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Adam0812

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Everything posted by Adam0812

  1. so its seems you can only do strike fall > super if you do strike fall above a certain height. from what i've tested i can only get it to work after JBC > JBC > strike fall height. If you do just JBC > JC > strike fall they tech out. This is important as certain corner combos the opponent can tech out is using JBC > JBC air ender. EG 66JB > 5c > 6a > 236cd > 2c > 5c > 2c(1) > 623c > 5c > Jbc > Jbc the oppoent will tech, if you use Jbc > Jc phorizer will miss. In this example do 2c(1) > 623c > SJbc > Jbc > strike fall > super to make it work
  2. I'm not bothering with j.BAC loops this time around, doesn't seem worth it. Even top players like chin aren't using them at the arcade, let alone online
  3. When I do that I get super jump C a lot. The window seems quite small. Need to learn though. Something like 66Jc > 5c > 6a > 236b > RC > 5d > 5c > TK noir > j.abc > j236c > 5c > 623c seems too good not to have in your arsenal
  4. Has anyone got 5c > TK Noir down consistently? I've played characters with TK motions before but this one seems difficult
  5. http://youtu.be/ZrtxJ5BBjg8 This should be good to get most people started. The 8 star meterless FC 2c combo is probably one everyone should learn, looks super useful. FC 2c > dash 6a > 236a > dash 5b > 6c > 236a > dash 5b > 6c > 236b > 214a/b > 2b > 5c > 623c. Can add RC > 5d > 3c > 236cd > super if you have meter and can kill
  6. anyone been doing the mode change combo? xx > 236b > 214a > 5c > 623c > RC > 662d > 2c > 3c > 236c-d > 5b > 5c > air ender. so hype, 662d > 2c is quite tight though!
  7. Yoooo been a while since I posted here. Anyway is there ANYONE to play p4ua with!! Can't get a game to save my life
  8. Nice play axis. 2b starter really fks people up! Seems hard to convert random 5a air hits
  9. Stuff takes time I guess, especially with a puppet char
  10. Why don't you try mapping C and D to L1 and R1 or R1 and R2 to see if that helps. Should be easier for pressing ken and dogs attacks at the same time or where you plink them
  11. From mid screen I got AoA~C > jb (input 236d) > j2b > 236d hit > 236bb > 236d > j2b
  12. A better combo would be stuff > 5b > 5c > 2ab > 236ab > 236d > 236bb > 236c > (jb > j2b > oki ) or (236236a/b > OMB > 214214ab)
  13. ^ this is some good shit, definitely sticking with this char
  14. My god ken looks cool. Was gonna play yukari but gonna go this guy!
  15. Could someone dump some basic combos I can practice? Ideally mid screen from 2a/5a and 5b and in the corner. Are the combos starter dependant like earlier iterations of BB??
  16. So you can do NM 3c > 236b > 214b > 2a > (623c > j.C > j.D) or (623b > 214b > 623b). Side switches close up, could be very useful with your back near the wall
  17. I only presume that's what he meant cause he said 66jC as a safe jump
  18. Isn't that what he means though? End a corner combo with 5c > 2c > 3c > SC > 66jC
  19. awesome how you dont need the height to do 236236c anymore
  20. seems quite cool, finish a corner combo with 3c > SC > 66Jc. I'll try that out.
  21. can someone kick some midscreen and corner bnbs in? or is it just 1.0 combos with an extra 3c in
  22. PSN Simatron3000 Leeds, UK. Play mostly izayoi at the moment. always keen for a game, especially on 3 bar+ connection
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