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Posted
kiba, you should add rising j.b as a combo route since you can do rising j.b j.a j.c stuff outside of 5d. it's much better than doing an air combo too.

you can just add rising j.b j.a j.c 2a 5b 5c 2c b.bufu (b.bufu j.c) or 236 ab) for now. but i'm pretty sure a garu rep can be done on normal/ch, definitely fatal.

I read a post by Synthesis that the combo is suboptimal. Is the combo hard? How much damage does the B.Bufu x2 > j.C ender deal?

I left the air combo there to give an easy route for beginners, or for those who find the alternative combos hard.

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Posted
its pretty easy to do and you should do it for far 5d and j.d catches cuz it does like 3.4 or 3.5

This. Although I'm testing other stuff right now that might be better....

Posted

no doubt there are better things, but this is great simply for it's ease and decent damage. particularly when you don't want to run the risk of dropping the combo.

Posted
has anyone figured another combo of AoA? I'm pretty sure I saw a D.Garu into BnB combo off that in a CV.

J.5D resets seem like the best option

Posted

There is a combo off of AoA ~ C that gets you grounded and lets you do a normal combo but its...fucking hard and weird.

AoA ~ C -> SB.Garu (3~2) -> D.Garu (2) -> 5A -> 5B -> 5C etc...

I got it to work a couple of times but its frustratingly hard even on the chars its normally easy to D.Garu. Someone else might be able to figure out how to control the garus to get it more consistently than me but for now I'm just going to stick to simple AoA ~ C combos. However it does do quite good damage lol.

Posted (edited)

that's the best you're going to get. garu loops are her best combo route. edit: on aoa, if you're willing to use 50 sp you can do aoa (max hits) OMC garu 2a 5b stuff for around 3k. probably 3.5k but l don't remember right now. it's useful if you're looking for some good corner carry but can't do the sb.garu route after aoa-c which is probably better.

Edited by TD
Posted
5AAA > A.Bufu > A.Bufu > j.C

is useless and can be shaken off beford 2nd Bufu

You're probably doing the 2nd A.bufu too late, do it as soon as the ice for the first one hits, as if you were canceling it.

Posted

Yea nima is doing it too late.

Check the 1st combo in the basic combo video by yunyun for a visual reference.

Posted
Any tips on how to combo after ghastly wail midscreen? I haven't been able to do it once.

Are you using D.Ghastly Wail? Can only combo off of Ghastly Wail midscreen with the D version.

When using the D.Ghastly Wail you have to do a short dash into instant air dash j.B. It is really hard too so you kind of have to just grind it out...

  • 2 weeks later...
Posted
:eng101: Has anybody been able to get 5AAA > A.Bufu > jD.Garu > 2A > 5B > etc.?

It's probably not optimal, but this should be able to work. Trying to use an angled super jump to get this to work, but if I do that and churn out the Garu too fast, I get Mamudoon sometimes. I've only gotten it once, but it felt really mashy and unclean; trying to see if there's any way to flow from A.Bufu into jD.Garu. =__=

I've been practicing something similar for a meterless combo off a overhead confirm.

---

j.A > 5AAA > A.Bufu > 66 or [6] > A.Bufu > 669 > jD.Garu > Sweep > D. Garu

2.7-2.8k Dmg

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This combo is possible due to Liz recovering when Bufu's ice volley is launching rather than when it hits (which is when Thanatos recovers). Because the 2nd Bufu launches them higher than the first one, it gives you enough time to jump up next to them and do jD.Garu. However spacing should be considered when link the A.Bufu attacks. At some point(s?) between the max and min ranges the 2nd ice volley hits too early and I can't position for jD.garu quick enough.

Aside from that I'm finding this to be a surprisingly reliable way to do decent damage while generating a lot of meter due to using 5AAA instead of SB.Garu (went from 0 meter to 42-45 meter each time I tested this combo). You won't get any meter gain though if you did something like 2B > OMC > j.A, though it might still be worth it if you don't have the meter to do a different combo.

One thing about this I didn't like was lack of ailments applied; so I've also been trying this.

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j.A > 5AAA > A.Bufu > 66 or [6] > A.Bufu > 669 > jD.Garu > 5B > 5C > 2C > A.Zio or SB.Zio

2.9-3k Dmg, Fear, optional Paralyze

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This works but it's really hard to pull off due to hit stun proration. The 5B > 5C and 5C > 2C has to be chained perfectly without any delay between the last hit of the previous attack or else the opponent can tech out of it and possibly punish you if they forward tech.

Not as viable as the previous version IMO.

  • 4 weeks later...
Posted

This isn't working for me:

5B > 2AB > 236CD[2~3] > 5B > 5C(2) > 2C > 214B > 2C > 236B > 2B > j.B > j.C > 236CD[8] > j.B > j.C

They tech on the last 236CD.

Posted

Old combo I got from the JP wiki. I should remove it since it appears to be invalid.

Posted

Oh I see, yeah I also got an invalid one for Yu from that site.

Btw, about Memento Mori Finisher... The typical finisher goes like Bufu -> Zio. Can I exchange to Zio -> Bufu stuff -> Memento Mori since Bufu is necessary first?

Posted

As long as you do not heavily prorate the combo, yes.

For example, after a corner throw (I think CH/FC only), you can do:

Throw > (OMC) > 5C(2) > 2C > 236AB > 5C(2) > 2C > 214B > (Concentrate) > AoA > OMC > Memento Mori

  • 1 month later...
Posted

Some combos from FC air grab:

FC air grab > One More! Burst > (66 2B > j.B > d.Garu [2]) x2 > 2AB > d.garu [9~3] > 2A > 5B > 5C (2) > 2C > b.bufu > AOA > Ghastly Wail

FC air grab > 66 5A > (2B > j.B > d.garu [2]) x2 > 5A > 5C (2) > 2C > b.bufu > AOA > Ghastly Wail

FC air grab > OMC > j.B > d.garu [2] > 2B > j.B > d.garu [2] > 2AB > d.garu [9~3] > 2A > 5B > 5C > 2C > b.bufu > AOA > Ghastly Wail

  • 3 weeks later...
Posted

Is this a midscreen to corner combo or is it a corner only combo?

What's the damage for these combos?

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