TD Posted September 6, 2012 Posted September 6, 2012 the easiest people to practice on are akihiko, lab, slab, liz and iirc yosuke? you just hold down during garu, 2a, 5b, sweep, garu, rinse and repeat. it's good to build your morale a bit because it only gets harder from here.
Diveman Posted September 6, 2012 Posted September 6, 2012 Teddie isnt really that hard either, Yu/Mitsuru are weird, it takes a bit to get used to. Aigis and chie...fck that, specially chie.
xlolxlolx Posted September 6, 2012 Posted September 6, 2012 d garu combos on aigis kuma kanji yukiko mitsuru narukami are all the same chie's the only one that needs retarded pathing
Elochai Posted September 6, 2012 Posted September 6, 2012 I never knew that you could just hold 2 for some characters <_<. I've been doing [9~2] every time I wanted to D.Garu, for the most part.
Yannick Posted September 9, 2012 Posted September 9, 2012 Hmmm, think I'm gonna start a list of moves you can't use Megidolaon against. Just played a Yukiko who was a fan of Maragidyne fullscreen and she recovers before Megidolaon can catch her. Shame.
TD Posted September 10, 2012 Posted September 10, 2012 Hmmm, think I'm gonna start a list of moves you can't use Megidolaon against. Just played a Yukiko who was a fan of Maragidyne fullscreen and she recovers before Megidolaon can catch her. Shame. lol. puns are funny.
Effenhoog Posted September 10, 2012 Posted September 10, 2012 http://www.youtube.com/watch?v=poltRtnXWEA&t=19m0s at about the 19 minute mark Yu bursts and breaks Elizabeth's last persona card, yet she is still able to perform 2C immediately afterwards despite being persona broken Is this a known thing already? I don't really see it having huge relevance but I am curious as to why it can even happen at all
Yannick Posted September 10, 2012 Posted September 10, 2012 I've had this happen several times already. It seems that if the opposing player breaks your last Persona card after you've already performed a cancel into another Persona move, that move will still occur.
Elochai Posted September 11, 2012 Posted September 11, 2012 I finally got someone with a Mahamaon setup. I love fear in the corner, untechable grabs = free combo into Mahamaon . Also, how do you do this air garu approach I've heard of? It seems so far-fetched .
TheArm05 Posted September 11, 2012 Posted September 11, 2012 Also, how do you do this air garu approach I've heard of? It seems so far-fetched . Jump in on someone and right before you get in range of their 2B activate D.Garu and land on them to punish their anti air. It works best on chars with real bad recovery on their AAs (Narukami, Aigis) or some chars like Chie or Kanji who just get beat clean out of their AA. BTW if any of you guys are not using wake up mind charge every single time you are in/near awakening you need to get on that shit. Mind charge is SO good as a pause button and if Thanatos is dead it helps you stall as well.
TD Posted September 11, 2012 Posted September 11, 2012 pretty sure mind charge doesn't have any invincibility. a player who knows how to meaty is going to break your helmet. even if you did it on wakeup, then what? your opponent is most likely in a position that favors him, that limits your options and forces you to block anyway. personally l believe it more as a momentum shift super, so i'd be more inclined to use it in the middle of pressure (despite 0 invincibility, the startup is very low and no recovery), or when someone is approaching from the ground or air; whether it be a dash in or jump in, kill rush or coup droit. it's great at anytime if you're confident you're about to get a hit, especially at higher health with more sp to do more dangerous setups.
Eshi Posted September 11, 2012 Posted September 11, 2012 yeah, wake-up is actually a bad time to use it against good players that know the match-up. Since Liz's F-Action is super slow and her guard cancel is worthless, pretty much everyone can option select with meaty 5AA + jump and beat all 3. If they can't meaty though, then hell yes.
TheArm05 Posted September 11, 2012 Posted September 11, 2012 Yeah sorry to clarify wakeup mind charge isn't going to do anything against Chie or Yu or other pressure that hits super meaty however it does have invuln starting frame 4(It is 3+3 iirc 3 frames vulnerable 3 invuln). Against a lot of characters moves once the Mind Charge super flash is up they are fucked and you get a free combo. As Liz one combo could easily = the round so thats why it is so godlike. To the person above I would label Liz's F-Action under worthless also (unless you are going to get a CH). Against anyone who knows the matchup that shit never works and it gives them a free combo or at best they tech it and you are back neutral. I don't even use it anymore. 2B is a much better button to mash if you want to try and mash out of pressure >.>
Elochai Posted September 12, 2012 Posted September 12, 2012 Mash out Mind Charge in pressure strings with gaps and have fun .
Diveman Posted September 13, 2012 Posted September 13, 2012 Mash out Mind Charge in pressure strings with gaps and have fun . That's actually legit vs chars who don't have real blockstrings like S.Labrys.
TD Posted September 13, 2012 Posted September 13, 2012 shuffle time isn't completely useless, it can still be used rarely if you have the yomi, and in certain matchups it's a good anti-approach tool in neutral. but yeah... it's definitely not wakeup mitsuru tier. not even wakeup mash tier.
Elochai Posted September 15, 2012 Posted September 15, 2012 Why is Mamudoon so (seemingly) useless? Mahamon can at least punish some supers, but I don't understand how Mamudoon works.
Diveman Posted September 15, 2012 Posted September 15, 2012 Why is Mamudoon so (seemingly) useless? Mahamon can at least punish some supers, but I don't understand how Mamudoon works. They probably just put those supers for trolling. I mean, a 50SP move that has the potential to kill you? no way they are gonna make it easiliy comboable.
Elochai Posted September 15, 2012 Posted September 15, 2012 At least Mahamon can be used sometimes. The other one just seems like crap.
Eshi Posted September 16, 2012 Posted September 16, 2012 winning is going to be so hard once people learn to roll through EX Maragidyne. I regret telling my local community about it back when I played Akihiko...
Diveman Posted September 16, 2012 Posted September 16, 2012 Is not like you HAVE to use it everytime. Also I dont do it vs Akihiko.
C0R Posted September 16, 2012 Posted September 16, 2012 Certain characters can IB a forward traveling hit, then backdash through the next and run through it.
Elochai Posted September 18, 2012 Posted September 18, 2012 I never realized how much yomi went into a Liz mirror match. Especially when you both meet the conditions for a Mortal Blow.
TD Posted September 18, 2012 Posted September 18, 2012 the entire matchup is turtling and yomi, once each liz knows what to do vs herself, and honestly, that isn't hard at all.
Elochai Posted September 18, 2012 Posted September 18, 2012 I only played one Liz mirror match before today. I ran the gauntlet, it's like every Liz on XBL came out of the wood work today.
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