Kujikawa Posted April 4, 2013 Posted April 4, 2013 Does anyone know if there is a way to get better damage (Extend the combo) of say a 5CC in the corner with this combo? Starter > 5D > 214A~C~B > 5B > 6A > 2D > jD > 665CC > jCC > j623C~D. I don't tend to do the usual 5D > 2D > 662C > 236A~D > 665CC... stuff due to major inconsistencies, better losing about 300 damage then dropping the combo.
StarGazer Posted April 4, 2013 Posted April 4, 2013 Starter > 5D > 214A~C~B > 5B > 6A > 2D > jD > 665CC > jCC > j623C~D. I don't tend to do the usual 5D > 2D > 662C > 236A~D > 665CC... stuff due to major inconsistencies, better losing about 300 damage then dropping the combo. 1-Starter > 5D > 214ACB > 5B 6A 2D > j.D > 662C 214AD > 2366A orb oki Not much of an improvement but gives you a solid KD 2-Starter > 5D > 214ACB > 5B 6A 2D > j.D > 214ACB > 5CC > j.B 623CD Won't work on bad proration combos and tends too miss some characters if the proration is missed up a bit
Narroo Posted June 1, 2013 Posted June 1, 2013 So, when in the corner, how does one do 2C -> Comet Cannon/Break Shot -> Dash 6A? I find it incredibly unpredictable; sometimes Makoto will be pushed back if she's a bit close, other times the dummy will tech during the attack. (For thee curious, this is part of Challenge 15.)
Bibiquadium Posted June 1, 2013 Posted June 1, 2013 You gotta react to your position, but try to pull the orb at the lowest height possible.
Errol Posted June 11, 2013 Posted June 11, 2013 (edited) I don't remember seeing any break shot starters in here. Here is what I have. Break shot (3) FC> LA > Gazer> 5cc>2d>2c>LA>Gazer>5cc> air ender (4597) Break shot (3) FC> LA > Gazer> 5cc>2d>2c>LA>Gazer>5cc>PF (5343) both midscreen. you can of course get more in the corner. possibly impractical burst bait combo. 5cc> infinite rush> 667>block> jc.jcc>6a> (corner>2d3> 2c> star ender, midscreen 2d1>5b>6a>air ender) Edited June 11, 2013 by Errol
NoSales Posted July 13, 2013 Posted July 13, 2013 What can Makoto combo off after a gold burst? I've landed a few and then fail to pick up a decent combo off it. Also, I find I have trouble picking up aerial hits (i.e. I use, say, 5C, and I end up crossing up). Is there a certain timing/place I should be hitting?
Dark Ranger88 Posted July 13, 2013 Posted July 13, 2013 (edited) I usually do dash > 5CC > 2D lvl1 > 5B > 5C > j.B > j.D for midscreen. If you are close to the corner then you can corner combo them. You can also just Corona Upper after j.B to leave them right in front of you. You might be able to get a 2C for a better combo, but for ease I just do 5C. If you are in the corner you can cross under them, then 5C into a corner combo. Edit: Oh and for midscreen bursts you should let them start falling before you dash 5C or you might cross under them and whiff, making you look stupid... Edited July 13, 2013 by Dark Ranger88
NoSales Posted July 13, 2013 Posted July 13, 2013 Ok, I'll start using that instead of my weak air combo lol. Also, thanks for the timing part. I'm having more success with it now.
JokerAceX Posted August 21, 2013 Posted August 21, 2013 If there is anyone who has beaten all of Makoto's challenge mode during number 15 what is the timing to connect the 5b, after holding back from doing the second part of particle flare, I haven't been able to hit it and it's very frustrating.
Bibiquadium Posted August 21, 2013 Posted August 21, 2013 I wouldn't take these combos seriously. Usually I just grab my timings from the preview.
JokerAceX Posted August 21, 2013 Posted August 21, 2013 (edited) I've been trying to follow the example shown in the preview but every time i back up and hit 5c Bang either recovers in time to block or i end up on the right side of Bang and get 6c instead. Edited August 21, 2013 by JokerAceX
swordsman09 Posted August 22, 2013 Posted August 22, 2013 Unless you're one of those perfectionists, I wouldn't really bother. I just learn the useful ones and stop there.
Primiera Posted August 23, 2013 Posted August 23, 2013 Here's how I did it: after Shooting Star, try to time your Super cancel so she's as far back as possible. Make sure you get level 3 Super both follow-ups, as I don't think it works on level 2. If you do those two things properly, the timing isn't strict on the walk-back > 5C pick-up.
Kenrou.Horo Posted August 25, 2013 Posted August 25, 2013 Umm what corner throw combo do we use against jin? This doesnt work, well at least the corona ender. *BC > 6A > 2D > 2C > 236A~D > 5CC > j.B > j.D > 66 5CC > j.CB > j.CC > 623C~D He techs before either j.C or j.B after 2B>5C, since 5CC doesnt pick him up :/
Bibiquadium Posted August 25, 2013 Posted August 25, 2013 Just replace 5CC by 2B 5C DP because 5CC or 5B pickup doesn't work on him. Something like Grab 6A 5D 214A~C~B 5CC j.B j.D 66 w/e. My head is not into BB right now but this is your best bet.
swordsman09 Posted August 25, 2013 Posted August 25, 2013 You can 6C>Corona Upper as well. You can replace that with a super if you want too.
suletta Posted Sunday at 12:55 AM Posted Sunday at 12:55 AM god, i wish jin wasn't a special boy who makes 5CC whiff...
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