a Lisianthus Posted September 6, 2012 Posted September 6, 2012 Unrelated to anything, but was it always known that you could cancel the landing recovery for j.C with a weave (and a duck probably, or EX duck/weave, I'm guessing even with killrush too)? You can see it in the first match of this vid https://www.youtube.com/watch?v=e20eLt0cyd8&list=PL733D8838C2A53726&index=5&feature=plpp_video that was posted in the Mitsuru matchup thread a while ago. I mean maybe everyone already knew but I was like oh that's convenient. lol not v1.02
ShelledMenace Posted September 6, 2012 Posted September 6, 2012 Well now that I realize that, they should bring that back :c That's cool lol
fogelstrom Posted September 8, 2012 Posted September 8, 2012 Today I bring you some new technology from Sweden (wtf? Yeah I know...!) Me and a friend was playing around in training mode and found out a thing or two that was a bit mindblowing. You can cancel cyclone-moves to 2A+C. So for example you can do 236A_4A_6C_2A+C, j.B on block to bait throws or just to stay on your opponent. Combos possible (but not limited to) 2A+C, j.B, 5AA, 236A_4A_6B 2A+C, j.B, 5AA, 236A+B_6C_B+D <insert ender stuff> 2A+C, j.B, 5AA, 236A+B_4B_6D_B+D, 2A+B, 236C_6B 2A+C, j.B, 5AA, 5B(1), 236B_6C_B+D, <insert ender stuff> (crouch only) 2A+C, j.B, 5AA, 5B(1), 236B_4B_6D_B+D, 2A+B, 236C_6B (crouch only) 2A+C, j.B, 5B(1), 236B <inser ender stuff> (crouch only) The timing for 5AA after hop j.B is kinda trycky, you have to really wait out the landing recovery and also for 5B(1) be sure to cancel to 5B as late as possible for maximum vacuum else you might wiff the first hit of 5B. Obviously everything is much easier with CH. Another tip is that you can cancel out the landing recovery completely by canceling to a special when you land so you could do. 2A+C, j.B, 236A_4A_6B That is roughly 2.1k dmg (without CH) and it's easy as hell to "confirm" and even if people block you're safe on the Hook.
fogelstrom Posted September 9, 2012 Posted September 9, 2012 If anyone hasn't watched P4U Akihiko Sanada Practical Combos they should. Oh... if you need to know the combos I took the liberty of typing out every single one. Please be aware that the possibility of something beeing slight wrong in my notations but you got the video to see the combo for yourself. One thing is many of the different _6C_ things could be _6D_ instead since I have not tried out the combos. Same goes for enders with 6C_6B, if it doesn't work do 6C_6A instead and it should work. Without inputs displayed it's kinda hard to know... Enjoy. *A STARTERS* 5AA, 2B, 5B, 2A+B, 236A_6B / 2611 DMG, 19 SP **** 5AA, 2B, 5B, 2A+B, 236A_6C_6A (?) / 2584 DMG, 19SP 5AA, 2B, 5B, 236A+B_6C_B+D, dash, 5B, j.B, j.A, 2B, sj.B(2), j.214A(Followups available) / 3471 DMG 5AA, 5B, 2B, 236A+B_6C_B+D, dash, 5B, j.B, 5AA, 2A+B, 236A_6B / 3735 DMG 5AA, 5B, 2B, 236A+B_4B_6C_6B, 236236B / 4572 DMG **** 5AA, 5B, 2B, 236A+B_6C_B+D, 5AAA, B+D(1), 236236B, 236236B / 5830 DMG **** 5AA, 236A, OMB, 5B, j.B, 5AAA_4A_4C_6A, 236236B / 4447 DMG 5AA, 236A, OMB, 5B, j.B, 5B, j.B, 5AAA, B+D(1), 236236B, 236236B / 5447 DMG 5AA, 236A, OMB, 5B, j.B, 5B, j.B, 5AA, 2A+B, B+D(1), 236236A, 236236B, 236236B / 5123 DMG *CROUCHING ONLY* 5AA, 5B(1), 236B_4B_6C_B+D, 2A+B, 236A_6B / 3527 DMG 5AA, 5B(1), 236B_4B_6C_6B, 236236B / 4024 DMG 5AA, 5B(1), 236B_6C_B+D, 5AAA_B+D(1), 236236B, 236236B / 5301 DMG 5AA, 5B(1), 236B_4B_6C_6B, dash, 2A+B, B+D(1), 236236A, 236236B, 236236B / 6104 DMG *CORNER ONLY* 5AA, 5B, 2B, 2A+B, 236A_4A_6B, 236236B / 4423 DMG 5AA, 5B, 2B, 2A+B, 236A_4A_4C_B+D, 2A+B, 214C_6B, 236236B, 236236B / 5956 DMG 5AA, 5B, 2B, 2A+B, 236A_4A_4C_B+D, 2A+B, B+D(1), 236236A, 236236B, 236236B / 6499 DMG *B STARTERS* 5B, 236A+B_6C_B+D, DASH, 5B, j.B, 2B, j.B, j.A, 2B, j.B, j.214A(Followups available) / 4011 DMG 5B, 236A+B_6C_B+D, DASH, 5B, j.B, 5AA, 2A+B, 236A_6B / 4176 DMG 5B, 236A+B_6C_B+D, DASH, 5AAA_4A_4C_6B, 236236B / 5413 DMG ***** 5B, 2B, 236A+B_6C_B+D, DASH, 5B, j.B, 5AAA_B+D(1), 236236B, 236236B / 6616 DMG **** 2B CH, j.B, 5B, j.B, 5B, j.B, 5B, j.B, 5AA, 2A+B, 236A_6B / 3536 DMG, 30 SP 2B CH, 214C_6C_B+D(2), 5B, j.B, 5B, j.B, 5AA, 2A+B, 236A_6B / 3856 DMG 2B CH, 214C_6C_B+D(2), 5B, j.B, 5AAA_4A_4C_6A, 236236B / 5166 DMG 2B CH, 214C_6C_B+D(2), 5B, j.B, 5B, j.B, 5AAA_B+D(1), 236236B, 236236B / 6098 DMG 2B CH, j.B, j.A, 2B, j.B, j.214A+B_B+D(1), 236236B, 236236B / 5113 DMG 2B CH, j.B, j.A, 2B, j.B, j.214A+B_6C, 236236B, 236236B / 5455 DMG *Killrush A STARTERS* 236A(CH)_6C_B+D, dash 5B, j.B, 5AAA_6B / 3216 DMG 236A(CH)_6C_B+D, 2B, j.B, j.A, 5B(1), j.B, 5AAA_6A / 3362 DMG 236A_4A_6C+D_6B, 236236B / 3577 DMG **** *THROW STARTERS* Lv2 Throw, 4A_6C_4B(charge)_4D_6B, 236236B / 3546 DMG **** Lv2 Throw, 4A_6C_4B(charge)_4D_6B, 236C_B+D(1), 236236B, 236236B / 4580 DMG **** Lv2 Throw, 4A_6C_4B(charge)_4D_B+D, 2A+B, B+D(1), 236236A, 236236B, 236236B / 5462 DMG *6C+D crossups* 236A(block)_6C+D_4A_6B, dash, 5AA, 2A+B, 236A_6B / 3011 DMG 236A(block)_6C+D_B+D, dash, 5B, j,B, j.A, 2B, sj.B, j.214A / 2327 DMG 236A(block)_4A_6C+D_6B, dash, 5B, j.B, 5AA, 2A+B, 236A_6B *ALL OUT ATTACK STARTERS* AOA_D, 5B, 236B_6C_B+D, 5B(1), 236A_6C_6A, 236236B / 5433 DMG **** AOA_D, 2B, j.B, 5B, 236B_6C_B+D, 5AA, 2A+B, B+D(1), 236236B, 236236B / 6739 DMG **** AOA_D, 2B, j.B, 5B, 236B_6C_B+D, 5AA, 2A+B, 236A, 236236A, 236236B, 236236B / 7388 DMG *Lv1 B-Corkscrew CH* Lv1 B-Corkscrew Fatal CH, OMC, dash, 2B, j.B, dash 5B, 236A_6C_B+D, 5AA, 2A+B, 236A_6B / 4100 DMG Lv1 B-Corkscrew Fatal CH, OMC, dash, 2B, j.B, dash 5B, 236A_6C_B+D, 5B(1), 236A_6C_6A, 236236B / 5608 DMG Lv1 B-Corkscrew Fatal CH, OMC, dash, 2B, j.B, dash 5B, 236A_4A_4C_B+D, 2A+B, 236C_6B, 236236B, 236236B / 6665 DMG *Lv2 B-Corkscrew CH* Lv2 B-Corkscrew Fatal CH, dash, 2B, j.B, 5AAA_4A_4C_6B, 236236B / 5106 DMG Lv2 B-Corkscrew Fatal CH, dash, 2B, j.B, 5B, j.B, dash, 5AAA_B+D, 236236B, 236236B / 6162 DMG Lv2 B-Corkscrew Fatal CH, dash, 2B, j.B, 2B, j.B, 5B, j.B, 5AA, 2A+B, B+D, 236236A, 236236B, 236236B / 7085 DMG *Lv3 B-Corkscrew CH* Lv3 B-Corkscrew Fatal CH, 236C_B+D, 5AAA_4A_4C_6B, 236236B / 5417 DMG Lv3 B-Corkscrew Fatal CH, 236C_B+D, dash, 5B, j.B, 5AAA_B+D, 236236B, 236236B / 6516 DMG *5B FC STARTERS* 5B, 236B_6C_B+D, 2B, j.B, 2B, j.B, 5AAA_4A_4C_6B, 236236B / 5527 DMG **** 5B, 236B_6C_B+D, 2B, j.B, 2B, j.B, 5AAA_B+D(1), 236236B, 236236B / 6551 DMG **** 5B, 236B_6C_B+D, dash, 5B, 2B, sj.B(1), j.214B_6C_4A_6B, 236C_B+D(1), 236236B, 236236B / 6840 DMG 5B, 236B_6C_B+D, 2B, j.B, 2B, j.B, dash, 5B, j.B, 5B, j.B, 5AA, 2A+B, B+D(1), 236236A, 236236B, 236236B / 7725 DMG 5B, 236B_6C_B+D, dash, 5B, 2B, sj.B(1), j.214B_6C_4C_B+D, 2A+B, 236A_6C_6A, 236236B / 6297 DMG 5B, 236B_6C_B+D, dash, 5B, 2B, sj.B(1), j.214B_6C_4A_6C_B+D, 2A+B, 236C_6B, 236236B, 236236B / 7341 DMG **** 5B, 236B_6C_B+D, dash, 5B, 2B, sj.B(1), j.214B_6C_4A_6C_B+D, 2A+B, 236A, 236236A, 236236B, 236236B / 7977 DMG **** 5B, 236C_B+D, 2B, j.B, 5B, 236B_6C_B+D, 5AA, 2A+B, 236A_6C_6B, 236236B / 6401 DMG 5B, 236C_B+D, 2B, j.B, 5B, 236B_6C_B+D, 2A, 236A_6C_B+D, 5AA, 2A+B, 236C_6B, 236236B, 236236B / 7654 DMG 5B, 236C_B+D, 2B, j.B, 5B, 236B_6C_B+D, 2B, j.B, 2A, 236A_6C_B+D, 5B(1), B+D, 236236A, 236236B, 236236B / 8271 DMG 5B(1), 236C, 5C, OMB, 2C, 2B, j.B, dash, 2B, j.B, 5B, 2B, sj.B(1), j.214B_6C_4A_6C_6B, 236236B / 7634 DMG 5B(1), 236C, 5C, OMB, 2C, 2B, j.B, dash, 2B, j.B, 5B, 2B, sj.B(1), j.214B_6C_4A_6C_B+D, 2A+B, 236A_6B, 236236B, 236236B / 8946 DMG 5B(1), 236C, 5C, OMB, 2C, 2B, j.B, dash, 2B, j.B, 5B, 2B, sj.B(1), j.214B_6C_4A_6C_B+D, 2A+B, 236A, 236236A, 236236B, 236236B / 9649 DMG 5B, 5C, OMB, 2C, 2B, j.B, 5B, 236B_6C_B+D, 2B, j.B, 5AA, 2A+B, 236A_6C_6A, 236236B / 8296 DMG **** 5B, 5C, OMB, 2C, dash, 2A, 2A+B, 236A_6C_B+D, 2B, j.B, 5B, 236B_6C_B+D, 5AA, 2A+B, 236A_6B, 236236B, 236236B / 9655 DMG **** 5B, 5C, OMB, 2C, dash, 2A, 2A+B, 236A_6C_B+D, 2B, j.B, 5B, 236B_6C_B+D, 5AA, 2A+B, B+D, 236236A, 236236B, 236236B / 10255 DMG **** *BOOMERANG HOOK FC STARTERS* Lv3 SB Boomerang Hook FC_6C_4B(charge)_4D_4A, 5C, 2B, j.B, 2B, j.B, dash, 5B, j.B, 5AA, 2A+B, 236A_6B / 6134 DMG Lv3 SB Boomerang Hook FC_6C_4B(charge)_4D_4A, 5C, 2B, 5B, sj.B(1), 214B_6C_4C_6B, 236236B / 7439 DMG Lv3 SB Boomerang Hook FC_6C_4B(charge)_4D_4A, 5C, 2B, j.B, dash, 5B, j.B, 5AAA_B+D, 236236B, 236236B / 8272 DMG Lv3 SB Boomerang Hook FC_6C_4B(charge)_4D_4A, 5C, 2B, 5B, sj.B(1), 214B_6C_4C_B+D, 2A+B, 236A_6C_6A, 236236B / 7991 DMG Lv3 SB Boomerang Hook FC_6C_4B(charge)_4C_4A, 5C, 2B, j.B, 5B, 236B_6C_B+D, 5AA, 2A+B, 236C_6B, 236236B, 236236B / 9020 DMG Lv3 SB Boomerang Hook FC_6C_4B(charge), 5C, OMB, 2C, 2A, 2A+B, 236A_6C_B+D, 2B, j.B, 5B, j.B, 5B(1), 236B_6C_6B, 236236B / 9711 DMG Lv3 SB Boomerang Hook FC_6C_4B(charge), 5C, OMB, 2C, 2A, 2A+B, 236A+B_6C_B+D, 2B, j.B, 5B, j.B, 5B, j.B, 5B, j.B, 5B(1), 236A_6C_6A, 236236B / 10445 DMG Lv3 SB Boomerang Hook CH, dash, 5B, 5C, OMB, 2C, 2B, j.B, j.A, 2A+B, 236A+B_4C_4B_4D_4A+B_4D_4B_4D_4B_4D_4B_4D_4B_4D_4B, 236236B / 10017 **** Lv3 SB Boomerang Hook FC_6C_4B(charge), 5C, OMB, 2C, 2A, 2A+B, 236A+B_6C_B+D, 2B, j.B, 5B, j.B, 5B, j.B, 5B, j.B, 5B, j.B, 5B(1), 236C_6B, 236236B, 236236B / 11587 DMG **** Combos that I feel are actually stable combos worth learning, atleast before going into the really more advanced ones for a slight dmg upgrades.
Robawtninja Posted September 9, 2012 Posted September 9, 2012 2nd to last combo looks sooo hot. It looks like SMP loops.
fogelstrom Posted September 9, 2012 Posted September 9, 2012 Too bad it's highly impractical as all the Lv3 SB Boomerang Hook FC combos. Also for that combo the j.A, 2A+B part is very tight and very hard to pull off...
ShelledMenace Posted September 9, 2012 Posted September 9, 2012 I want to do that last one on someone so bad. Omg. lol Also hook loops are so hype. Like damn.
iw2ma Posted September 9, 2012 Posted September 9, 2012 I actually think the second to last combo is the coolest one
fogelstrom Posted September 10, 2012 Posted September 10, 2012 You probably could do 236A_4A_6C+D_4A+B to land atleast the starter. Would cost you 50% so you'd need like 85SP starting the combo to be able to pull off the 236236B at the end.
ChrisFGC Posted September 10, 2012 Posted September 10, 2012 snip Ahh yes, I actually found out about this not long after picking up Akihiko, it seems rather useful, but the major downside of short hop canceling is the fact that 1. You cannot block while short hopping. And it doesn't help that you actually can't even do j.b until the peak of the hop. And 2. There's always the landing recovery, which you can cancel out of, but you're still gonna be able to be hit out of vertually any move you cancel into aside from DP. Basically what I'm sayin is short hoppin losses hard to mashers, and people (including top players) love to mash in this game ESPECIALLY against akihiko pressure. It is nice for baiting throws on occasion though especially against Kanji it can give him trouble
fogelstrom Posted September 10, 2012 Posted September 10, 2012 pro snip Thanks for the insight regarding this Chris. Seeing as EU havn't receieved the game yet I can't do much than theory-fight about everything. Maybe people should emply more use of SB Boomerang Hook since it has armor/guard point or whatnot to deal with mashers seeing as it's also supposed to be safe on block. I really need to check that out at home... but I guess it can be thrown if you go for 6C/6D_4A+B... Oh well... it's all just in my head.
OFC Salty Santa Posted September 12, 2012 Posted September 12, 2012 I'm trying to do 5b FC > 236b => 6c => b+d > [2b > j.b] x2 > 5aaa => 4a => 4c => 6b => 236236b and the the dummy is air teching out of the 4a(boomerang hook) after the autocombo
Robawtninja Posted September 12, 2012 Posted September 12, 2012 ... This should work if it's FC... Maybe you are doing the 5A's too high?
ShelledMenace Posted September 12, 2012 Posted September 12, 2012 I'm trying to do 5b FC > 236b => 6c => b+d > [2b > j.b] x2 > 5aaa => 4a => 4c => 6b => 236236b and the the dummy is air teching out of the 4a(boomerang hook) after the autocombo Typically when any combos, even fatal, start to get prorated, it's hard to do the third A of autocombo into boomerang. If anything you can just do the AAA into BD, but yeah. I mean there's tons of variations. I can't test myself, but you can try doing (5B => j.B) x2 and see if that works, but I'm pretty sure the boomerang will still whiff? Either way no big deal, he's got so many ways to combo into supers.
Robawtninja Posted September 12, 2012 Posted September 12, 2012 5B loops makes proration worse, I think, making that combo not possible. You can only do it with 2B loops, which is what I tested to work.
fogelstrom Posted September 12, 2012 Posted September 12, 2012 I just did 5B FC, 236B_6C_B+D, 2B, j.B, 5B, j.B, 5AAA_4A_6B and it works...
Robawtninja Posted September 12, 2012 Posted September 12, 2012 I just did 5B FC, 236B_6C_B+D, 2B, j.B, 5B, j.B, 5AAA_4A_6B and it works... See I watched the 12 min combo video again, and it should work. I think Santa should try it in the lab again.
Skye Posted September 15, 2012 Author Posted September 15, 2012 My Write ups are almost done and I'll be updating the Pressure and Defense sections soon.
Ajsnipes9 Posted September 16, 2012 Posted September 16, 2012 See I watched the 12 min combo video again, and it should work. I think Santa should try it in the lab again. was the video before the patch?
kazukifafner Posted September 16, 2012 Posted September 16, 2012 I can say with 100% certainty that this combo works: 5B (FC) > 236B > 6C > B+D > [2B > jB]x2 > 5AAAA > 4C > 6B > 236236B
Robawtninja Posted September 16, 2012 Posted September 16, 2012 was the video before the patch? Combos were done in training mode, which means on consoles so it was post patch.
iw2ma Posted September 16, 2012 Posted September 16, 2012 Combos were done in training mode, which means on consoles so it was post patch. Not 100% true. Arcade versions of most of these games has a training mode you can throw it in
ShelledMenace Posted September 17, 2012 Posted September 17, 2012 Regardless, that video is definitely post patch. All the combos should work. For people to be able to use training mode on a cab at the arcade, I think you just have to have a nesica card. With games that aren't nesica, I don't know, but it's possible to go into training without being on console lol. (surprised me :x )
Ajsnipes9 Posted September 20, 2012 Posted September 20, 2012 Yea i tried some combos off of the video link that i said i loved and i found that fure sure some are impossible based off the cyclone lvls that were used believe me i tried the exact same order and when he was at 2 i was at 3 and the combo was shorter
Robawtninja Posted September 20, 2012 Posted September 20, 2012 Yea i tried some combos off of the video link that i said i loved and i found that fure sure some are impossible based off the cyclone lvls that were used believe me i tried the exact same order and when he was at 2 i was at 3 and the combo was shorter The 16:58 mins one? Why don't you give me a time and I'll test it out. I haven't been able to try out all of the combos but I've still been able to do all of those that I've tried.
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