Vulcan422 Posted July 24, 2012 Posted July 24, 2012 So I hear that Beatrice and Hazama are in this game. This game sounds awesome already. I kid, but really this game seems interesting.
SolxBaiken Posted July 24, 2012 Author Posted July 24, 2012 Quality test Trying to get it to look better :<
Kyosuke Kagami Posted July 24, 2012 Posted July 24, 2012 Never understood the deal with the Offensive and Defensive bars
4r5 Posted July 24, 2012 Posted July 24, 2012 Never understood the deal with the Offensive and Defensive bars this entire post is going to be one big IIRC Offensive (red) meter builds when you attack. Defensive (blue) meter builds when you block. Red meter is used for Supers, Unblockable attacks, Roman Cancels. Blue is used for for more defensive oriented supers, instant blocking, and air recovery. When both are full you can use your Critical Art. Boost Drive costs 1 red and 1 blue, and is something like that Vampire Savior's Dark Force.
OutlawVinegar Posted July 24, 2012 Posted July 24, 2012 this entire post is going to be one big IIRC Offensive (red) meter builds when you attack. Defensive (blue) meter builds when you block. Red meter is used for Supers, Unblockable attacks, Roman Cancels. Blue is used for for more defensive oriented supers, instant blocking, and air recovery. When both are full you can use your Critical Art. Boost Drive costs 1 red and 1 blue, and is something like that Vampire Savior's Dark Force. That sounds right from what I remember. On top of that, though, your Defensive meter builds over time, though I think blocking speeds up the process. And there isn't a Roman Cancel per-se, but something more like a Forward Homing Cancel in Arcana Heart, combined with an attack.
Kyosuke Kagami Posted July 24, 2012 Posted July 24, 2012 Ah ok Damn now I see why I couldn't air recovery some times lol
Hecatom Posted July 24, 2012 Posted July 24, 2012 Never understood the deal with the Offensive and Defensive bars iirc one its build when you make offensive actions, and the other when you make defensive actions, one gives you access to traditional supers, while the other gives you supers that are more oriented to the defense, plus some of them have specific times or situations where you can activate them, like garnet's defensive art that can be only one when she is knocked down
Blade Posted July 25, 2012 Posted July 25, 2012 People have compared the Defense Bar to SSFIV's Revenge Meter...but I'm not so sure...seems more like a suped up Alpha Counter to me.
SolxBaiken Posted July 25, 2012 Author Posted July 25, 2012 People have compared the Defense Bar to SSFIV's Revenge Meter...but I'm not so sure...seems more like a suped up Alpha Counter to me. What, lol, they're NOTHING alike; the Def gauge is used for Defensive Arts which are high priority (and low damaging) supers but you'll also be spending bars of it on recovery actions to get out of situations, and for Impact Breaks (the game's version of instant blocking. Not to mention you need to use if in tandem with certain actions like activating Boost Dives and Advance Attacks (the primary way to extend combos) This game is actually very offensive, so having all these counter measures for defense brings an interesting balance and options to each fight.
Hecatom Posted July 25, 2012 Posted July 25, 2012 Partial translation from Professor of mmcafe: "According to reports, Dimps is location testing Rumblefish 2 for the NesicaLive in Akihabara Hey starting yesterday. Its balance has been tweaked. An official announcement should be coming today or somewhere very soon. No word on a console port although that wouldn't be too hard to imagine. System stuff - screen ratio seems to be the same 4:3 as the original. Moves lists are on the side. - It's Nesica card compliant, meaning player data can be saved - Survival and Time attack mode can be played using the same input code as the original game (the command is displayed on the screen for convenience's sake) - Fonts used in the victory and intermission scenes have been changed - There's a loading screen and tutorial with a new female character illustration (probably a Probe-Nexus worker) - The bosses are unlocked by default - The graphical hit effects look more larger/dynamic now - The character's shadows look more blurry than before - After the 4th match, there's a fanservice cutscene that happens by tilting the joystick, at least with Garnet" So it is indeed a re-release of TRF2, though with minor updates and on a new platform.
Kyosuke Kagami Posted July 25, 2012 Posted July 25, 2012 get this shit ported and i'll be happy to play
Hecatom Posted July 25, 2012 Posted July 25, 2012 balance tweaks? THANK GOD i never played it so i dont know how unbalanced was, but you made it sound like it was certainly needed
Starlight777 Posted July 25, 2012 Posted July 25, 2012 get this shit ported and i'll be happy to play This!^ Zen and Sheryl all day.
4r5 Posted July 25, 2012 Posted July 25, 2012 i never played it so i dont know how unbalanced was, but you made it sound like it was certainly needed If I even see another Hazama....
Hecatom Posted July 25, 2012 Posted July 25, 2012 (edited) http://andriasang.com/con21e/rumble_fish_revival/ http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13356.shtml# Earlier this week, developer Dimps revealed that it had acquired the full rights to The Rumble Fish and The Rumble Fish 2. The rights had previously been shared between itself and Sega. Today, Dimps began a revival of The Rumble Fish franchise with the announcement that The Rumble Fish 2 will be re-released to arcades this summer using Taito's NESiCAxLive arcade system. The game will be tuned up over the original. Dimps promises further details shortly at the game's official site. Dimps refers to this re-release as the first entry in The Rumble Fish restart project, so we can presumably expect more Rumble Fish in the future. The Rumble Fish is a 2D arcade fighting game that first appeared in 2004 using Sammy's "Atomiswave" arcade board. The game was later ported to PlayStation 2. A sequel followed in 2005, also on Atomiswave. i have to say that i cant wait to get the game, i liked TRF 1, but from what i have been seeing on all the matches on youtube/nico, TRF2 looks more fun to play Orville & Garnet FTW! If I even see another Hazama.... i see, lol yeah hazama was played a lot Edited July 25, 2012 by Hecatom
OutlawVinegar Posted July 25, 2012 Posted July 25, 2012 What were the tiers anyway? Speculation based on what I've seen for RF2 over the last couple of years: A+ : Hazama, Beatrice, Sheryl, Hikari A : Aran, Typhon, Greed, Orville, Viren, Mito, Garnet B+ : Kaya, Boyd, Zen, Lud, Bazoo Thing about the balance of RF is, it seems kinda like it suffers from GG-balance problems. In other words, most of the cast is good, but there are one or two who are so good that everyone else is weakened as a result.
Starlight777 Posted July 25, 2012 Posted July 25, 2012 I assume that Beatrice and Hazama were top on the fact that they were toned down bosses. If this arcade re-release is only step 1 in reviving the series, I feel good about TRF2's chances of reaching consoles. This game is a six button one right?
SolxBaiken Posted July 25, 2012 Author Posted July 25, 2012 All of the moves in Hazama's back stance attacks are really strong, Beatrice is just a good character overall (ultimate gimmick, dash > dodge > counter dash) And no, 5 buttons: LP SP D LK SK
OutlawVinegar Posted July 25, 2012 Posted July 25, 2012 I assume that Beatrice and Hazama were top on the fact that they were toned down bosses. Well, maybe a little. Primarily they just seem to have really good buttons, and their specials have really good properties. IMO, the characters in A+ on my speculated list have really good normals, and specials that let them get away with stupid stuff; Hazama's stances, his super-kick that does the best damage when he is in the corner, Beatrice's air-to-ground kick, pillar super that Dr. Strange ripped off in MvC3, Sheryl's trap/projectile and the easy unblockables she gets off them, and Hikari's counters/throws/counterthrows that land her 45% health and either oki or potential air-unblockables. Not that everyone else doesn't have cool stuff they can do, it's just that most of them don't have the same power as the aforementioned four. I always liked Boyd's Sun-Sign gimmick in particular.
SolxBaiken Posted August 7, 2012 Author Posted August 7, 2012 Screens for the NESiCA ver [One|Two|Three|Four|Five] Nothing to write home about...except... BEATRICE HAS HER OWN SLOT FINALLY! No more entering the "code" to pick her ; w; Also I think the movelist on the side look terrible, but it may just be the color scheme and size of the font... = w=
Louiser Posted August 27, 2012 Posted August 27, 2012 I just want to get hold of this ever coolest game!!!M dying to buy it as soon as possible!
TheTZA Posted September 2, 2012 Posted September 2, 2012 ^ same. I hope something is announced soon. All of the characters are cool but Id use Aran most likely. Dat purple.
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