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psycofang2

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Everything posted by psycofang2

  1. Dat ch combo was sexy no lie.
  2. there you go
  3. ill upload an example as explaining it would be weird
  4. Good news! Im off tomorrow so the OP will undergo some...cleanliness revisions. I appreciate everyones efforts and you will be credited accordingly.
  5. Thats fine and again i appreciate the effort applied. Ill paste it over the OP once i get home which wont be until midnight Est. if i can go home that is...
  6. Youre missing the point i fear, its not about need or must or how. Its about logical practicality. 9/10 times you will NOT land those specific normals at the start of the round to unlock those specific nodes. Hell, youll have to poke your way into landing those combos and by that point they wont unlock the nodes the notation claims it will. I could put those combos copy paste as is but in a live match those combos will not work out the way they claim they will and we will have a high chance of new players scratching their heads.
  7. I appreciate this a lot, ive been working some serious 16+ hour shifts a lot so my time has been strapped. Any revisions for better comprehension is never turned down imo. My gripe is the unlocks and positions, the reason I don't put those in is due to the fact that mid match combos wont result in what the notation is claiming it will do so I only leave in positions moved, so I may change those accordingly if it doesn't bother you.
  8. Ill fix it once i get home. Probably an error from an evernote
  9. Go Jago? You can do it?
  10. Yup thats it. It stuns on counter too.
  11. thanks a ton guys once i get the rest ready ill do some thread clean up and have them all adhere to the notation, embed videos and etc. Good work this is highly appreciated (and you guys mooted half the combos i was going to post).
  12. ive also compiled the next list of combos so ill be posting them soon.
  13. Hes not the best amazing i can stomp the match as people first guess he would. He struggles in the beginning due to severely lacking options but his neutral game. 6A and DP (when unlocked) hes a force to be reckoned with. Until that point he relies heavily heavily on smart neutral play and abusing his normals such as his 5B, 5C, 6A. staggered use of 5B and mixing between 6B 1and 2 with 6C and 2C 1 and 2 with 5D 2D 6D CT etc. you have to play neutral even harder than Hakumen does resulting in the feeling of a gimped character. Youll generally have to expend more than what other characters have to do in order to gain the ability to properly fight back. once youve unlocked "enough" youll be able to easily 3-4k average so long as you adhere to the rules of his combo system using the earliest contenders that will drop if done too late suck as 6B and 6D. Keeping track of your block strings,markers, enemy options vs your fluctuating options may appear daunting since if an enemy doesnt want to give you space at the start some characters really dont have to and theres not much you can do. Hes strong but suffers, requires momentum and to generally out play the enemy since this character doesnt have "guaranteed" unlocks considering the moving reticle, you wont see any high level matches until they patch him in the arcades and/or ppl get used to him. The oens that are left anyway since his population dropped pretty hard.
  14. Im writing them all down and adding the various info. Ill be at wirk today so maybe a mid night est dump or monday morning this thread will get filled again.
  15. Ill note it over tonight. Why drop? Not your thing?
  16. Ill add them once i get home and note their unlocks and etc. It appears Susans combos all have a strict law concerning how they play out. This makes a number of thing sans 5B into 6Bs rules very apparent and easy to follow. His best combos also appear to be 3C looping with sword being the height adjustment weight to start the loops more consisntently then using other lifting techniques to avoid heavy smp penalities. So with counting and hit number awareness being a thing with his restrictive play style its great he has an easy to understand rule set
  17. ill add them in once i finish up the combo video combos
  18. im seeing the notations in the combo video as T1-Lvl x as a prerequisite to a combo with skills already unlocked, maybe i could merge Kirbys advise with this guys primary notation to get a more function combo section without all the heavy clutter.
  19. combo thread is up go ahead and fill it and ill paste it once i get home saturday night, if the format can be made a little more intuitive let me know
  20. A Normals: 5A (Without seals): 5A > 5B > 5C > 2C(1) > 3C(1) > 4D (1726 damage, 12 heat, Unlocks: 5, Position: 0) 5A > 5B > 5C > 2C(1) > 3C(2) > 4D (1945 damage, 13 heat, Unlocks: 6, Position: 0) 5A > 5B > 5C > 2C(2) > 3C(2) > 4D (2091 damage, 15 heat, Unlocks: 7, Position: 0) 5A > 5B > 2B > 5C > 2C(2) > 3C(2) > 4D (2193 damage, 15 heat, Unlocks: 8, Position: 0) 5A > 5B > 2B > 5C > 2C(2) > 3C(2) > 236A (2351 damage, 16 heat, Position: 8) [Standing only] 5A > 5B > j.B > j.C(1) > (Delay) j.D > 5B > 2C(2) > 3C(2) > 4D (2405 damage, Unlocks: 4/5, Position: 0) [Standing only, 25% heat] 5A > 5B > 5D > 6D > CT (charged) > 6B(2) > 5D > 5B > 2C(2) > j.B > j.c. > j.B > j.C(2) > j.D (3245 damage, Unlocks: 2/4/7, Position: 0) [Standing only, 25% heat] 5A > 5B > 5D > 6D > CT (charged) > 6B(2) > 6C > 6D > 236B > hj.c. > j.B > j.C(2) > j.D (3420 damage, Unlocks: 2/5/3, Position: 0) [Crouching only] 5A > 5B > 6B(2) > 5D > 2D (2113 damage, 15 heat, Unlocks: 4, Position: 1) [Crouching only, 25% heat] 5A > 5B > 6B(2) > 5D > CT > 6B(2) > 6C > 6D (2619 damage, Unlocks: 4/4, Position: 0) [Crouching only, 25% heat] 5A > 5B > 5D > 2D > CT > 6B(2) > 6C > 6D > 236B > hj.c. > j.B > j.C(2) > j.D (2729 damage, Unlocks: 2/5/3, Position: 0) 5A (With seals): [Seal 1 (lvl 3) required] 5A > 5B > 5D > 2D > 236A (lvl 3) > 5B > 5D > 6D (2491 damage, 17 heat, Unlocks: 2, 3, Position: 0) ✔ [Seal 1 (lvl 3) required] 5A > 5B > 5D > 2D > 236A (lvl 3) > 5B > 2C(2)> 6D > 236A (lvl 3) > 5B > 2C(2) > hj.c. > j.A > j.B > j.C(2) > j.D (2762 damage, Unlocks: 2/4/7, Position: 0) [Seal 1 (lvl 3) required] 5A > 5B > 5D > 2D > 236A (lvl 3) > 5B > 2C(2) > 6D > 236A (lvl 3) > 5B > 2C(2) > j.c. > j.B > j.C(2) (2752 damage, Unlocks: 2/4, Position: 6) [Seal 1 (lvl 3) required] 5A > 5B > 5D > 2D > 236A (lvl 3) > 5B > 2C(2) > j.c. > j.B > j.c. > j.B > j.C(2) > j.D (2918 damage, Unlocks: 2/8, Position: 0) [Seal 1 (lvl 3) required] 5A > 5B > 5C > 5D > 2D > 236A (lvl 3) > 5B > 2C(2) > j.c. > j.B > j.c. > j.B > j.C(2) > j.D (2918 damage, Unlocks: 3/8, Position: 0) [Seal 3 (lvl 1) required] 5A > 5B > 5D > 6D > 214B (lvl 1) > 5B > 2C(1) > 6D > 214B (lvl 1) > 5B > 2C(2) > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (2794 damage, Unlocks: 2/3/8, Position: 0) [Standing only, Seal 4 (lvl 1) required] 5A > 5B > 5D > 6D > 214B (lvl 1) > 5B > 2C(1) > 6D > 214B (lvl 1) > 5B > 2C(2) > j.c. > j.B > j.c. > j.B > j.C(2) > j.D (2832 damage, Unlocks: 2/3/7, Position: 0) [Seal 8 required] 5A > 5B > 5C > 236D > (Delay) 5B > 5D > 2C(1) > 5D > 6D (2975 damage, Unlocks: 4, 1, Position: 1) [Seal 8 required] 5A > 5B > 5C > 236D > (Delay) 5B > 5D > 2C(1) > 5D > 5B > 2C(2) > j.c. > j.B > j.c. > j.B > j.C(2) > j.D (3374 damage, Unlocks: 4, 1, 7, Position: 0) [Standing only, Seal 4 (lvl 1), Seal 8 required] 5A > 5B > 5D > 6D > 214B (lvl 1) > 5B > 2C(2) > 6D > 236D > (Delay) 5B > 2C(2) > hj.c. > j.B > j.C(2) > j.D (3011 damage, Unlocks: 2/4/6, Position: 0) 6A: 6A > 4D (800 damage, 5 heat, Unlocks: 1, Position: 0) 2A (Without seals): 2A > 2B > 5C > 2C(2) > 3C(2) > 236A (lvl 1) (1991 damage, 14 heat, Position: 7) 2A > 5B > 5C > 2C(2) > 3C(2) > 236A (lvl 1) (2013 damage, 14 heat, Position: 7) 2A (With seals): [Seal 1 (lvl 3) required] 2A > 2B > 5C > 2C(2) > 3C(2) > 236A (lvl 3) > 5B > 2C(2) > hj.c. > j.B > j.C(2) > j.D (2696 damage, Unlocks: 5, Position: 0) [Seal 8 required, 50% heat] 2A > 2B > 5C > 2C(2) > 3C(2) > 236D > 236236D (3257 damage, 15 heat, Position: 7) j.A: B Normals: 5B (Without seals): 5B > 2B > 5C > 2C(2) > 5D > 2D (2621 damage, 18 heat, Unlocks: 5, Position: 1) 5B > 5C > 2C(2) > 3C(2) > 236A (lvl 1) (2595 damage, 18 heat, Position: 5) 5B > 5C > 5D > 2D > 236A (lvl 1) (2430 damage, 18 heat, Unlocks: 2, Position: 1) [Standing only, 25% heat] 5B > 5C > 5D > 6D > CT (charged) > 6B(2) > 5D > 5B > 2C(2) > j.c > j.B > j.c. > j.B > j.C(2) > j.D (3982 damage, Unlocks: 2/4/7, Position: 0) [Standing only, 25% heat] 5B > 5C > 5D > 6D > CT (charged) > 6B(2) > 5D > 214B (lvl 1) > 5B > 2C(2) > j.c. > j.B > j.c. > j.B > j.C(2) > j.D (4069 damage, Unlocks:2/4/7, Position: 0) 5B (With seals): [Seal 1 (lvl 2) required] 5B > 5C > 5D > 2D > 236A (lvl 2) > 2A > 5B > 5D > 5B > 2C(2) > j.c. > j.B > j.c. > j.B > j.C(2) > j.D (3189 damage, Unlocks: 2/3/8, Position: 0) [Seal 1 (lvl 3) required] 5B > 5C > 5D > 2D > 236A (lvl 3) > 5A > 5B > 5D > 5B > 5D > 6D (3286 damage, Unlocks: 2/3, Position: 3) [Seal 1 (lvl 3) required] 5B > 5C > 5D > 2D > 236A (lvl 3) > 5A > 5B > 5D > 5B > 2C(2) > j.c > j.B > j.c. > j.B > j.C(2) > j.D (3453 damage, Unlocks: 2/3/7, Position: 0) [Seal 1 (lvl 3) required] 5B > 5C > 5D > 2D > 236A (lvl 3) > 5B > 2C(2) > 6D > 236A (lvl 3) > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (3453 damage,Unlocks: 2/4/8, Position: 0) Note: If you connect 5D > 6D on a standing opponent, use 236A (lvl 3) > 5A > 2C(2) instead of 5B > 2C(2) to continue the combo. [Seal 1 (lvl 3) required) 5B > 5C > 2C(2) > 3C(2) > 236A (lvl 3) > 5B > 5C > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (3656 damage, Unlocks: 7, Position: 0) [Seal 3 (lvl 1) required] 5B > 5C > 2C(2) > 3C(2) > 214A (lvl 1) > 5B > 5C > j.c. > j.B > j.C(1) > j.c. > j.B > j.D (3393 damage, Unlocks: 3, Position: 0) [Seal 3 (lvl 1) required] 5B > 5C > 5D > 6D > (Delay) 214A (lvl 1) > 5B > 5D > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (3665 damage, Unlocks: 2/3, Position: 0) [Seal 3 (lvl 2) required] 5B > 5C > 5D > 6D > 214A (lvl 2) > 5B > 5D > 6D > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (3722 damage, Unlocks: 2/3/8, Position: 0) Note: The combo works the same way with 214A (lvl 3), the damage just increases to 3795. [Seal 3 (lvl 3) required) 5B > 5C > 5D > 6D > 214A (lvl 3) > 2C(1) > 5D > 2C(1) > 5D > 6D (3426 damage, Unlocks: 2, 4, Position: 1) [Standing only, Seal 4 (lvl 1) required] 5B > 5C > 5D > 6D > 214B (lvl 1) > 2C(1) > 5D > 2C(1) > 5D > 6D (3368 damage, Unlocks: 2, 4, Position: 1) [Standing only, Seal 4 (lvl 1) required] 5B > 5C > 2C(2) > 5D > 6D > 214B (lvl 1) > 5B > 2C(2) > j.c. > j.B > j.c. > j.B > j.C(2) > j.D (3439 damage, Unlocks: 4/8, Position: 0) [Standing only, Seal 4 (lvl 1) required] 5B > 5C > 2C(2) > 5D > 6D > 214B (lvl 1) > 2C(1) > 6D > 214B (lvl 1) > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B >j.C(2) > j.D (3453 damage, Unlocks: 4, 2, 8, Position: 0) [Standing only, Seal 4 (lvl 1) required] 5B > 5C > 5D > 6D > 214B (lvl 1) > 2C(1) > 6D > 214B (lvl 1) > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (3477 damage, Unlocks: 2/3, Position: 0) [Standing only, Seal 4 (lvl 1) required] 5B > 5C > 5D > 6D > 214B (lvl 1) > 2C(1) > 5D > 2C(1) > 5D > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (3666 damage, Unlocks: 2/5/8, Position: 0) [Seal 5 required] 5B > 5C > 5D > 2D > 236B > hj.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (3478 damage, Unlocks: 2/6, Position: 0) Note: Can do 6D instead of 2D on standing. [Seal 6 required] 5B > 5C > 2C(2) > 3C(2) > C*12 > 5A > 5B > 5D > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (3340 damage, Unlocks: 8, Position: 1) [Seal 1 (lvl 3) required] (2B) > 5B > 5C > 5D > 2D > 236A (lvl 3) > 5B > 2C(2) > 6D > 236A (lvl 3) > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (3498 damage, Unlocks: 2/4/8, Position: 0) Note: Starting the combo with 2B requires doing 5B > 2C(1) > 6D instead. If the second slot isn't unlocked after the first 5D then j.D unlocks the last one. [Seal 1 (lvl 3)/3 (lvl 1)/4 (lvl 2)/5 required] 5B > 3C(2) > 214A (lvl 1) > 2C(1) > 5D > 214B (lvl 2) > 6B(2) > 6C > 6D > 236B > hj.c. > j.214B (lvl 2) (around 3.7k damage, Unlocks: 4/3, Position: 0) [Seal 1 (lvl 3), Seal 4 (lvl 1) required] 5B > 5C > 5D > 6D > 214B (lvl 1) > 2C(2) > 6D > 236A (lvl 3) > 5B > 2C(2) > hj.c. > j.B > j.C(1) > j.c. > j.B > j.C(1) > 214B (lvl 1) (around 3.7k damage, Unlocks: 2/3, Position: 7) [Seal 8 required] 5B > 5C > 236D > (Delay) 5B > 5D > 2C(1) > 5D > 2C(1) > 5D > 6D (3705 damage, Unlocks: 3/1/1, Position: 1) [Seal 8 required, Corner] 5B > 5C > 236D > (Delay) 5B > 5D > 2C(1) > 5D > 2C(1) > 5D > 5B > 2C(2) > j.c. > j.B > j.c. > j.B > j.C(2) > j.D - (4067 damage, Unlocks:3/1/1/7, Position: 0) Note: Guaranteed 236A (lvl 3) combo. The 5B has to be done as high as possible. The delay 5B can be replaced with 2C(1), it makes the rest of the combo easier but it won't work if it's done to far from the corner. A 2C(1) > 5D has to be omitted on: Noel, Nu, Makoto, Valkenhayn, Platinum, Relius, Izayoi, Lambda, Nine, Naoto, Susanoo. It also makes the combo easier. [Seal 1 (lvl 3), Seal 8 required] 5B > 5C > 236D > 5B > 6B(2) > 6C > 6D > 236A (lvl 3) > 5B > 2C(2) > hj.c > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (around 4.4k damage, Unlocks: 6/8, Position: 0) [Seal 1 (lvl 3)/4 (lvl 2)/5/8 required] 5B > 5C > 236D > 3C(2) > 214B > 3C(2) > 236D > 3C(2) > 236A > 3C(2) > 236B > hj.c. > 214B (lvl 2) (around 4.8k damage, Position: 2) [Seal 8 required, 50% heat, Corner] 5B > 5C > 236D > 3C(2) > 236D > 3C(2) > 236D > 3C(2) > 236D > 3C(2) > 236236D (5181 damage, Position: 2) [Seal 1/2/3/4/5/6/7/8 required, 50% heat, Corner] 5B > 5C > 236D > 3C(2) > 214B (lvl 2) > 3C(2) > 236D > 3C(2) > 236A (lvl 3) > 3C(2) > 632146D (around 5.9k damage, Position: 2) 6B: 6B(2) > 5D > 2D (2245 damage, 18 heat, Unlocks: 2, Position: 1) [Seal 1 (lvl 3) required] 6B(2) > 5D > 2D > 236A (lvl 3) > 5B > 2C(2) > j.c. > j.B > j.c > j.B > j.C(2) > j.D (3518 damage, Unlocks: 2/8, Position: 0) [Seal 1 (lvl 3) required] [Fatal Counter] 6B(2) > 5B > 6B(2) > 5D > 2D > 236A (lvl 3) > 5B > 2C(2) > j.c. > j.B > j.c. > j.B > j.C(2) > j.D (3934 damage, Unlocks: 5/8, Position: 0) [Standing only, Seal 4 (lvl 1) required] [Fatal Counter] 6B(2) > 5B > 6B(2) > 5D > 6D > 214B (lvl 1) > 5B > 2C(2) > j.c. > j.B > j.c. > j.B > j.C(2) > j.D (3866 damage, Unlocks: 5, Position: 8) Note: Omit 5D, 6D on crouching opponent. [Seal 4 (lvl 1) required] [Fatal Counter] 6B(2) > 5B > 6B(2) > 214B (lvl 1) > 5B > 2C(2) > 6D > (Delay) 214B (lvl 1) > 5B > 2C(2) > j.c. > j.B > j.c. > j.B > j.C(2) > j.D (3899 damage, Unlocks: 8/7, Position: 0) [Seal 7 required] [Fatal Counter] 6B(1) > 63214C > 2C(1) > 5D > 6D > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (4296 damage, Unlocks: 2/8, Position: 0) [Seal 7 required] [Fatal Counter] 6B(1) > 63214C > 2C(1) > 5D > 5B > 6B(2) > 5D > 2C(1) > 5D > 6D (4315 damage, Unlocks: 2/3/1, Position: 1) [Seal 1 (lvl 3)/4 (lvl 2)/5/8 required] [Fatal Counter] 6B(1) > 6C > 236D > 3C(2) > 236D > 3C(2) > 214B (lvl 2) > 3C(2) > 236A (lvl 3) > 3C(2) > 236B > hj.c. >214B (lvl 2) (around 5.0k damage, Position: 2) [Seal 8 required] 6B(2) > 3C(2) > 236D > 3C(2) > 236D > 3C(2) > 236D > 3C(2) > 236236D (5172 damage, Position: 2) 2B (Without seals): [Crouching only] 2B > 5B > 6B(2) > 3C(2) > 4D (2325 damage, Unlocks: 6, Position: 0) ✔ [Crouching only] 2B > 5B > 6B(2) > 5D > 2D > 236A (lvl 1) (2676 damage, 19 heat, Unlocks: 4, Position: 1) [Standing only, 25% heat] 2B > 5B > 5C > 5D > 6D > CT (charged) > 6B(2) > 6C > 6D > 236B (lvl 1) > hj.c > j.B > j.C(2) > j.D (4001 damage, Unlocks: 3/5/3, Position: 0) [Crouching only, 25% heat] 2B > 5B > 6B(2) > 5D > 2D > CT > 6B(2) > 6C > 6D > 236B > hj.c. > j.B > j.C(2) > j.D (3411 damage, Unlocks: 4/5/3, Position: 0) 2B (With seals): [Seal 4 (lvl 1) required] 2B > 2C(2) > 5C > 5D > 6D > 214B (lvl 2) (2728 damage, 19 heat, Unlocks: 4, Position: 1) [Crouching only, Seal 5 required] 2B > 5B > 6B(2) > 3C(2) > 236B (2946 damage, 21 heat, Position: 6) [Standing only, Seal 4 (lvl 1)/Seal 8 required] 2B > 5B > 5D > 6D > 214B (lvl 1) > 5B > 2C(2) > 6D > 236D > (Delay) 5B > 2C(2) > j.c. > j.B > j.c. > j.B > j.C(2) > j.D (3635 damage, Unlocks: 2/4/7, Position: 0) j.B: C Normals: 5C: 6C: [Counter Hit] 6C > 5B > 5C > 2C(2) > 2D > 236A (lvl 1) (2995 damage, 21 heat, Unlocks: 5, Position: 0) [Counter Hit] 6C > 5B > 5C > 2C(1) > 3C(2) > 4D (2778 damage, 19 heat, Unlocks: 6, Position: 0) [Counter Hit] 6C > 5B > 5C > 2C(2) > 3C(2) > 4D (2929 damage, Unlocks: 7, Position: 0) [Counter Hit] 6C > 5A > 5B > 5C > 2C(2) > 3C(2) > 4D (2813 damage, Unlocks: 8, Position: 0) [Seal 1 (lvl 3) required, 25% heat] [Counter Hit] 6C > 5D > 2D > CT > 6B(2) > 6D > 236A (lvl 3) > 5B > 2C(2) > j.c. > j.B > j.c. > j.B > j.C(2) > j.D (3365 damage, 18 heat, Unlocks: 2/3/7, Position: 0) [Seal 5 required, 25% heat] 6C > 5D > 2D > CT > 6B(2) > 6D > 236B > sj.c. > j.B > j.C(2) > j.D (3451 damage, Unlocks: 1/4/3, Position: 0) [Seal 1 (lvl 3)/Seal 5 required] 6C > 5D > 2D > 236A (lvl 3) > 5B > 2C(2) > 6D > 236B > hj.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (around 3.6k damage, Unlocks: 2/3/5, Position: 0) 2C: 3C: [Seal 1 (lvl 3) required] [Counter Hit] 3C(2) > 5B > 6B(2) > 6C > 6D > 236A (lvl 3) > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (3785 damage, Unlocks: 6, 8, Position: 0) Note: 214B works in place of 236A (lvl 3) or one can do 236B variants. j.C: Drives: 5D: 6D: 2D: j.D: Specials: 236A: 623C: [Seal 1 (lvl 3), Seal 2 required, 50% heat] 623C > RC > 6C > 236A (lvl 3) > 5B > j.c. > j.A > j.B > j.c. > j.B > j.C(2) > j.D (around 2.9k damage, Unlocks: 7, Position: 0) 214A: 214B: [Seal 1 (lvl 3), Seal 4 (lvl 1) required] 214B (lvl 1) > 5B > 6B(2) > 6C > 6D > 236A (lvl 3) > 5B > 2C(2) > hj.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) (around 3.5k damage,Unlocks: 4, Position: 8) [Seal 4 (lvl 2) required] 214B (lvl 2) > 5B > 5C > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (3227 damage, Unlocks: 7, Position: 0) 236B: [Seal 5 required, 50% heat] [Counter Hit] 236B > j.c. > ODc. > 28D > 236D > 3C(2) > 236D > 3C(2) > 236B > hj.c. > 214B (lvl 1) (around 3.3k damage, Position: 4) CCCC: 63214C: [Seal 7 required, 50% heat] 63214C > RC > 6B(2) > 6C > 2A > 5B > 2C(2) > hj.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (3912 damage, Unlocks: 4, Position: 0) [Seal 7 required, 50% heat] 63214C > RC > 6B(2) > 6C > 5D > 6D > 236A (lvl 1) > 5B > 2C(2) > hj.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (around 4.3k damage,Unlocks: 3, 1, Position: 0) 236D: Throws: B+C > hj.c. > j.B > j.C(2) > j.D (2314 damage, Unlocks: 4, Position: 0) B+C > 2C(1) > 5D > 2C(1) > 5D > 2C(1) > 5D > 6D (2682 damage, Unlocks: 2, 1, 1, Position: 1) B+C/4B+C/j.B+C > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (2691 damage, Unlocks: 1, Position: 0) Note: The 5B can be omitted. Also, a 5C can be added between 5B and 2C(2) at the start to increase the damage and to move the seal position by 1. [Seal 1 (lvl 3) required] B+C/j.B+C > 2C(2) > 6D > 236A (lvl 3) > 5B > 2C(2) > hj.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (around 2.9k damage, Unlocks: 3/8, Position: 0) B+C > 2C(1) > 5D > 2C(1) > 5D > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (2904 damage, Unlocks: 2/1/8, Position: 0) [Seal 1 (lvl 3) required] B+C > 2C(1) > 6D > 236A (lvl 3) > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (2913 damage, Unlocks: 2/8, Position: 0) [Seal 1 (lvl 3) required] 4B+C > 5B > 6B(2) > (Delay) 236A (lvl 3) > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.B > j.C(2) > j.D (2917 damage, Unlocks: 4, Position: 0) [Seal 1 (lvl 3) required] B+C > 5B > 2C(1) > 6D > 236A (lvl 3) > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (2931 damage, Unlocks: 3/8, Position: 0) [Seal 1 (lvl 3) required] 4B+C > 5B > 6B(2) > 6C > 6D > 236A (lvl 3) > 5B > 2C(2) > hj.c > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (around 3.2k damage, Unlocks: 5/8, Position: 0) [Seal 1 (lvl 3) required] 4B+C > 5B > 6B(2) > 6C > 6D > 236A (lvl 3) > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (3239 damage, Unlocks: 5/8, Position: 0) [Seal 4 (lvl 1) required] j.B+C > 6B(2) > 6C > 6D > 214B (lvl 1) > 5B > 2C(2) > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D - (3257 damage, Unlocks: 4/8, Position: 0) [Seal 5 required] j.B+C > 6B(2) > 6C > 6D > 236B > j.c. > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (3296 damage, Unlocks: 4, Position: 6) [Seal 1 (lvl 3)/4 (lvl 2)/5/8 required] B+C > 3C(2) > 236D > 3C(2) > 214B (lvl 2) > 3C(2) > 236A (lvl 3) > 3C(2) > 236B > hj.c. > 214B (lvl 2) (around 3.7k damage, Position: 1) [Seal 1 (lvl 3)/3 (lvl 3)/4 (lvl 2)/5/8 required, Corner] 4B+C > 214A (lvl 3) > 236D > 3C(2) > 214B (2) > 3C(2) > 236A (lvl 3) > 3C(2) > 236B > hj.c. > j.214B (lvl 2) (around 3.9k damage, Position: 7) Overdrive: [Seal 5/8 required] 5B > 5C > 5D > ODc. > 3C(2) > 236D > 3C(2) > 236B > hj.c > j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D (around 3k damage, Unlocks: 2/1, Position: 0) 6C > 5D > 2D > ODc. > 3C(2) > 236A (lvl 3) > 2C(2) > 6D > EA (around 3.6k damage, Unlocks: 1/5, Position: 0) 5B > 5C > 5D > 2D > ODc. > 6B(2) > 6C > 6D > 214B (lvl 1) > 5B > 2C(2) > j.c.> j.B > j.c. > j.B > j.C(2) > j.D (3914 damage, Unlocks: 2/4/7, Position: 0) Note: 5D > 6D > ODc. > Delay 6B is possible on standing for a bit more damage. [Seal 4 (lvl 1) required] [Fatal Counter] 6B(2) > 5B > 6B(2) > ODc. > 5B > 6B(2) > 5D > 6D > 214B (lvl 1) > 5B > 2C(2) > j.c. > j.B > j.c. > j.B > j.C(2) > j.D (4243 damage, Unlocks: 8, Position: 1) Note: Guaranteed sword unlock on the second unlock. Can add adjust to j.B > j.C(1) > j.c. > j.B > j.C(2) > j.D if sword already unlocked. [Fatal Counter] 6B(2) > 5B > 6B(2) > ODc. > 5B > 6B(2) > 5D > 2D > 236D > 236236D (5171 damage, Unlocks: 8, Position: 1) [Seal 1/2/3/4/5/6/7/8 required, 75% heat] [Fatal Counter] 6B(1) > CT (charged) > 6B(2) > 6C > 236D > 3C(2) > 236D > 3C(2) > 214B (lvl 2) > 3C(2) > 236A (lvl 3) > 3C(2) > ODc. > 5D > 632146C (around 7.3k damage, Position: 6) Taunt: [Seal 8 required, 100% heat] [Counter Hit] 632146D > RC > Taunt > 236D > 3C(2) > 236D > 3C(2) > 236D > 3C(2) > 236D > Taunt (3111 damage, Unlocks: 8, Position: 6)
  21. This is the official Susanoo combo thread concerning legitimate combos found in videos and lab tested. due to the nature of the Susanoo play style and restrictions i request a combo be placed under the format of Prerequisites of the combo: Tx-lvl x for example (T1 = icon 1 lvl x= the required level before the combo can take place) (notation) then N+X (N= the number the icon is on mid match and + X = how many times the icon key moves before being unlocked) If an icon moves more than 8 times in a combo (say 11 times) the icon it will land on at the end of the combo will start from a neutral notation (instead of saying N+11 youd say N+3) for example at neutral with no requisites: 5B-5C-2C(2)-5D(N+4 meaning spin unlocks)-6D-214B-2C(2)-jc-JB-JC(1)-jc-JB-JC(2)-JD (N+8/N8 meaning sword unlocks) For another example of a prerequisite: T1-lvl3/T8 in corner: 5B-5C-2C(1)-3C-236D-3C-236D-3C-214A-3C-4D/damage/heat/unlocks N3 if this notation can be further simplified feel free to advise and ill change accordingly, combo list clean up courtesy of StalkingVengeance. Now for his frame data courtesy of The_Undercover_Beret https://www.evernote.com/shard/s500/sh/68942bb0-65f1-470d-b957-03cbfa33eba6/8459729232e2d5b815bfbf73d1dbf6ab Skill names courtesy of Sourenga: Drive name: Takegami Overdrive: Zessou no Koku Exceed Accel: Chitagiru: Rengeki Specials: Nagisaku: Kyousou (236A) Yakifuku: Rouman (623C) Chirizoku: Rekikan (214A) Karitatsu: Shuuga (214B) (air ok) Haimau: Soukyaku (236B) Oshiyaki: Ginka (C mash) Tsukisasu: Zessou (63214C) Tachikiru: Senjin (236D) Distortion: Tokihatsu: Masou no Kyoujin (236236D) Uchikurou: Gishin no Segeki ( 632146D) Nakisoukatsu: Houraku o Ensa (2 [charge] 8+D) Astral Kyo'ou no Houkou: Orochi Messatsu (2141236C)
  22. alright ill be starting the combo thread and ill admit ill be slow with it on weekends but weekdays ill keep up with it more consistently. i will not be making a video thread, as im completely irresponsible concerning keeping up with all that mess, ill leave that honor to someone else.
  23. Yeah i heard. Great to know.
  24. Nice ill list that Gatlins and once youre done ill go ahead and make the thread. Gap = theres a hole in the transition Gapless= it perfectly combos 5A chains to 5B, 2B, 5C (gap), 2C (gapless), 3C (gapless), 6C(gap),5D (gap), 2D (gap), 6D (gap) 2A chains to 2A (gapless x2), 5A(gapless), 2B (gapless), 2C (gapless), 3C (gapless), 6C (gap),5D, 6D, 2D (gaps) 6A --- 5B chains to 2B, 5C, 2C, 3C, 5D, 2D (gapless), 6C,6D (gap) 2B chains to 5b, 5c,2c,3c,5d, 2d (gapless), 6c (impossible), 6D (gap) 6B. Chains to 3C,5D, 2D (gapless), 6D (gap) 5c chains to 2c,,5d,2d (gapless), 6c,6d(impossible), 2C chains to 5c,3c,5d, 2d (gapless), 6d, 6c (gap) 3c --- 5d chains to 6D(gap(less) distance 2D (gapless)
  25. Ill be making a combo thread soon. Just need more time as Susus combos require extensive back hashing in order to keep everything together. Trying to decide on a functional and easy to understand format without over simplifying it. The main arbiters of my issues is his level /unlock system so i cant just dial in Hakumen notations unfortunately.
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