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Posted
If I see another bullshit comment like this, I am going to blow up the world.

Right there with you.

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Posted

We're not really at a point where the info on the wiki is reliable yet, so I wouldn't put too much faith in that. It'd be great if someone could test and confirm it, though.

Actually that "test and confirm" bit holds true for basically everything in these forums, too.

Posted

If someone tests it be sure to jump into it instead of trying to jump away from it. You can't block immediately after jumping so that could skew the results.

Posted
AoA? I thought we were talking about B+D (DPs)?

@AchedSphinx - I hope you're right, having to be forced into not jump canceling during pressure in fear of getting AUB DP'd would suck major balls. The awesome thing about jump canceling in these types of games is that it serves as both a DP bait and to reset pressure.

Nvm that, meant AoN/All or Nothing lol :v:

And well, it might still be useful against someone who jump cancels a move on block to not risk 2B being stuffed

But yeah, 2B is safer on most situations.

Posted

Does Kanji's AA throw come out fast enough to punish a wake-up jump in? A good wake-up jump in too, like Yu's oki jump ins after the trip to that Persona move.

Posted
According to the wiki, Yu's and Akihiko's first hit of DP are AUB.

I know for a fact this is true for Yu. First hit is AUB, second is not. I had links to videos which confirmed this, but lost them when everything got deleted.

Posted

Versus Music Track Listing:

Reach Out to the Truth (P4 Arena ver.)

The Hero from Junes

Like a Dragon

Princess Amagi

A Pure-Hearted Beast

Teddie Circus!

Seeker of Truth

Missions for the Brilliant Executioner

The Wandering Wolf

Heartful Cry (P4 Arena ver.)

Spirited Girl

Shadows of the Labyrinth

The Arena (Stage ver.)

Reach Out to the Truth

Mass Desctruction

Battle Hymn of the Soul

The Almighty

Posted
Guys, does this game have the Custom OST function in the PS3 version?

Nope

Posted
Does Kanji's AA throw come out fast enough to punish a wake-up jump in? A good wake-up jump in too, like Yu's oki jump ins after the trip to that Persona move.

No it is not.

It's good for jump outs not for jump in's on wake up.

Posted
So in that Shadow Labrys combo vid, I saw a color that wasn't any of the other 17.

The fucked up pink one? Yeah, that's... different.

Posted
The fucked up pink one? Yeah, that's... different.

Yeah that's the one! That and the purple and gold Asterios.

It looked weird.

Posted
No it is not.

It's good for jump outs not for jump in's on wake up.

Thanks for clarifying. So, Kanji can't really do much on wake-up.

Man, I never knew Akihiko's R-action is AUB on first hit!

Posted

I can verify the first hit of Narukami's B+D (Big Gamble) is air unblockable. Tested it at EVO, it's pretty great once they use up their air mobility option. The damage payout is much less than 2B, but you avoid the risk of getting fatal countered by the opponent's "anti-antiair" (Many characters in this game have one... think Akihiko JC).

Posted

Maybe Mitsuru and Labrys' j.B are anti-antiair too... they definitely have lots of priority to hit past head invul.

Posted
Thanks for clarifying. So, Kanji can't really do much on wake-up.

Man, I never knew Akihiko's R-action is AUB on first hit!

He can B+D out since it's frame 1, he can wake up super (lol scrubby?) if he has the meter etc etc.

No different than other characters I guess.

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