MacArthur Blunts Posted March 8, 2008 Posted March 8, 2008 Either way, if someone predicts you're going to backdash in the corner, you're pretty much giving them at least one vunerable frame to hit you with whatever they want. So, you guys saying backdash in the corner for what? To possibly get a throw off? Throw vs. Getting comboed in the corner to knockdown doesn't seem that good to me, unless your throw does a quarter lifebar and I think only potemkin can consistantly do that.
rtl42 Posted March 8, 2008 Posted March 8, 2008 huh? for most characters, throwing someone gives YOU offensive momentum. how is this bad?
Teyah Posted March 8, 2008 Posted March 8, 2008 Throw vs. Getting comboed in the corner to knockdown doesn't seem that good to me, unless your throw does a quarter lifebar and I think only potemkin can consistantly do that. At least half the cast have regular throws that can lead to 25%+ damage, not to mention an advantageous situation (corner KD in this case). Backdash -> throw/attack can be viable against certain forms of pressure, moreso for those characters with more invul or faster backdashes.
Oiboi Posted March 9, 2008 Posted March 9, 2008 Either way, if someone predicts you're going to backdash in the corner, you're pretty much giving them at least one vunerable frame to hit you with whatever they want. So, you guys saying backdash in the corner for what? To possibly get a throw off? Throw vs. Getting comboed in the corner to knockdown doesn't seem that good to me, unless your throw does a quarter lifebar and I think only potemkin can consistantly do that. I'd really like to know when getting a throw is bad.
MacArthur Blunts Posted March 9, 2008 Posted March 9, 2008 I'd just rather punish with something better than a throw. But I play Slayer, not Testament, HOS, Axl or anyone else with a throw combo. My point is that most of the cast doesn't have a super good backdash like PO, ZA and SL. If they want to start backdashing in a corner, they're giving their opponent a way to get unprorated dmg on them while hoping they're going to get away with a throw. Risk/Reward on backdashing in a corner doesn't seem worth it to me in a game where one combo can mean the match.
Digital Watches Posted March 9, 2008 Posted March 9, 2008 As a player of a character with a terrible backdash, I agree with blunts.
JackG Posted March 9, 2008 Posted March 9, 2008 I disagree. First of all, the backdasher does not have to punish with a throw. For example, Robo-Ky backdash is 14 frames long, and 10 of which are invulnerable (probably why I think backdashing is a good idea). Slayer's (an example) only has one more with more than 10 active frames, so there is a decent change you will be able to punish him. But you can punish with anything so long as the startup time of that move is less than the number of whiffed frames of your opponents move you backdashed. Then again, I play Robo-Ky who's backdash is amazing and his jump is super low and slow, so it gets punished by damn near everything. I will tell you that if you have a good backdash it isn't good to ALWAYS use out of the corner, a well timed Shoryu if you have it is nice, and most other characters have some kind of outs for those situations. Notice that most backdashses are primarily invuln frames versus vuln ones, even the worse ones. stolen from Johnny Forums: Backdash Frame Total: 11F: JO, MI, ZA 13F: FA, JA, MA, VE 14F: RO 15F: BR 16F: AN, AX, BA, DI, ED, IN, KY, MO, OS, SO, TE 17F: AB 20F: GM 21F: CH, PO 28F: SL Backdash Invincibility: 20F: PO 19F: SL 11F: IN 10F: RO, ZA 9F: AN, BA, CH, DI, KY, MA, TE 8F: AB, AX, BR, OS, SO 7F: ED, FA, JA, JO, MI, VE Vulnerable Frames: 1F: PO, ZA 4F: JO, MA, MI, RO 5F: IN 6F: FA, JA, VE 7F: AN, BA, BR, DI, KY, TE 8F: AX, MO, OS, SO 9F: AB, ED, SL 12F: CH, GM
Digital Watches Posted March 9, 2008 Posted March 9, 2008 Uh. Dude? The reason people said you'd only be able to get a throw off is because most characters don't have a backdash good enough to realistically expect to make a move whiff and be able to beat them out with a move that isn't 0 frames before they recover.
Hellmonkey Posted March 10, 2008 Posted March 10, 2008 Wekka, you wont punish slayers because he will never complete it, lol
Digital Watches Posted March 10, 2008 Posted March 10, 2008 holy shit, use a comma or something @__@ Back in my day, we had to walk fifteen miles in the snow to buy commas. 'Course, you could buy a whole box of 'em for only a penny in those days. I remember one time I was walkin' down the street, spittin' out darn near every word with some kind of apostrophe on't, 'cause that was the style at the time, and I'd go down to George's Old-Fashioned comma shop and buy me a box of nice, sweet... What was I talking about just now?
JackG Posted March 10, 2008 Posted March 10, 2008 Wekka, you wont punish slayers because he will never complete it, lol When did I mention punishing Slayer's backdash? I know what BDC is, and I know you can't punish Slayer out of it.
4r5 Posted March 10, 2008 Posted March 10, 2008 Last I checked, you could only 1 frame jump/superjump straight up.
Hellmonkey Posted March 10, 2008 Posted March 10, 2008 When did I mention punishing Slayer's backdash? I know what BDC is, and I know you can't punish Slayer out of it. Slayer's (an example) only has one more with more than 10 active frames, so there is a decent chan[c]e you will be able to punish him. Also, if you correctly 1 frame jump, it will change any direction jump to as if you jumped straight up.
Koozebanian Fazoob Posted March 10, 2008 Posted March 10, 2008 From what I recall, the game doesn't actually decide what direction you jump until right as you leave the ground, and when you FD jump it cuts off the frame(s) where it would figure that out. You actually maintain run speed into a 1F jump though, but you don't really move forward very far.
MacArthur Blunts Posted March 10, 2008 Posted March 10, 2008 Uh. Dude? The reason people said you'd only be able to get a throw off is because most characters don't have a backdash good enough to realistically expect to make a move whiff and be able to beat them out with a move that isn't 0 frames before they recover. Rtl, there is no comma needed in this post!
Hellmonkey Posted March 10, 2008 Posted March 10, 2008 From what I recall, the game doesn't actually decide what direction you jump until right as you leave the ground, and when you FD jump it cuts off the frame(s) where it would figure that out. You actually maintain run speed into a 1F jump though, but you don't really move forward very far. Which allows for some unique options for movement.
JackG Posted March 10, 2008 Posted March 10, 2008 my bad, what I was (trying) to say is that Slayer has one move with 10 or more active frames (his 2d) so a backdash with 10 frames of invulnerability would, if timed correctly, be able to punish his moves.
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