Sking Posted June 29, 2008 Posted June 29, 2008 vs. May: You didn't do 2k against a jumping in may. You didn't AA may, even she was floating like a big ass target. From my point of view if you do that in ur matches I bet u scare the hell out of her.
Silmerion Posted June 29, 2008 Posted June 29, 2008 Some video from my very scrubby Axl. In my humble opinion, you throw out Axl's chains a bit too randomly. Make sure you're in range and, above all, choose which one (5P, 6K, 2P, 2S, 2H) you want to throw out wisely. For example, at 1:05, you throw out a 6K. Why? I'm guessing that you were trying to anticipate a jump, but Axl can really get punished for a missed chain like that.
Beowulf Posted June 29, 2008 Posted June 29, 2008 Against jedi (first vid) 0:38 -> It's match up specific. Watch out for his traps. Spaming chains to shut them out is good, but be sure to actually hit them ^^ (ouch the death combo behind !) 1:05 -> Missed combo to finish him off... I quote DW : "That dropped combo could have lost you the round. When they're that low on life, just sj.K first to be safe." Moreover, thanks to the burst, you didn't eat a full life combo behind... Against testament it could have been lethal ! 1:26 -> A super ! Wow ! If the other hadn't stood there just to watch how the move ends from far away, you'd be a dead man ! 1:52 -> Learn your catch follow-up well young padawan ^^ But if it was a recovery trap, then nice one ^^ He didn't tech after, but he could/should have ! Remember in that case, do Benten HS knock down. 2:05 : Wow ! double TK bomber ! You sure like that overhead ^^ Luckily Testa used 6+HS. But generally, don't push it too far. A back dash there and you'd have been in trouble ! Against jedi (second vid) 1:23 -> You dropped your dust combo, was it a mistake ? I hope it was not because you were surprised the dust connected, as you just managed to do the same thing at the end of the 1st round... Anyway, at this distance, do the normal one (finishes with kokuugeki). Against Jedi summary : All in all it's you victory. You managed to defend not so badly against Testa's mix-ups. But you won mostly because HE dropped his combos... Random 5+P is not bad here, just be careful to his catch 214+K... And I want to see more Rashousen mix-ups ! Against eddie : 1:06 Hey ! Nice burst trap ^^ Just don't stay there, catch him ! Why you lost : Too much defense ! You don't move well against eddie. Random 2+S is bad as Eddie can move "freely" in the air and his j.K is a bitch ! Play more against Eddie players, that's my only advice. Against Johnny : 0:17 -> Like before, if you want a knock down, you know the variant. Johnny hasn't got much reversal options. So go for okizeme ! 0:40 -> You were really near on that 6+HS ! He could have caught you there (as he wasn't hit when low) 0:45 -> I know Axl players don't mash, but... TECH ! 0:46 -> But don't do it on wake up ^^ 1:23 -> Even though you know he can tech, it doesn't mean you shouldn't do a bomber ! ALWAYS do a bomber in the corner ! Generally : He wasn't well aware of this match up. That was you luck, and your anti-airs worked well. When he throws his coin, try instant blocking them if cornered, or if not, little dash-> 2+K to go under and counter. Against chipp : Don't anti-Air Chipp when up close. Rather 2+K, flee or defend. NEVER chain randomly here ! 2:09, 2:12, 2:32, 2:37, 2:44, 2:47 AND 3:00 You got easily wasted because of that ! Well, I'm not as skilled as DW or others, but I hope it'll be useful to you. Against Testa, you showed a nice combo potential. Keep it up ! (wow 2ble TK bomber ^^)
Beowulf Posted June 30, 2008 Posted June 30, 2008 double post, but this one is for Kobayashi ^^ Against Aba : 1) Your play : 1.1) Spaming 5+P against normal Aba is good, but against Mahora, it's just as if you want her to kill you ! (and that's what she did ^^) Just as Horokei did against Chipp... Be carful ! 1.2) Never do 8 after rensen... NEVER ! 1.3) Random super ! PUNISHED !!! You just wanted to die, didn't you ? ^^ 1.4) Rashousen feint is useless if the opponent back dashes away. Learn to 6+K on reaction only ! 1.5) Good point you didn't do 6+HS follow after a stand alone 2+HS on block ! The Aba was awaiting you ^^ 1.6) A combo drop at the beginning... Too bad, it would have helped you for the rest : damage and confidence. That's what you need in battle ^^ 2) Match-up specific : 2.1) When Aba is short on blood packs, take your time. Keep your distance and watch out for her FB escape crouching move. You should have taken the advantage even though you were short on life. 2.2) learn to IB the second hit of her mahora key (dunno the name, if you see what I mean). It will help you to react at her possible overhead (what you lost to at the end of the game). 3) On okizeme : 3.1) 2+K is a really bad meaty here. If you really want a low, do 2+HS or (at worst) 2+P-> rensen-> FRC-> follow 3.2) You did a nice bait in the final round if I remember well. Just keep your pressure behind... with a Bomber for example ! Just don't waste 50% tension for a 6+HS following when you are too far to connect... Or do a tick throw instead ^^ You lost for spaming and getting counter hit too much. Pressure more Aba when she is in "normal" but don't put yourself in danger neither. In a 3 part game, if you lost the first part, play the others safe. It means no fancy combos (just do those you master the most), no random super and no passive play. That's all, I hope it helps.
Digital Watches Posted June 30, 2008 Author Posted June 30, 2008 Against jedi (first vid) 0:38 -> It's match up specific. Watch out for his traps. Spaming chains to shut them out is good, but be sure to actually hit them ^^ (ouch the death combo behind !) 1:05 -> Missed combo to finish him off... I quote DW : "That dropped combo could have lost you the round. When they're that low on life, just sj.K first to be safe." Moreover, thanks to the burst, you didn't eat a full life combo behind... Against testament it could have been lethal ! 1:26 -> A super ! Wow ! If the other hadn't stood there just to watch how the move ends from far away, you'd be a dead man ! This is all true. 1:44: Sweep is a very risky standalone poke. I wouldn't do it most of the time in neutral situations, honestly. 1:52 -> Learn your catch follow-up well young padawan ^^ But if it was a recovery trap, then nice one ^^ He didn't tech after, but he could/should have ! Remember in that case, do Benten HS knock down. Meh, he got the reset off of it, which I'd give him the benefit of the doubt on having done on purpose, but honestly, go for a combo, not everyone will tech stupidly. A lot of the time it's easier to just opt for throw-->Rensen for a knockdown, which is fine. 2:05 : Wow ! double TK bomber ! You sure like that overhead ^^ Luckily Testa used 6+HS. But generally, don't push it too far. A back dash there and you'd have been in trouble ! I disagree. Yes a backdash would have been helpful for testament, but not all mixup is safe, and doing 2 TK bombers is just fine. As a general tip for the testament matchup, you should really start your matches better. You should either be throwing something safe (3P is good) or trying to react to what he's trying to do, and then just don't really let him breathe. Axl-Testament can be in Axl's favor as long as you don't let Testament get stuff out and kill you. You want to either be sniping things he tries from far away, or rushing him down whenever possible. If you get on the defensive, just be patient, learn Testament's strings, and find a way out when you get time. Also, going for rensen after Housou and to a lesser extent Raei is just losing you your chance to Oki.
Digital Watches Posted June 30, 2008 Author Posted June 30, 2008 I need to go to bed soon, so watching the rest of the matches will have to wait... but here's some advice I disagree with: But you won mostly because HE dropped his combos... Random 5+P is not bad here, Yes it is, it's bad everywhere. 5P should not be thrown out unless you have an idea of what you want it to hit. And I want to see more Rashousen mix-ups ! Eh, there's other mixup that's good, and Rashou is risky against EXE. Why you lost : Too much defense ! You don't move well against eddie. If by defense you mean blocking, then that's bad advice to give. If you can get the offensive initiative, then go for it by all means, rush his face until you can't rush any more, but once you're on the defensive, don't be too eager to get out. To beat tick throws, sometimes Axl just HAS to 1fJ. It's a bitch to time, but you can get it with practice. Random 2+S is bad as Eddie can move "freely" in the air and his j.K is a bitch ! 2S is fine as an AA as long as you're aiming for him. Flying isn't that fast, and j.K can get beat out, especially at max range. "Random" anything is bad, though, and your 2S was bad because you were using it when he was way too low, not because he has particularly good air options against it. Use 5/2K or something if he's that low. Some notes: I watched this vid once, since it was short. 0:46 Tenhou. Bad. Don't. 1:06 Honestly, that burst might have put him in enough blockstun that the throw situation was neutral. It was good stuff, but that may have been the safest he could have been against it. Again, a 1FJ or even benten I bet would get out of it there, but it's not bad that he tried to throw on the ground (I think). v. JO 0:40 -> You were really near on that 6+HS ! He could have caught you there (as he wasn't hit when low) Not necessarily, as the pushback and frame disadvantage may have made a throw impossible. 5K was the best thing to do there. 0:45 -> I know Axl players don't mash, but... TECH ! Wrong. That could have easily become a throw or a reset of some kind, and the combo/oki wasn't that dangerous. There are times when you just don't tech. 0:46 -> But don't do it on wake up ^^ I skipped ahead to :36 and watched until :50 so I could get an idea of what you're saying, but... What are you talking about here? I don't see anything like what you said. 1:23 -> Even though you know he can tech, it doesn't mean you shouldn't do a bomber ! ALWAYS do a bomber in the corner ! Also wrong. Trying to force a black combo is very situation/character dependent, and defaulting to extending into a black beat combo can get you screwed a lot of the time. Against chipp : Don't anti-Air Chipp when up close. Why not? If you can react fast enough, there are plenty of AAs you can do. Rather 2+K, flee or defend. 2K can get counterhit by both j.H and j.D, both of which are the only moves I ever see chipp do air-to-ground that often, so this isn't that good an option in situations like teleport especially. NEVER chain randomly here ! 2:09, 2:12, 2:32, 2:37, 2:44, 2:47 AND 3:00 I'm not going to skip around to all these points, but that's true. Again I stress that random chains are NEVER a good idea in ANY matchup ever. One random note: You like 2P way too much. It's rather slow and easy to beat out, so only really use it when you know for sure it'll connect.
Digital Watches Posted June 30, 2008 Author Posted June 30, 2008 double post, but this one is for Kobayashi ^^ Against Aba : 1) Your play : 1.1) Spaming 5+P against normal Aba is good, but against Mahora, it's just as if you want her to kill you ! (and that's what she did ^^) Just as Horokei did against Chipp... Be carful ! Spamming 5P is never good. Just because it hits sometimes doesn't mean there are ever times where you should throw it without a gameplan. 1.2) Never do 8 after rensen... NEVER ! On hit and block, definitely true. If they jump it, go for 8. 1.4) Rashousen feint is useless if the opponent back dashes away. Learn to 6+K on reaction only ! Not useless. You still forced them to backdash, which is a disadvantageous move v. Axl, especially when he's not in too much recovery. 1.5) Good point you didn't do 6+HS follow after a stand alone 2+HS on block ! The Aba was awaiting you ^^ 6H isn't always a bad idea, but 5D is safer on block, and just doing nothing still usually leaves the situation neutral or better (except very close IBs) 3) On okizeme : 3.1) 2+K is a really bad meaty here. If you really want a low, do 2+HS or (at worst) 2+P-> rensen-> FRC-> follow I disagree entirely. What's wrong with 2K that isn't wrong with those other two? They both are much more punishable. ... Or do a catch instead ^^ Never default to any counter. and no passive play. Please define this, because I'd like to know what you mean.
Beowulf Posted June 30, 2008 Posted June 30, 2008 If by defense you mean blocking, then that's bad advice to give. I didn't say he should defend, it's more the contrary (what you said afterward)... 5P should not be thrown out unless you have an idea of what you want it to hit. I must add watch out for S EXE beast at max range. IIRC it launches toward Testament for a free overwhelming combo when counter hit. As he will recover from your 5+P... Yeah, that's really a bad idea to throw random 5+P in fact ^^ 2S is fine as an AA as long as you're aiming for him[...]your 2S was bad because you were using it when he was way too low, not because he has particularly good air options against it. Use 5/2K or something if he's that low. It's a good AA, but you used it in a wrong way ^^ I wonder if c.S would be useful against eddie's j.K ? Maybe he would be to far (making it a bad f.S...) That could have easily become a throw or a reset of some kind, and the combo/oki wasn't that dangerous. There are times when you just don't tech. It was clearly a combo missed for Johnny. You could have escaped after the j.HS missed. IIRC he can't jump again after that to catch your tech, so the escape was safe somehow... I suggested it in this situation, but you are right for the tech throws in general. What are you talking about here? I don't see anything like what you said. I was talking about mashing on wake up (benten S or a throw). I thought that's why he got hit by divine blade. But he wasn't guarding in fact ^^ Also wrong. Trying to force a black combo is very situation/character dependent, and defaulting to extending into a black beat combo can get you screwed a lot of the time. Couldn't he have reached Johnny's mysterious hitbox here ? Oh well, I guess I'll stop doing it then and go for a tech throw instead ^^ "Don't anti-Air Chipp when up close."-> Why not? If you can react fast enough, there are plenty of AAs you can do. When he's above your head ? Just tell what to do then, as 2+K is bad here ^^ Not useless. You still forced them to backdash, which is a disadvantageous move v. Axl, especially when he's not in too much recovery. I was referring to the 6+K part, not the rashousen itself... What's wrong with 2K that isn't wrong with those other two? They both are much more punishable. I remember having 2+K whiff a lot against Aba in particular on okizeme... As the others are longer meaties, I suggested them instead to at least get a hit. Never default to any counter. I correct what I wrote : It was "go for a throw" not a catch 214+P or other... Passive play to me, is when you await the enemy to make a mistake in order to counter. In fact, you let the enemy attack and defend in order to get an opening (not poking or anything). The danger is that you let the enemy rule the game, which for Axl is really bad, and here it's Eddie we're talking about !! I know he's frightening with his almost full-life combos, but Axl can do the exact same thing to him ! So move better, don't just stand there waiting for an opening and/or getting your ass kicked ^^ Defending is good, but it's not what you want to do against Eddie. If you ever get to block his stings, try defending "the cool way", which means trying to instant block in order to get a whole to escape (1f jump is great !) Again, play a lot against eddie to learn his patern and what moves exactly are lethal !
Digital Watches Posted June 30, 2008 Author Posted June 30, 2008 I didn't say he should defend, it's more the contrary (what you said afterward)... Well, I'm just saying that defense isn't always a bad thing. I must add watch out for S EXE beast at max range. IIRC it launches toward Testament for a free overwhelming combo when counter hit. As he will recover from your 5+P... Yeah, that's really a bad idea to throw random 5+P in fact ^^ Yeah. It's a good AA, but you used it in a wrong way ^^ I wonder if c.S would be useful against eddie's j.K ? Maybe he would be to far (making it a bad f.S...) I'd go for 2K or just block most of the time up close. It was clearly a combo missed for Johnny. You could have escaped after the j.HS missed. IIRC he can't jump again after that to catch your tech, so the escape was safe somehow... I suggested it in this situation, but you are right for the tech throws in general. Well, I suppose it would have helped him to neutral tech, but other ones would just keep him in the air longer. Land and rejump airthrow is something a lot of characters can do when missing a combo like that. I was talking about mashing on wake up (benten S or a throw). I thought that's why he got hit by divine blade. But he wasn't guarding in fact ^^ Oh, I see. Yes, don't mash on wakeup. Couldn't he have reached Johnny's mysterious hitbox here ? Oh well, I guess I'll stop doing it then and go for a tech throw instead ^^ Well, you should try it sometimes, and in fact, I think this situation was a good time to do it, but I was more objecting to your advice that you should "always" go for a bomber, since this can get you punished. When he's above your head ? Just tell what to do then, as 2+K is bad here ^^ Well, you kind of have to know the teleport is coming, but a lot of Axl's AA works fairly well. c.S can hit him a lot of the time, even. I was referring to the 6+K part, not the rashousen itself... Oh, then you're definitely right. I remember having 2+K whiff a lot against Aba in particular on okizeme... As the others are longer meaties, I suggested them instead to at least get a hit. Nah, it's just that ABA gets up differently. Every character has a different getup time, and to do any meaty properly, you have to at least have a sense of when it is. Whiffing a meaty isn't something to do with ABA, it's something to do with not knowing when ABA gets up. I correct what I wrote : It was "go for a throw" not a catch 214+P or other... Oh, I see. Passive play to me, is when you await the enemy to make a mistake in order to counter. In fact, you let the enemy attack and defend in order to get an opening (not poking or anything). The danger is that you let the enemy rule the game, which for Axl is really bad, and here it's Eddie we're talking about !! I know he's frightening with his almost full-life combos, but Axl can do the exact same thing to him ! So move better, don't just stand there waiting for an opening and/or getting your ass kicked ^^ Defending is good, but it's not what you want to do against Eddie. If you ever get to block his stings, try defending "the cool way", which means trying to instant block in order to get a whole to escape (1f jump is great !) Again, play a lot against eddie to learn his patern and what moves exactly are lethal ! Well, I suggest somewhat passive play in far-range neutral situations, as your goal shouldn't be throwing stuff out as much as punishing what your opponent does... but yeah, when you're on the offensive, passive can be bad.
Beowulf Posted June 30, 2008 Posted June 30, 2008 It's funny to see how observing and commenting others' game can actually help you a lot ^^ Anyway, as I won't make any more tutorial videos until my final one, I'm posting all those I made so Far so you can see them (again ?). http://www.youtube.com/user/LIS20033 I added the 3rd and final part of Raiei... Not everything is there in the 3 parts, but I think it'll cover enough already.
Beowulf Posted July 1, 2008 Posted July 1, 2008 This one is for Horokei : http://www.youtube.com/watch?v=vfBvBISOnDA Deals with a Chipp. Now I see, DW, how c.S can be a useful anti-air too ^^ For the fun : http://www.youtube.com/watch?v=lNUSrfqu5vM It's stupid isn't it ? I love the ping-pong rensen part ^^
Digital Watches Posted July 1, 2008 Author Posted July 1, 2008 Well, some of that was probably no less dumb than real Axl mirrors. The only difference was neither knew how to pressure (or really combo) that well, so they didn't get punished too hard for losing the headgame part. XP
Beowulf Posted July 3, 2008 Posted July 3, 2008 Found an interesting video on how to make throw combos ^^ http://www.youtube.com/watch?v=Tez4lOMR2ao I just wonder if Millia's is really a Knock down, or is it just the CPU that was trying to normal tech ?
Digital Watches Posted July 3, 2008 Author Posted July 3, 2008 Yeah, I've seen some match vids where a Japanese Axl just gave up on doing that version and just going for rensen v. Millia. But it seems like that's kind of a long vid to illustrate such a simple concept.
Digital Watches Posted July 3, 2008 Author Posted July 3, 2008 Oh, and might as well post these: http://www.youtube.com/watch?v=yVmqqJmaUv4 http://www.youtube.com/watch?v=tI1fdWCg-UE Grand finals of Pacific NW Majors. Digital Watches (AX) v. Wuku (TE) I wasn't executing particularly well that day, so in order to do well, I kind of cut out the fancy stuff and went back to a basic punishment-centered game. Hopefully it's not TOO bad, despite the terrible terrible bursting.
Silmerion Posted July 3, 2008 Posted July 3, 2008 Oh, and might as well post these: http://www.youtube.com/watch?v=yVmqqJmaUv4 http://www.youtube.com/watch?v=tI1fdWCg-UE Grand finals of Pacific NW Majors. Digital Watches (AX) v. Wuku (TE) I wasn't executing particularly well that day, so in order to do well, I kind of cut out the fancy stuff and went back to a basic punishment-centered game. Hopefully it's not TOO bad, despite the terrible terrible bursting. Heh, was that taunt at 2:15-ish on the second video accidental? You did a lot of Housoubakos I wouldn't have, but otherwise that was really impressive.
Beowulf Posted July 3, 2008 Posted July 3, 2008 Well, throws are chara specific after all. And if you miss them, you just miss 2 things : 1) The damage 2) The fear of tick throws I saw your vids yesterday. lol that burst ^^ Didn't get punished, lucky you ^^ (but a real man needs luck too eh ? ^^) Yay to the Raieisageki FRCs ! Too bad they weren't that useful here. (right into the nest. Ouch ^^) LOL to the taunt. What was that honestly ? You wanted to show off by avoiding a burst with it ? ^^ You really dominated the game... Once you discovered the enemy wasn't garding low that often and didn't know FD existed in the air, the game was yours ^^ I'm just not gonna give advice. There are nice throw, burst bait and new moves atempts we should all take into consideration too ^^
Digital Watches Posted July 3, 2008 Author Posted July 3, 2008 Heh, was that taunt at 2:15-ish on the second video accidental? Yeah, people started yelling at me for that, something about "disrespectful" or whatever, but it was completely on accident. You did a lot of Housoubakos I wouldn't have, but otherwise that was really impressive. Well, there's that, the sweep that got killed by the super (Standalone sweep = bad) and the horrible, horrible burst game, including bad bursts of my own and trying to bait bursts by dropping combos (or when he didn't even HAVE burst.) I'm sure there's more that can be pointed out, I think my performance was rather sub-par overall. What I WAS doing well that day was 1FJing out of things.
Beowulf Posted July 3, 2008 Posted July 3, 2008 and the horrible, horrible burst game, including bad bursts of my own and trying to bait bursts by dropping combos (or when he didn't even HAVE burst.) Not so bad... Just the burst in the first vid when testa had only 1PV left and you were full... And the burst in the second vid in the corner... But you burst baiting when he didn't have burst was more a tech throw to me ^^ Anyway, the housobakou spamming was more because the other used to be rushing and spamming EXE beast. Seriously, are you japanese ? ^^
Sking Posted July 4, 2008 Posted July 4, 2008 Nice vids DW, but I think you forget axl's main game AA. In a lot of ocassions he was floating like: Hey, hit me I just don't care!!!. But as you said that wasn't Your day.
Digital Watches Posted July 4, 2008 Author Posted July 4, 2008 Nice vids DW, but I think you forget axl's main game AA. In a lot of ocassions he was floating like: Hey, hit me I just don't care!!!. But as you said that wasn't Your day. Heh. Yeah, rewatching it, I definitely agree. I wonder how much of it was the heat, as after about 8 PM, when it was dark and Canada showed up, I started doing better. Wish I had gotten recorded then. Heh.
Adelheid Posted July 5, 2008 Posted July 5, 2008 I feel so terrible for missing that tourney. Green Man and Spark are hounding on me for not showing, insisting someone would've loaned me a stick. I still haven't gotten a replacement... The one I ordered should show in the mail sometime next week, but... I mean it's obvious now, given how Wuku waltzed in and got everything done despite having not played since #RELOAD
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