Ctrlaltwtf Posted June 6, 2013 Posted June 6, 2013 (edited) speaking of enma, i combosmithed this earlier: http://www.youtube.com/watch?v=6TPr7QhuVNo Simple tip to make this significantly easier and do more damage: do j5C > 6A > 6C instead of just 6C. Does 3406. If you want to more be optimal you do 6A at the end of the combo and you get 3460'ish I think. j2C is still most optimal though. Edited June 6, 2013 by Ctrlaltwtf
dioxideUniversa Posted June 6, 2013 Posted June 6, 2013 (edited) what's the full notation for 3406? i'm unable to get a 6c[2] after a 6a and doing 6c[2] > 6a gives 3404 simply adding 6a before the 6c to my combo actually reduced the damage by 4 but probably gained a little bit more meter (which i wasn't looking at since 8 stars) Edited June 6, 2013 by dioxideUniversa
mAc Chaos Posted June 6, 2013 Author Posted June 6, 2013 Does using 6C[2] make a difference for any combos in EX? I pretty much stick with 6C[1] for every combo and it seems to work fine. It doesn't seem like CS2 where you had to hold it for a certain duration.
dioxideUniversa Posted June 6, 2013 Posted June 6, 2013 it boosts damage just like it did in CS2, nothing really changed there. like i said though, you can't get a 6c[2] after 6a
Ctrlaltwtf Posted June 6, 2013 Posted June 6, 2013 (edited) what's the full notation for 3406? i'm unable to get a 6c[2] after a 6a and doing 6c[2] > 6a gives 3404 simply adding 6a before the 6c to my combo actually reduced the damage by 4 but probably gained a little bit more meter (which i wasn't looking at since 8 stars) Full Notation: K.Enma > j5C > 6A > 6C > 2C > sj2A > j2C > 2C > j2A > AD j2A > j5C > 5C > 3C [DM:3406] What I Do: K.Enma > j2C > 5C > 2C > sj2A > j2C > 6A > 5C > 2C > jB > j2A > j2A > AD j2A > j5C > 5C > 3C [DM: 3713] Edited June 6, 2013 by Ctrlaltwtf
Ctrlaltwtf Posted June 6, 2013 Posted June 6, 2013 6c instead of the 2nd 5c 2c yields 3750 That's probably what's optimal then. I didn't think of it because I usually practice doing 6C right off the bat.
dioxideUniversa Posted June 6, 2013 Posted June 6, 2013 usually including 6C anywhere in the combo you can without changing the combo substantially will increase the damage slightly
someonewhodied Posted July 1, 2013 Posted July 1, 2013 (edited) 2B on a downed opponent befure 236B(1)>623A lets you crossunder then mid-combo. Found that out randomly (Ex Hakumen in corner start) 3C(CH)>2B>236B(1)~623A(Now opponent in corner)>6A>2C>Corner Combo>Ender. Midscreen: 3C(CH)>2B>236B(1)~623A (Crossunder)>2C>j.B>j.2A>66j.B>j.A>2C>Ect. Grab in corner lets you do 236B(1) without needing to cancel: Grab>2C>236B 2nd hit whiffs with enough time for 2C, maybe 6A Grab Corner Combo: (2) BC>2C>236B(1)>(2)(Whiff)>6A>2C>hjc>j.2A>j.2C>2C>j.2A>66j.2A>j.C>5C>6B(whiff)>Mac's Dumb Ass Overpowered Oki. (3770 DMG/2 Stars Gained Back) Combo Video-like Combo: (5) TK Tsubaki>66>2C>j.2A>j.2C>236B(1)>(2)(Whiff)>6A>2C>hj.2A>j.2C>2C>j.2A>66j.2A>j.C>5C>6B(Whiff)>Mac Oki (5067 DMG/ 1.5 Stars gained) Edited July 1, 2013 by someonewhodied
FlayedOnez187 Posted October 3, 2013 Posted October 3, 2013 I finally hit hakumen's 1st BnB combo. but I had to remove j.b.
FlayedOnez187 Posted October 4, 2013 Posted October 4, 2013 (edited) I finally hit hakumen's 1st BnB combo. but I had to remove j.b. uh I haven't read that before Edited October 7, 2013 by FlayedOnez187
someonewhodied Posted October 4, 2013 Posted October 4, 2013 Speaking of BnBs, I found a better back throw one than the one in the opening post. And another BnB 4BC>214A>IADj.B>j.5A>2C>hj.2A>66j.2A>j.5C 3C(CH) Or X>236B(1)~623A: 2B>214A>662C>j.B>j.2A>66j.B>j.5A>2C>hj.2A>66j.2A>j.5C
BlackYakuzu94 Posted October 4, 2013 Posted October 4, 2013 I also came up with BnB off of Enma for better corner carry: 623AA, j.2C, 5C>623A, 2C>J.B, j.2A>IAD j.2A>j.C
someonewhodied Posted October 4, 2013 Posted October 4, 2013 (edited) I also came up with BnB off of Enma for better corner carry: 623AA, j.2C, 5C>623A, 2C>J.B, j.2A>IAD j.2A>j.C the 236B>IAD works better for 2 meter. (Well if you are landing 623A it will be off of a hitconfirm or you get a CH from hitting during opponents launching projectiles.) If you get the 623AA CH: 623AA(CH)>j.2C(Low hit)>Land>9j.B>j.2A>66j.B>j.A>2C>hj.2A>66j.2A>j.5C Edited October 4, 2013 by someonewhodied
BlackYakuzu94 Posted October 4, 2013 Posted October 4, 2013 I was thinking if I could link a J.A or J.B in there, I tried with mine and I couldn't.
someonewhodied Posted October 7, 2013 Posted October 7, 2013 better corner carry off of 623AA: X>623AA>Low j.2A>66j.B>j.5A>2C>hj.2A>66j.2A>j.5C
BlackYakuzu94 Posted October 7, 2013 Posted October 7, 2013 better corner carry off of 623AA: X>623AA>Low j.2A>66j.B>j.5A>2C>hj.2A>66j.2A>j.5C Yea, J.B wasn't working.
someonewhodied Posted October 7, 2013 Posted October 7, 2013 on this combo? if you do the immediate jump cancel off of 623AA and you hit j.2A when they are closer to the ground it should work.
Solless Posted October 7, 2013 Posted October 7, 2013 Speaking of BnBs, I found a better back throw one than the one in the opening post. And another BnB 4BC>214A>IADj.B>j.5A>2C>hj.2A>66j.2A>j.5C 3C(CH) Or X>236B(1)~623A: 2B>214A>662C>j.B>j.2A>66j.B>j.5A>2C>hj.2A>66j.2A>j.5C Uh....what's that?
Solless Posted October 7, 2013 Posted October 7, 2013 It's 2:30 Am where I am, I've been at work for 10 1/2 hours, I'm tired, shut up ^^;
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