A.X.I.S. Posted January 16, 2009 Posted January 16, 2009 Part 2 Slidehead this move is the dumbest most efficient looking move ever, potemkin drops his head like he love mudkips and you land on your ass like your rofl. so many ways to deal with it...its either a blocking situation which is safer for you can punish if he wants to advance or...punish him now...IAD and combo his boflex abusing ass, i found this the easiest, and bbing him the hardest because your reaction gotta be so dead set, i wasn't exactly sure when to land it and im a sol fanatic, its more like a wing and a prayer, RTing it works as well but if you do it wrong your gonna eat a pot buster..only good at medium range shamefully... there...bbing it works and if it does you get to drag him around the battlefield like a wheel barell but if you wiff prepare for pot buster its probably safest to block but i take the risk of trying to take 50% health from him if i go airborne, even that's guessing but if u fail that you can at least do br frc to get out of it....i never did the br frc but who's to say it doesn't work.
Nives Posted January 19, 2009 Posted January 19, 2009 Part 2 there...bbing it works and if it does you get to drag him around the battlefield like a wheel barell but if you wiff prepare for pot buster its probably safest to block but i take the risk of trying to take 50% health from him if i go airborne, even that's guessing but if u fail that you can at least do br frc to get out of it....i never did the br frc but who's to say it doesn't work. safest to block if you are preparing for a pot buster? risk of taking 50% of his health when you go airborne? airborne from bb? when does sol ever take 50% of pot's health from a combo? fail then br frc to get out of it? if you never did it, and you are just theorizing, how can you say with certainty that "you can at least do br frc to get out of it"? i have no idea what you are talking about.
Raijin_CFN Posted January 19, 2009 Posted January 19, 2009 Nives, even though I have no idea what he is talking about either, please attempt to counter slidehead with bb in practice mode. K, I finally looked up slidehead's frame data. Counting the one active frame, This entire move takes up 48 frames in which he cannot change what he's doing at all. 22 startup frames, which is very well enough to counter by taking off with BB. You're jumping up with BB at about the same time you would do a normal jump to dodge slidehead. Pretty much you're killing two birds with one stone by not only evading it, but hitting it with BB. He is not only completely unable to change what he is doing for 22 startup frames but right after there are 25 recovery frames where he is pushing himself back up and that is when BB hits him. You're not taking off into the air at the same time as he starts slidehead for a counter hit on him as he's kissing the ground. You're taking off sometime before slidehead hits the ground, not only dodging slidehead, but hitting pot in the back of the head as he gets up. I have stood at medium far distance with one of my pot friends in the corner and after I had already hit his slidehead a couple times with BB my sol comfortably stood in place daring him to slidehead.
Brent-quest Posted January 19, 2009 Posted January 19, 2009 Most pot's won't do slide head unless it's on wake up or safe anyways. Plus if he does a 6K to fake you're going to eat lots of damage. Backdash or jump are much safer tensionless options.
Nives Posted January 19, 2009 Posted January 19, 2009 Nives, even though I have no idea what he is talking about either, please attempt to counter slidehead with bb in practice mode. K, I finally looked up slidehead's frame data. Counting the one active frame, This entire move takes up 48 frames in which he cannot change what he's doing at all. 22 startup frames, which is very well enough to counter by taking off with BB. You're jumping up with BB at about the same time you would do a normal jump to dodge slidehead. Pretty much you're killing two birds with one stone by not only evading it, but hitting it with BB. He is not only completely unable to change what he is doing for 22 startup frames but right after there are 25 recovery frames where he is pushing himself back up and that is when BB hits him. You're not taking off into the air at the same time as he starts slidehead for a counter hit on him as he's kissing the ground. You're taking off sometime before slidehead hits the ground, not only dodging slidehead, but hitting pot in the back of the head as he gets up. I have stood at medium far distance with one of my pot friends in the corner and after I had already hit his slidehead a couple times with BB my sol comfortably stood in place daring him to slidehead. you obviously did not read my post before where i calculated everything out for you. it is also not 48 frames, and you don't have a 22 frame window because bandit bringer is not airborne on the 1st frame. also i never said it doesn't counter it. you have to read posts carefully before responding to them. Most pot's won't do slide head unless it's on wake up or safe anyways. Plus if he does a 6K to fake you're going to eat lots of damage. Backdash or jump are much safer tensionless options. i agree with this. my point is there are better options than bandit bringer. bandit bringer isn't all too safe against pot, also the proration isnt all that good either. EDIT: my argument is simply that to react to slidehead with bandit bringer (assuming they are not using 6K instead to fake it), there requires a lot of focus on the players part. too much to make countering with bandit bringer practical ON REACTION. you have 13 frames, fastest possible input time for bandit bringer is 2.8 frames, according to my research. the fastest electrical signal that the brain can send to your fingers is 76.2 m/s (http://hypertextbook.com/facts/2002/DavidParizh.shtml). please note, electrical signals through nerves are about 300 million times slower than what will go through a coax cable. average height of a male in the US is 1.7685 m (http://en.wikipedia.org/wiki/Human_height). arm length is approximately 1:1 proportionate to height. 0.675 m arm length, and disregarding the rest of the distance to your head, which would increase the reaction speed. this will come out to, the fastest possible signal from your brain to your fingers which is 0.696 frames (1.7685 * 0.5 m / 76.2 m/s * 60 fps). because bandit bringer is 4 inputs (4 directions + a button input which is simultaneous with one of the directions), 6236K, you can not use 236[K] because holding will be much longer than the precise input timing and decrease your leniency window to execute. ~0.7 frames per input * 4 inputs = ~2.8 frames. so lets round up, i mean i know its a little unfair, but well. 3 frames to input Bandit Bringer. Now for your average reaction time. Can't find the source again, but from my understanding, 100 ms is the 0.01 percentile. average is 216 ms for fingertip reaction time from the brain to your finger. this is pressing a button as a reaction. that translates to 6 frames for 100 ms, because i m going to give the benefit of the doubt and assume the people playing here have ridiculous reaction time. so you have 9 frames to react, with a 4 frame window of leniency in this case. people still get hit by standing dust (20+ frames). now back to my original argument. is it do-able? yes it is. 4 frame window of leniency with on the spot reaction time and input time. is it worth it now? no i dont think so. there are better things u can do with quicker response to slidehead. if you are hitting it on ur friend, my guess is that you are 1/2 guessing and 1/2 reacting, which means u know how your friend plays so u can kinda put 1/2 of your confidence in what he is doing to try to react to it, but that is not really reacting to it. it is still a form of guessing. if you can refute this, and bring up something interesting for me to read. i ll be happy to learn and understand this better. from a subjective standpoint, i would say bb vs slidehead? not a good idea. dont bring that weak 22 frames and 48 frames info to me, i already addressed that.
Spirit Juice Posted January 20, 2009 Author Posted January 20, 2009 Settle down, children. The moderator has spoken.
VR-Raiden Posted January 20, 2009 Posted January 20, 2009 Well I've been BBing it in training successfully (no way ), but I'll have to try it more in real matches. The combo I do from it does roughly 170 (around 169-173) depending on how many hits of GV hit. It has just 2 CLSW's atm, but it gets the knockdown. EDIT: Remembered a combo from an old combo vid ("Sidewinder"), so I stole it . Gets you 198 damage (GV hitting 3 times) from a BB on pot, when GV takes them into the corner (which is almost always, if not always from a BB). 4 CLSW's and a corner knockdown. if anyone else wants to use it: BB > GV > (wait) j.D > (wait) SW > backj.S > SW > dash 2H > j.S > j.K > SW > nj.S > j.K > SW > 2H > BR mashing time for GV varies depending on how close you are when BB hits. and this works from anything into GV, but we were talking about BB so
Raijin_CFN Posted January 21, 2009 Posted January 21, 2009 I didn't feel like I was that angry. But I love your sense of humor. That brightened my day. Thx (At Nives) I don't feel sorry for me either. If you really want, PM me, and we can figure out how I can make a combo video out of you. You should show up to final round and we can get it on... but it's your choice.
Spirit Juice Posted January 21, 2009 Author Posted January 21, 2009 I was talking about it on IRC, which is why I did it. Some people wanted to see it happen, so I did it for lulz. I would've started it with Nives's "math post", but as j1n put it "We Asians work hard to show off our math skills". In any case, enjoy it before I delete all those posts later tonight.
Raijin_CFN Posted January 21, 2009 Posted January 21, 2009 There's nothing to read. They're already deleted. I wish there was a beef thread.
Hatred Edge Posted January 21, 2009 Posted January 21, 2009 In any case, enjoy it before I delete all those posts later tonight. Best mod edit. lmao.
Tsak Posted January 21, 2009 Posted January 21, 2009 damn that shit is just as powerful as koogy edits in final round thread hahahahah
Sesshyru Posted January 21, 2009 Posted January 21, 2009 aaaaaaaaaaaaaaaaaaaaaaaaaaahahhahahahahhaahahah thoes last 2 pages were EPIC!
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