then, 1 and 2 bars in this game are perfectly playable. KICK THE 0 BARS ON SIGHT!
Kujikawa Posted May 10, 2013 Posted May 10, 2013 Did you guys a free 240MSP and a vinyl version of the OST? I was like well wt because I brought the normal version of the game.
TSS Atma Posted May 10, 2013 Posted May 10, 2013 I knew you would say that. I think the more you play the more you'll find the game is deceivingly complex as you discover tech traps and unblockable set ups etc. Stick with it, the game gets really addictive. BB will always be my number one but the systems in p4u are def more refined that GG. Whether you like GG more would just be personal preference I guess I'll be honest, my preferred game would be GG but even looking from an objective standpoint I'm having trouble seeing where you're coming from when you say more refined. The lack of a mechanic similar to faultless or even slashback makes me feel super limited when on the defensive, and I don't think the rolling or dodging mechanic is some form of a suitable replacement as a defensive option, this coming from a guy that's been playing KoF and JoJo's for quite a while. Maybe I'm missing something, care to explain why you think that? Not to start an argument of which game is better blah blah, everybody is entitled to their own opinion, I'm just interested in what others opinions are seeing as I'm on the other side of the fence if you get me.
YukiBlue Posted May 10, 2013 Posted May 10, 2013 Lol P4U is the hype shit now. Get on it scrubs Also. 48Hr trial plz ;_; Sent from my iPhone using Tapatalk
Adam0812 Posted May 10, 2013 Posted May 10, 2013 I'll be honest, my preferred game would be GG but even looking from an objective standpoint I'm having trouble seeing where you're coming from when you say more refined. The lack of a mechanic similar to faultless or even slashback makes me feel super limited when on the defensive, and I don't think the rolling or dodging mechanic is some form of a suitable replacement as a defensive option, this coming from a guy that's been playing KoF and JoJo's for quite a while. Maybe I'm missing something, care to explain why you think that? Not to start an argument of which game is better blah blah, everybody is entitled to their own opinion, I'm just interested in what others opinions are seeing as I'm on the other side of the fence if you get me. I just feel things like furious actions, evasion and short hops, all out attacks, one more bursts, gold bursts giving full meter, the crazy shit you can do from fatals just generally make the game feel more evolved and refined, which is to be expected given each games age. You don't sound like your having a go at all. I think if you could sit someone down having never played GG, BB and P4U and asked what there favourite is based purely on mechanics (forget preferences on characters, music, graphics etc) I don't think many would choose guilty gear, just cause it doesn't have much BB and P4U don't. I'm not saying for one second your wrong to prefer guilty gear but I do wonder how much of your preference is skewed by nostalgia. I often wonder myself how much my enjoyment of old games are nostalgia as opposed to the game being great
Adam0812 Posted May 10, 2013 Posted May 10, 2013 On an unrelated note, they've got a game museum in Berlin, gonna check it out tomorrow
TSS Atma Posted May 10, 2013 Posted May 10, 2013 I just feel things like furious actions, evasion and short hops, all out attacks, one more bursts, gold bursts giving full meter, the crazy shit you can do from fatals just generally make the game feel more evolved and refined, which is to be expected given each games age. You don't sound like your having a go at all. I think if you could sit someone down having never played GG, BB and P4U and asked what there favourite is based purely on mechanics (forget preferences on characters, music, graphics etc) I don't think many would choose guilty gear, just cause it doesn't have much BB and P4U don't. I'm not saying for one second your wrong to prefer guilty gear but I do wonder how much of your preference is skewed by nostalgia. I often wonder myself how much my enjoyment of old games are nostalgia as opposed to the game being great I don't think it's much skewed by nostalgia, I've been playing fighting games properly since about 2007ish, GGPO and the like, only picking up GG sometime in 2009, after being sat down with it by someone and taught me how it's played. I don't think nostalgia skews it as much as just straight up enjoyment, I guess I just find myself taking more breaks playing a game like P4A than with GG, where I can play for hours and hours, so if anything that probably is the reason, it just doesn't catch my interest as much. You're probably right though when you say that about the mechanics and new players, but I personally think GG has more intricacies in their mechanics, force brake and there isn't many mechanics I have a distaste for, where as in P4A I dislike things like awakening and even fatal counters bug me, though counterhit in recovery is something I definitely like so it's a mixed batch for sure. This definitely effects my opinion of lots of fighting games and I guess it just comes down to preference and what type of game you'd prefer to play.
InWithTheAshes Posted May 10, 2013 Posted May 10, 2013 (edited) I just feel things like furious actions, evasion and short hops, all out attacks, one more bursts, gold bursts giving full meter, the crazy shit you can do from fatals just generally make the game feel more evolved and refined, which is to be expected given each games age. You don't sound like your having a go at all. I think if you could sit someone down having never played GG, BB and P4U and asked what there favourite is based purely on mechanics (forget preferences on characters, music, graphics etc) I don't think many would choose guilty gear, just cause it doesn't have much BB and P4U don't. I'm not saying for one second your wrong to prefer guilty gear but I do wonder how much of your preference is skewed by nostalgia. I often wonder myself how much my enjoyment of old games are nostalgia as opposed to the game being great Okay, I haven't played P4A yet, but if we're also making comparisons towards BB, as a new guy myself I shall tell you of how I consider the two games and how it changed over a few months (Warning: HUGE WALL OF TEXT incoming, may be subject towards TL;DR): So, I picked up both GG and BB seriously around five months ago. Now, as far as "first thing wins" goes, the one that game firstly would be BB, and was, within fact, my first serious fighting game. So, that's my take on that point. As for first impressions, I'll agree: When I started out with both GG and BB, I thought that Blaz was, within whole, the more complete game. The characters felt more well rounded, the game seemed larger, and I thought that the entire thing was pretty damn amazing. Gear, on the other hand, just looked like "BlazBlue lite": It looked so bare, so barren. The characters seemed as if they just had too little options, were too restricted. Even after looking up and knowing the core concepts of fighting games (Spacing, oki, pressure, ect.), I still held the opinion of Blaz being the superior game. So I started playing it online. It was enjoyable: Within both the serious matches and the derp moments (Goddammit Trinity). I played GG as well, but less so, and pretty much only kept to training mode and shoddy randoms (Well, mostly shoddy: There was this one okay A.B.A. player that I found who absolutely bodied me continuously, if you're reading this then hi). Eventually, Kanashimi posted a request to play (Or was it me? Eh, whatever) and I (Or Kanashimi) responded positively. So, I sat down, grabbed the pad, and began to play. And that's pretty much where shit got real. I sucked, of course (Then again he did as well at that time lol), but that didn't really change much of it's effect. It was somewhat astounding. I liked it's speed, it's emphasis upon fundamentals, and, most of all, the sheer depth of not only the game, but it's Characters. You know how I was saying how I thought all of the Characters were too bare? Yeah my conclusion on that's changed a lot since then lol. I was impressed by how freely they could be played compared towards BB. I mean, Dizzy has a basic structure towards her game: Zone at neutral, amazing mixup on oki, try and get knockdown whenever possible, ect. But there was just a lot of ways towards varying that approach. I could either try and get some space and commit toward playing passively with my projectiles. I could use said projectiles to start a rushdown attempt, or I could, if I thought risk allowed it, try and get up close and fight from there. I'm not saying you could just play her however you want, but there was definitely some amount of freedom within there. Contrast with Plat. Now, Plat is fun: To be honest, Plat's playstyle is pretty much the only reason I have any interest within trying to play BB again. But she's limited. Plat, essentially, has to be played within a particular way. You space them out with most of your normals, and rush in once you've caused an opening. Actually, within fair assessment, Plat is less limited than most other BB Characters within the fact that her items give her a new element towards her playstyle that forces her to make it differ with each item (Which is probably the reason why I prefer playing her so vastly over pretty much everyone else), but that's the thing: Forced. That's one of the things that irks me about it: It isn't the Character moulding towards the player, it's the player moulding towards the Character. BB is sort of like a schoolteacher that demands everything to be by the book, to the letter, and operates their lessons on rote memorization. GG, meanwhile, is a teacher of the same subject, under the same curriculum, maybe even presiding within the same school, but, while they do insist upon a necessary level of adherence, they don't really care for the finer portions that can often be disregarded without much effect upon anyone, and encourages their students to work answers out for themselves. That, and the fact that, within my personal experience, I believe I have become a better fighting game player - That is, have gained a better understanding of the concepts of fighting games - from Guilty than I have from Blaz. Now, Blaz has fundamentals, definitely, and they really do help you succeed within it, but, to me at least, it has done a poor job of teaching them towards me. When playing BB, I focused far, far too much upon combo's blockstings and blocking. Sure, I knew about and comprehended concepts such as neutral, footsies, mixup, ect., and towards a certain extent, I even implemented them, but I never really paid them enough heed. After playing GG seriously though, the importance of these concepts hit me deliriously hard. I became fascinated not with how much damage I could get of this hit, or what the "best" thing to follow up a blocked poke would be, but more about how to move, how to poke, how to identify opponent's movements and react accordingly (You may have noticed that, since I came to play GG, I was trying far more footsies than I was beforehand, which I felt actually improved my performance). I, personally, believe that Guilty is far better within the act of teaching people how to play fighting games, despite (Or partly because of) how advanced a game it is. While a new person, as I did, may not prefer Gear over Blaz if faced with either of them, it would be the former that, with continuous exposure, greater impacts their view of fighting games as a whole, and, thus, may change their preferences towards it. As for system: The one thing I really like about GG is that it rewards you for having a successful offense so much. The knockdown system basically gives you a full half a second to set up a mixup as a reward for successfully getting in. The guard bar gives you more for keeping your pressure up successfully (Guard primers can do this towards an extent, but an opponent actually suffering from it rarely occurs, whereas guard bar is always within effect), FD draining quicker and taking from your regular meter makes yet more emphasizes the reward of the attacker, ect. Pretty much everything is catered towards telling you that playing smart to win neutral and keep offensive is a fine idea. Which it is. Contrast with BB's rolls, which sometimes feel as a compensation for not playing well, which isn't something I believe should exist, and, within theory, Awakening, rewarding you with a powerful new tool and some stat boosts for.. Well, getting beat on (Also, gold bursts in Guilty do indeed get you full meter). So, yes, that's my view on it. I consider Blaz a fun game, and I would play it if it weren't for this damned harddrivethingargahghashgakjghjgARRGH (It kills KOF and stops some custom music too ;_. But, after playing both games consistently for around about five months now, I would choose Guilty any time, basically. Also, speaking of GG, Kanashimi, still available? Edited June 3, 2013 by InWithTheAshes
Adam0812 Posted May 10, 2013 Posted May 10, 2013 Regarding the above, if I wanted a game all about fundamentals I would play SF. For me it's all a out hearing FATAL > HYPE MODE ACTIVATED
YukiBlue Posted May 10, 2013 Posted May 10, 2013 Yo. I respect that so much Seo Sent from my iPhone using Tapatalk
InWithTheAshes Posted May 10, 2013 Posted May 10, 2013 (edited) Except that not all of that was about fundamentals. It was also about how I feel Guilty teaches fighting game concepts better and has more depth within it's Characters. AND that section I forgot about me liking it's system for rewarding the offender for playing well to get their hit in. Also Yuki if you're not busy with P4A GG plz. Edited May 10, 2013 by InWithTheAshes
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