SansProtocol Posted March 12, 2012 Posted March 12, 2012 Place holder PUNISHES: ANTI-AIRING: ZONING: THEIR GAMEPLAN: STRATEGY: CHAR. SPECIFIC DETAILS:
shinobispectre Posted August 21, 2012 Posted August 21, 2012 Is rushing her down and putting continuous pressure, so she cannot charge still the strategy here? Or are there more preferred strategies you guys like?
Airk Posted September 4, 2012 Posted September 4, 2012 Tsubaki isn't really that easy for Hakumen to just rush down; Air approaches require you to be tricky, because her 2C anti-air is very strong, and she's significantly quicker than you on the ground. While it IS a good idea to try to keep the pressure on, since she's much more dangerous with charge than without, you have to do it carefully, because otherwise things can go south in a hurry.
BladeOfJustice7 Posted September 5, 2012 Posted September 5, 2012 This matchup is one of the more patient ones, running around and IAD on Tsubaki, like Airk said, will only be your down fall. You have a lot of pokes that beat tsubaki, and you build meter as well as she charges, the whole idea is to make it hard for her to read. To get in close on her requires a few empty jumps so that the opponent doesn't think every time you take to the air you're about to commit to another IAD, but rather jc and 4c are useful, along with kishuu>enma if you're close enough because that can grant you a CH combo. However once she has charge meter built (2 stocks), keep your jumping to a minimum as she has a lot of tools to scoop you up from about 2/3's of the screen away from you. Staying on the ground will make all her approaches less safe and allow you to punish her if she gets too carried away in her offence. But overall this matchup is about patience and footsies really.
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