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edollarports

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  1. So I just have to microdash after 214A in the corner to deathball those chars? That's a headache. I'll try out the f.6C 5D 2B6D stuff again later today, that timing is wonky. I don't delay the 5B, right? When do I input the 6D, immediately after I hit 2B?
  2. Was it only Tao and Plat? I thought it'd be more, thank god. Is there a list of char specific stuff in basic routes, like which chars need dashing 5C 2C, and where? fl.6B > 2C is still eluding me. Do I have to hit them lower with fl.6B or something to get it consistently? Also, yeah, 5C 2C after fl.6B makes the deathball drop sometimes.
  3. 1. hold secret garden unless you can like backdash a bad setup midscreen (if they can secret garden you legit midscreen, the setup is probably not bad either lol) 2. There's more detailed stuff in the MU thread. Sin handles I-no pretty well in neutral.
  4. Ok, but the most important question: how the fuck do i hit someone with 5D? jkjk I think the leap timing is a big deal though. being able to leap instead of run up helps the timing tremendously.
  5. It's the wallsplat unblockable. There's 0f throw invul during wallstick recovery, so you can meaty throw, and if they jump, fireball will hit them, etc. I believe DP will beat you (backdash probably eats fireball), and they can throw you out of it if they win the subframe throw war.
  6. Edit: My b, I thought you were actually overtaking the fireball, ignore me
  7. I don't think you can cure dustlupus, but besides that, I think the board is just dandy. It's nice as is.
  8. j.B
  9. hahaha embrace the risk
  10. Ground bridal unless they nerfed it (I don't think they nerfed the eframes, just the pushback) is + at spaced ranges. Don't fuck with it.
  11. I mean, if he doesn't want to get better, that's his problem. What's really irrational would be forcing the situation. Why would you worry too much about someone who's obviously a beginner saying random shit
  12. 1. Anything Valk does BUT 2. the only viable argument you need is 'git gud' 3. i t ' s c a l l e d p e o p l e a r e b a d Like imagine if someone actually said something as stupid as 'you literally base your whole strat off having better buttons' What kind of loser would say that right hahaha lmao
  13. Ok so your last point, on shotgun stance: As I've said in every post before this, shotgun stance is probably her single goofiest tool and is full of bullshit. Everything else, from the top: Any range normals getting beat: Improve your footsies. Any whiffed normal even at full screen being their turn: Improve your footsies. In other news, even Millia cannot confirm a turn off fullscreen whiff without reasonable commitment. Hitbox: SHe's a light-class char. Most stuff should work just fine though. Neutral: I don't know about having to be more aggressive than usual, but you should be actively exercising your range over her and not letting her set up, for sure. All chars can stop sin advance, but elphelt, besides having above average buttons doesn't have anything too crazy. Winning trades: I don't know what you're trading with where she's winning cleanly. If you trade point blank, you're in neutral in point blank, and as stated, her buttons are better up close, so take some caution. Lag: Lag is shit, fuck netplay anyways So honestly, I think this is less of a matchup problem. This matchup is a fairly vanilla Sin matchup. You have superior range and power, and you use it to bully Elphelt and kill her before she can lock you down in the corner and rip your soul in half
  14. You can go with the flow, but you have to remember that on offense, you usually set the flow, and sinking into a comfortable pace will make it easier for your opponent unless you show you're actively considering your options.
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