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Posted

Actually there is this too for netcode impressions:

Netcode Impressions:

The PS3 version is smooth as butter on 4 bars from what I've played thus far. It really makes KOF13's netcode feel inferior. Even at 3 bars, you don't feel like there's gum sticking on the bottom of your feet when you're about to jump.

However, the Xbox360 version is a different story. Top fighting game player Kubo reported with a pre-launch copy last night that the game feels like it's playing underwater. Some people were skeptical that it was just because the game wasn't officially released and the servers weren't ready. Unfortunately, they found out otherwise the hard way. People are saying it plays as bad as KOF12 (that's right, Lucifer's gift to home console netcode Freaking KOF12), except in some ultra rare cases when you get a really good connection. For the time being, it's getting heavily bashed by discontented consumers. Hopefully it'll be patched by the time of the US region release.

Source: http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13358.shtml#

also from twitter:

P4A, Tried playing 1-bar connection for 30-40 matches. Unbelievably good. This netcode is gdlk.

Source: https://twitter.com/MC_Professor/status/228552686574923776

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Posted

That sounds good, really good. I'm praying for netcode patch for the 360 version though. :v:

Posted (edited)

I find it strange that the netplay experiences would be so disparate.

I wonder what it is about the 360 network that's making the netcode not quite work.

Edited by Dusk Thanatos
Posted

CT had similar problems at launch on the 360. Hopefully that means it's something they know how to fix easily.

Posted
I find it strange that the netplay experiences would be so disparate.

I wonder what it is about the 360 network that's making the netcode not quite work.

I also wonder what caused this, hopefully it'll be fixed by the time it reaches NA.

Posted

more people may migrate to ps3, giving us more people to play :)

Posted
no autocombo from mashing 4a? how am i supposed to charge for mitsuru's charge attack then.....lame

uhhh mitsuru autocombos into A drill and you can also do a basic combo of 5AABC and charge drill during the C hits, so I don't see what the issue is.

Posted
more people may migrate to ps3, giving us more people to play :)

I'm afraid it might make what will already be a small player pool on 360 even smaller :(. Hopefully they fix it quickly, before NA release at least.

Posted

So who else is running through arcade just so they can turn Rise off when they get the game? :kitty:

So last night I saw players using colors 9-16 on a stream. Does that mean those colors are unlockable in some way?

Posted

Colors and glasses are dlc only. They became available for purchase late yesterday. Check news thread.

Posted
Colors and glasses are dlc only. They became available for purchase late yesterday. Check news thread.

Well thanks lol. I don't mind having to buy the colors I guess.

Posted
Colors and glasses are dlc only. They became available for purchase late yesterday. Check news thread.

No glasses at all? I am shocked and disappointed. I was sure at least the first set of 8 would be unlockable in game alongside the navigators.

Posted
I thought quick getup was a bit dumb in BB, but imo delaying your tech was definitely a legit strategy. In fact, in some instances you definitely had to, or get command thrown by Bang in the air. Delaying my neutral tech is a good way to throw someone autopiloting off. Sorry, I'm not gonna let you get free dead spike every time you knock down.

Oh yeah, delayed tech is pretty damn legit as it gets you out of a few sticky situations and it's pretty much necessary as to avoid tech traps like Tager's and Bang's. It's just that it's a real setback when I'm playing as Jin and I attempt a 214A > 66 2A cross-under since it means that if you don't tech when I want you to tech, then not only will you avoid the mix-up but I'll be stuck in the corner if I'm not quick enough to react lol.

Posted
Oh yeah, delayed tech is pretty damn legit as it gets you out of a few sticky situations and it's pretty much necessary as to avoid tech traps like Tager's and Bang's. It's just that it's a real setback when I'm playing as Jin and I attempt a 214A > 66 2A cross-under since it means that if you don't tech when I want you to tech, then not only will you avoid the mix-up but I'll be stuck in the corner if I'm not quick enough to react lol.

sounds like a legit strategy to me

Posted

just a warning... the ppl who are praising the netcode might not have tried bb's netcode so maybe their idea of good netcode is skewed. i wouldn't trust the reports just yet...

Posted
just a warning... the ppl who are praising the netcode might not have tried bb's netcode so maybe their idea of good netcode is skewed. i wouldn't trust the reports just yet...

If the netcode is anything like BBEX for ps3, I can deal with that.

Posted

It should be either the same netcode, or improved netcode since the Atlus rep guy at E3 said they were using ArcSys's netcode, which means it should hold up very well for P4U. BB's netcode has been really solid, it's just each iteration of the game kind of upped the execution whereas the netcode stayed pretty much the same, so it seemed to have gotten worse. P4U apparently has fairly easy execution, so the netcode will probably seem much better than it does in BBCSEX =P

Posted
Hey guys! I want to know if status ailments stack. Sorry if this question was already asked and answered.
yes. they stack.
Posted
Correction. I tested and their is a exception to it. Mitsuru you can mash 4A and get Auto Combo. Everyone else is as you stated.

beautiful!

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