dioxideUniversa Posted April 15, 2012 Posted April 15, 2012 (edited) More videos here. Several damage values were wrong in this set; also fixed some instances of ADs being incorrectly listed as IADs. I skipped two Hotaru combos as they need to be re-recorded. Hotaru: (2) Hotaru (corner), 6C, 6A, 2C > sj.2A, j.2C, 2C > sj.2A, j.2A, AD j.2A, j.C, 5C, 3C (3902 damage / 2.2 stars gained) (Video) ***Listed with 3 reps which is techable without Fatal in CSE (3) Hotaru (near corner), IAD j.C, Gurren, 2C > sj.2A, falling j.2C, 2C > j.2A, j.2A, AD j.2A, j.C, 5C, 3C (3663 damage / 2.2 stars gained) (Video) ***Removed 3rd rep (5) Hotaru FC, IAD j.2C, 5C > Renka (1) > Kishuu, 2C > j.B > j.2A, AD j.B > j.A, 2C > j.B > j.2A, AD j.2A, j.C, 5C, 3C (4447 damage / 1.8 stars gained) (Video) Tsubaki: (3) Tsubaki (midscreen), IAD j.2C, 2C, sj.2A, AD j.2A, j.C (3942 damage / 0.8 stars gained) (Video) (3) Tsubaki (midscreen), IAD j.2C, 2C, sj.2A, AD j.2A, (into corner) falling j.2C, 2C > sj.2A, j.2A, AD j.2A, j.C, 5C, 3C (4802 damage / 2.2 stars gained) (Video) (3) Tsubaki (corner), 6C[2], hop 2C > sj.2A, falling j.2C, 2C > sj2A, falling j.2C, 2C > sj.2A, j.2A, AD j.2A, j.C, 5C, 3C (5433 damage / 2.7 stars gained) (Video) ***Listed as full 6c which there isn't enough untech for, changed to lv. 2 (6) Tsubaki, 6C[2], Renka (1) > Kishuu, 2C > sj.2A, falling j.2C, 2C > sj2A, falling j.2C, 2C > sj.2A, j.2A, AD j.2A, j.C, 5C, 3C (5779 damage / 2.3 stars gained) (Video) ***Listed as full 6c which there isn't enough untech for, changed to lv. 2 Zantetsu: (3) Zantetsu (2) (midscreen), 2C > sj.B > j.2A, AD j.B > j.2A, j.C (4151 damage / 0.8 stars gained) (Video) (3) Zantetsu (2) (corner), 2C > sj.2A, falling j.2C, 6A, 6C, 2C > j.B > j.2A, j.2A, AD j.2A, j.C, 5C, 3C (5125 damage / 2.3 stars gained) (Video) (4) Zantetsu (2) (midscreen) > Kishuu, 2C > j.B > j.2A, AD j.B > j.A, 2C > sj.2A, AD j.2A, j.C (4442 damage / 1.3 stars gained) (Video) ***Listed as Zan(1), corrected (4) Zantetsu (2) (corner) > Kishuu > 2C > sj.2A, j.2C > 6A, 6C, 2C > j.B > j.2A, j.2A, AD j.2A, j.C, 5C, 3C (5125 damage / 2.3 stars gained) (Video) ***Listed as Zan(1), corrected Shippu: (7) Shippu CH (midscreen) > Renka (1) > Kishuu, 2C > j.B > j.2A, AD j.B > j.2A, j.C (6185 damage / 1.3 stars gained) (Video) ***CH not listed, Renka whiffs on normal hit @Indigo: Hakumen's hitbox actually gives Platinum trouble in a similar combo situation as the j.B > j.2a x3, so that's not terribly surprising. Edited April 16, 2012 by dioxideUniversa
IndigoNovember Posted April 16, 2012 Posted April 16, 2012 (edited) @Indigo: Hakumen's hitbox actually gives Platinum trouble in a similar combo situation as the j.B > j.2a x3, so that's not terribly surprising. Interesting... I haven't fought that many Platinum's so I didn't know that. (3) Zantetsu (2) (corner), 2C > sj.2A, falling j.2C, 6A, 6C, 2C > j.B > j.2A, j.2A, AD j.2A, j.C, 5A, 3A (5125 damage / 2.3 stars gained) (Video) Don't you mean: (3) Zantetsu (2) (corner), 2C > sj.2A, falling j.2C, 6A, 6C, 2C > j.B > j.2A, j.2A, AD j.2A, j.C, 5C, 3C (5125 damage / 2.3 stars gained) (4) Zantetsu (2) (midscreen) > Kishuu, 2C > j.B > j.2C, AD j.B > j.A, 2C > sj.2A, AD j.2A, j.C (4442 damage / 1.3 stars gained) (Video) ***Listed as Zan(1), corrected Don't you mean: (4) Zantetsu (2) (midscreen) > Kishuu, 2C > j.B > j.2A, AD j.B > j.A, 2C > sj.2A, AD j.2A, j.C (4442 damage / 1.3 stars gained) --------------------------------- I'm almost done with the combo section of the wiki page for Hakumen (need to add in the combos from this thread, the @wiki, and double check everything), but feel free to take combos from there: http://www.dustloop.com/wiki/index.php?title=Hakumen_(BBCSE)#Combos . Feedback would also be good. Edited April 16, 2012 by IndigoNovember
dioxideUniversa Posted April 16, 2012 Posted April 16, 2012 (edited) Oh nooooo bad mistakes. I just copy pasted those out of the thread, but I am the one that wrote those! Good catches. It is indeed supposed to be 5C and 3C (3A...?) in the corner combo and j.B > j.2a in the midscreen combo, obviously. Edited April 16, 2012 by dioxideUniversa
RushingMonkey Posted April 16, 2012 Posted April 16, 2012 is there some kind of trick for that midscreen tsubaki into iad j.2C, or just insanely precise timing? I could get it like once every 30 attempts
kotokot Posted April 16, 2012 Posted April 16, 2012 is there some kind of trick for that midscreen tsubaki into iad j.2C, or just insanely precise timing? I could get it like once every 30 attempts http://www.dustloop.com/wiki/index.php?title=Movement_(BBCSE)#Advanced_Input
RushingMonkey Posted April 16, 2012 Posted April 16, 2012 http://www.dustloop.com/wiki/index.php?title=Movement_(BBCSE)#Advanced_Input and how should that help exactly? "Note that Advanced Input won't help in cases where you can input a move too early." it seems to me you're not allowed to hit the j.2C neither too early during the IAD (it won't reach the grounded opponent) neither too late (opponent will tech).
mAc Chaos Posted April 16, 2012 Author Posted April 16, 2012 It's a tight link. You just have to practice it til you get it down. Most likely you're starting the IAD itself too late.
IndigoNovember Posted April 16, 2012 Posted April 16, 2012 I think you also have to make sure it isn't a CH Tsubaki, or they'll slide too far away for J.2C to connect. In my opinion, the execution required for that combo doesn't really match the output. These combos require more magatama, but they're a lot easier to do. Once again, I'm pretty sure they work only off of non CH Tsubaki. Also do note that these combos are just small things I whipped up, they are not fully optimized. (4) Tsubaki > Hop Gurren > 5A > 5B > SJ.B > J.2A > AD J.B > J.2A > J.C [3665 / 1] (5) Tsubaki > Hop Kishuu > Enma > J.2C > J.2A > AD J.2A > J.C [3896 / 1]
dioxideUniversa Posted April 16, 2012 Posted April 16, 2012 Spoilers: I had to rerecord that one a lot. I'd echo what Mac is saying and probably suggest that you're doing the IAD much later than you think you are.
IndigoNovember Posted April 16, 2012 Posted April 16, 2012 Spoilers: I had to rerecord that one a lot. I'd echo what Mac is saying and probably suggest that you're doing the IAD much later than you think you are. I have several versions recorded in my slots. Trying to test the different timings between characters. Apparently Lamda and Mu have different timings @__@ ...
kotokot Posted April 17, 2012 Posted April 17, 2012 (edited) and how should that help exactly? "Note that Advanced Input won't help in cases where you can input a move too early." it seems to me you're not allowed to hit the j.2C neither too early during the IAD (it won't reach the grounded opponent) neither too late (opponent will tech). you have at least 5F for iad input. j.2C timing is pretty easy. I think you also have to make sure it isn't a CH Tsubaki, or they'll slide too far away for J.2C to connect. In my opinion, the execution required for that combo doesn't really match the output. These combos require more magatama, but they're a lot easier to do. Once again, I'm pretty sure they work only off of non CH Tsubaki. Also do note that these combos are just small things I whipped up, they are not fully optimized. on close CH Tsubaki afair you can do iad j.2C>Gurren Edited April 17, 2012 by kotokot
IndigoNovember Posted April 18, 2012 Posted April 18, 2012 on close CH Tsubaki afair you can do iad j.2C>Gurren Interesting, thanks for the heads up.
psycofang2 Posted April 18, 2012 Posted April 18, 2012 forgot to add this corner combo corner 5C (technically you can add anything as a starter) enma j2C 5C 2C j2A f j2C 2C j2A j2A ad J2A JC 5C 3C for like 4.2k...or was it 4.7? idk its good damage regardless.
IndigoNovember Posted April 18, 2012 Posted April 18, 2012 corner 5C (technically you can add anything as a starter) enma j2C 5C 2C j2A f j2C 2C j2A j2A ad J2A JC 5C 3C for like 4.2k...or was it 4.7? idk its good damage regardless. 3373 - 4312 if you add a 6A before the 5C 3C .
RushingMonkey Posted April 18, 2012 Posted April 18, 2012 (edited) you have at least 5F for iad input. j.2C timing is pretty easy. It's a tight link. You just have to practice it til you get it down. Most likely you're starting the IAD itself too late. yeah, I did some more testing and it's definitely the IAD being too late. but still, my success ratio is like 1 every 20 and that's in training mode, I don't see myself nailing that combo in an actual match anytime soon thx for the inputs anyway btw, maybe it's common knowledge but I've seen that you can do fuzzy guard j.B > tsubaki > airdash j.2C etc., no need to land and perform an IAD. In my opinion, the execution required for that combo doesn't really match the output. These combos require more magatama, but they're a lot easier to do. midscreen tsubaki > hop gurren - is it universal? I can do it no problem against ragna, but seems incredibly difficult on hazama and I was never able to land it on bang (just tested those 3 because they are the character I play most against). edit: I just tested this by myself by recording the combo on hazama and then playing it against the others, then retrying several times per character. turns out it's actually universal, seems just stricter on a bunch of characters, hazama and bang being between them the others are jin, noel and plat Edited April 18, 2012 by RushingMonkey
IndigoNovember Posted April 20, 2012 Posted April 20, 2012 midscreen tsubaki > hop gurren - is it universal? I can do it no problem against ragna, but seems incredibly difficult on hazama and I was never able to land it on bang (just tested those 3 because they are the character I play most against). edit: I just tested this by myself by recording the combo on hazama and then playing it against the others, then retrying several times per character. turns out it's actually universal, seems just stricter on a bunch of characters, hazama and bang being between them the others are jin, noel and plat Yeah, it's universal on non-Counter Hit Tsubaki. Here's a better version: (4) Tsubaki > Hop Gurren > Hop 5A > J.B > J.2A > AD J.B > J.A > 2C > SJ.2A > AD J.2A > J.C [3838 / 1.5] except for Noel and Rachel you'll need to do this: (4) Tsubaki > Hop Gurren > Hop 2A > 5A > J.B > J.2A > AD J.A > J.C [3457 / 1] on close CH Tsubaki afair you can do iad j.2C>Gurren Can anybody confirm that this works on Bang? I've got it working on everyone else besides him _ノ乙(、ン、)_ ...
RushingMonkey Posted April 24, 2012 Posted April 24, 2012 I came across this combo in a vid (can't find it again now): tsubaki > hop > kishuu > 2C I tried it and well, it's tight, but definitely easier than IAD j.2C and does more damage than hop gurren variation if you want to use that extra star midscreen: hop tsubaki > hop kishuu > 2C j.B j.2A AD j.B j.A > 2C j.2A AD j.2A j.C - 4181 dmg midscreen to corner: hop tsubaki > hop kishuu > 2C j.B j.2A AD j.2A j.2C > 2C j.2A AD j.2A j.C > 6A 5C 3C - 4582 dmg tested only against ragna for now
mAc Chaos Posted April 24, 2012 Author Posted April 24, 2012 Ah, THAT's what it was! I saw that a while ago and couldn't remember how to make that part easier. Excellent.
RushingMonkey Posted April 25, 2012 Posted April 25, 2012 midscreen: hop tsubaki > hop kishuu > 2C j.B j.2A AD j.B j.A > 2C j.2A AD j.2A j.C - 4181 dmg I did some more testing, the kishuu 2C pickup itself is universal, but I couldn't do the relaunch variation on some characters however, you can keep things simple by just omitting the relaunch: hop tsubaki > hop kishuu > 2C sj.B j.2A AD j.B j.2A > j.C dmg is 3855, basically equal to the gurren variation with relaunch (of course this is worse in corner carry and meter gain)
dioxideUniversa Posted April 25, 2012 Posted April 25, 2012 Which characters were causing issues with relaunch?
RushingMonkey Posted April 26, 2012 Posted April 26, 2012 I'll test it more thoroughly this evening, for now I can remember I couldn't do it on carl, rachel, valk and some others. problem here is the distance when you pick them up with 2C. when you jump cancel it into j.B > they'll be too far for *delay* j.2A to connect afterwards. also for the same reason, you'll be forced to use j.B j.A later, j.A j.B won't reach.
RushingMonkey Posted April 26, 2012 Posted April 26, 2012 ok, I was wrong about valk and rachel, it works on them. here's my complete results: midscreen: hop tsubaki > hop kishuu > 2C j.B j.2A AD j.B j.A > 2C j.2A AD j.2A j.C - 4181 dmg works on: bang jin ragna noel litchi tager lambda hazama mu relius plat difficult but possible: tsubaki - stricter timing, can't delay that first j.2A too much, which makes the AD j.B j.A segment way harder valk - same as tsubaki, but easier rachel - I was able to do it just once, can't delay *anything* at the beginning, which makes the AD j.B j.A segment almost impossible couldn't do it at all on: hakumen arakune carl (couldn't even hit the j.B ) taokaka (I suspect it would work with the same timings I got it on rachel, but I wasn't able to do it even once) makoto (same as carl o_O)
dioxideUniversa Posted April 27, 2012 Posted April 27, 2012 (edited) http://www.youtube.com/watch?v=SUc5yoXTxQ4 The only character I couldn't get it working on was Makoto (which sort of surprises me after getting it to work on Carl.) For characters like Carl, doing the j.B too fast will make it whiff. In most of these, delaying the j.2a also seemed to cause whiffing. The part that needs to be delayed most to make it work (if you can get the first j.B to connect at least) is the AD j.B and the j.A. Edited April 27, 2012 by dioxideUniversa
RushingMonkey Posted May 2, 2012 Posted May 2, 2012 wow, I guess my execution really sucks T_T thank you for further testing I think for now I'll stick to the no-relaunch version (or gurren variation) against those character though. on an unrelated note, I wanted to post this corner throw combo before but I forgot: (3) corner throw > renka(1) kishuu > (wait) 2C sj.2A j.2C > 6A > 6C > 2C j.B j.2A j.2A airdash j.2A j.C > 5C 3C (4003 dmg) I'm using this combo a lot lately because it is burst safe in the beginning while still dealing 4k, a lot of people burst immediately when I throw them and they see I have 3 stars, since they expect 5C into renka.
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