shtkn Posted August 17, 2012 Posted August 17, 2012 circ you wanna double check to make sure koopa's correct on no super armor before we change the wiki description?
shtkn Posted August 19, 2012 Posted August 19, 2012 there is a dash recovery animation, but it can be canceled into block or attacks, so i don't think there's dash recovery. at least taht's what i've found from my testing. no idea about trip guard, not even sure how i'd test it. just sweep as ppl jump at you?
Kicks Posted August 20, 2012 Posted August 20, 2012 Are furious actions and rolls invincible on startup / frame 0? It's driving me crazy. It doesn't always seem like they are or sometimes they are. I dunno man.
edollarports Posted August 20, 2012 Posted August 20, 2012 As far as I know, all furious actions are active/armored/invul/whatever their thing is starting frame 1. Rolls are vulnerable for 2 frames first.
LuminAbyss Posted August 20, 2012 Posted August 20, 2012 Rolls aren't invuln on frame 1, their invuln starts after initial start-up. And they can be thrown the entire time. Most R-actions are typically invincible frame 1 or have super armor frame 1. It depends on the character. edit: Beaten to the punch, yo.
Zeromus_X Posted August 20, 2012 Posted August 20, 2012 I think Labrys (and Shlabrys?) R-Action armor doesn't kick in frame 1, don't quote me on that though.
FunkyP Posted August 20, 2012 Posted August 20, 2012 I think Labrys (and Shlabrys?) R-Action armor doesn't kick in frame 1, don't quote me on that though. they are
Xie Posted August 20, 2012 Author Posted August 20, 2012 As far as rolls are concerned, they are vulnerable from frames 1-2, invulnerable on frames 3-24, vulnerable again on frames 25-33. I'll be releasing a video regarding this pretty soon. As for B+D, I believe they are all invincible/armored on frame 1. I'll be releasing about every B+D as well, after I do some more research on them.
Alpha152 Posted August 30, 2012 Posted August 30, 2012 Is throw start-up universal in this game and do they have priority over other attacks if they connect on the same frame?
shtkn Posted August 30, 2012 Posted August 30, 2012 Is throw start-up universal in this game and do they have priority over other attacks if they connect on the same frame? bolded section was true in gg and bb, so i can only assume it's true here as well
Circuitous Posted August 30, 2012 Posted August 30, 2012 Throws are... Kanji: 13f Yukiko: 7f Akihiko: 6f Everyone else: 5f Approximately.
Errol Posted August 30, 2012 Posted August 30, 2012 Throws are... Kanji: 13f Yukiko: 7f Akihiko: 6f Everyone else: 5f Approximately. for reference, these numbers produce what for jabs? 5 for Chie, Yu, Yosuke, Akihko etc? I remember some numbers that were all 1f off from other sources (shtkn mitsuru numbers?)
Circuitous Posted August 31, 2012 Posted August 31, 2012 I *think* those numbers were from Arcadia but I'm not 100% sure. I got it second-hand from #p4u.
DC Posted August 31, 2012 Posted August 31, 2012 As far as rolls are concerned, they are vulnerable from frames 1-2, invulnerable on frames 3-24, vulnerable again on frames 25-33. I'll be releasing a video regarding this pretty soon. As for B+D, I believe they are all invincible/armored on frame 1. I'll be releasing about every B+D as well, after I do some more research on them. Someone told me Teddie's isn't invulnerable on frame 1. True or false?
Kuuhaku Posted September 4, 2012 Posted September 4, 2012 Someone told me Teddie's isn't invulnerable on frame 1. True or false? I heard the same thing, so it was originally like that on the wiki. However, Spark tested it and he says it is invulnerable on frame 1.
bbq sauce Posted September 15, 2012 Posted September 15, 2012 are fatal counters stackable? IE fear > AoA (first hit fatals >C/D fatal ender would the 2 fatals give you 4 extra frames of hitstun? or would just be standard +2f hitstun?
edollarports Posted September 25, 2012 Posted September 25, 2012 are fatal counters stackable? IE fear > AoA (first hit fatals >C/D fatal ender would the 2 fatals give you 4 extra frames of hitstun? or would just be standard +2f hitstun? Nope.
Cross Posted October 7, 2012 Posted October 7, 2012 quick question: whats the fastest normal in the game?
VR-Raiden Posted October 20, 2012 Posted October 20, 2012 (edited) Can anyone explain what's going on here? Yu OMC his B+D during a clash war. http://www.youtube.com/watch?v=wHHwW3D2Wbc&t=2m44s After trying it myself, I can get the OMC and block if I manage to get the following inputs after the clash: B+D > clash > 4A+B+C > A+B+C > A+B+C Any less A+B+C I'm getting counter hit out of my 5C(?). Seems like a glitch that cancels it even though it doesn't connect, but dunno. EDIT: so apparently it's not that I'm doing it 3 times, it's that I'm doing a 5C then canceling it to a OMC immediately somehow. You can do it by just inputting B+D > clash > 4C~A+B+C, or any other normal it seems. Edited October 20, 2012 by VR-Raiden
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