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Posted

Quite.

Ekichan is still working on it, he seemed very motivated to do stuff this morning as far as curse mix up. He tweeted that CP2 Arakune is least liked iteration of him;

https://twitter.com/EkiAbcde/status/525511360172396545?s=09

However later on he tweeted about his determination to get in a rewarding comfort zone, then later tweeted that "Arakune is good". Maybe we'll find a video of his developments, I'll ask him about it.

Posted

I've seen this video before. Some of these combos don't seem to work in practicality 100% of the time in actual matches that I have seen where they clearly attempt them (j.d nerf is just too bad and connecting j.c > j2a or b OTG is just weird sometimes), but the rest have some interesting application in the middle of a match, which cover many situations.

I am still a bit hopeful but so far i'm not hearing anything good about 2.0 Arakune. I can see potential with this character but the better passive aggressive characters just give less of a purpose for Arakune it seems. If they kept his curse the same as in 1.1, then maybe there is some reward of grinding out near impossible neutral to make up for your lack options in that aspect. But then again, re-learning Arakune is like re-learning an entirely new character at every major iteration the series goes. These pros don't seem to adapt very well with the new arakune against opponents or bad match ups they went even or stood their ground with before.

Posted

If he kept his IOH j.c, it wouldn't even be that bad, but they killed his mix up AND damage.

Posted

In brighter news, Eki-chan is grinding for new Arakune tech, he re tweeted me asking if he was going to make a video, but all he said was that he'll try his best.

Stay hopeful guys, he's in the lab.

Posted

I'm not that worried, arakune isn't a simple character that can work in two weeks after a mayor release, the damage is still there, and I've seen j.c used during mixups too, arakune, like always, just became harder to use.

Still too soon to judge imo, and so little footage, but that's not new.

bbcp extend when?

Posted

It's always like this for Arakune in every new installment, get beaten with a nerf stick but somehow figures a way around everything to make him legit. The above videos show that he still has tricks up his sleeves. We just have to get adjusted with the changes. Our game plan doesn't change like everyone else: curse the opponent by any means necessary and go wild. Same old business, as usual. 

Posted

Dunno about the go wild part, but you're right about the gameplan being the same as always, get curse at all costs.

 

Since curse is way more costly than before, I believe that midscreen hitconfirms will end up going into corner carry combos for recurse resets then murder the opponent there, unless you got them with a good starter and have enough meter.

Posted

https://www.youtube.com/watch?feature=player_detailpage&v=MHiTtCKVmZY#t=380

 

seems jb has replaced jc as the ioh, 4k and he opted for reset so might have been possible to squeeze out more damage if necessary. Much preferable to standing there pressing 6a like a mug, still the loss of crossup shenanigans with jc hurts. I also never see arakune players using 41236a, perhaps curse doesn't last long enough to justify using it or we never get the necessary combo enders but i was a fan of the slowdown cloud.

 

Also loss of 2c wallstick sucks, meant we could get full curse from a little way out before, unless 6b confirms allows us to get full curse slightly away from the corner it'll be a loss.

Posted

Don't think so, he had already used both reps and j.C combos net like 5.5k without supers, so j.B is still lower damage. I swear to god I saw somebody use j.C as crossup overhead somewhere...

 

Also I guess since most combos (at least now) end with j.D or 6D or anything but 5D there won't be that many slow clouds as before. I guess now it's either go for 100% curse combos in the corner, or have already 25% curse meter and end the combo with 5D for the cloud/jump mixup/invisibility.

Posted

Well Fumo got fucked in the latest set, but he showed some interesting combo routes off of 5c anti air and reminded us all me that he still has an unblockable set up in the corner, now with guard crush.

And to be fair it was vs Tao.

Posted

Hey quick questions fellows,

 

is starting a curse combo with 5D a viable thing?

 

My friend keeps on telling me that I'm not using Arakune right by not achieving 10K with combos then proceeds to lose against me.

It's not realistic right? 

Posted

Sometimes I get a CH 5D with 5A>5D, into curse.

 

When that happens I tell whoever I'm playing that they've already lost, but they never believe it until I 8k them to death.

Posted

Not really, only to get curse on block (that's why they get cursed immediately after), or to punish stuff into curse (very rarely), but your friend is a dummy, he doesn't know jack.

Posted

It's impractical in every sense and will almost exclusively happen by accident.

It's a 17f mid starter for God's sake. I spent 20 minutes that I'll never get back explaining this to people who just were not listening.

Posted

I use 5a>5d to get that little bit of chip curse boost without having to commit and try other drive moves. CH 5d? I'll take it if that happens (every now and then). Maybe because I play a bit more aggressive kune rather keep away for some reason. lol I dont see what is wrong with the string. I know ithe gattling has tremendous gap for punishment, but that is what changing up is all about to avoid pokes or DPs. Depends on spacing as well.

5a > 5d > CURSE > 3c > c bug > 214b/236b > b bug (if b bug confirms, j.6b > dj6b > j236c > d bug). But since 5d is gonna be jump cancellable, going to have to find better options. :)

Posted

I use 5a>5d to get that little bit of chip curse boost without having to commit and try other drive moves. CH 5d? I'll take it if that happens (every now and then). Maybe because I play a bit more aggressive kune rather keep away for some reason. lol I dont see what is wrong with the string. I know ithe gattling has tremendous gap for punishment, but that is what changing up is all about to avoid pokes or DPs. Depends on spacing as well.

5a > 5d > CURSE > 3c > c bug > 214b/236b > b bug (if b bug confirms, j.6b > dj6b > j236c > d bug). But since 5d is gonna be jump cancellable, going to have to find better options. :)

The string is fine, but to put it in context, you never do that string expecting 5d to hit. If it does, cool, but it's not something you intend to do.
Posted

Poropiccho and Kimuchan showed up. And they now have pocket characters, Kimu playing Ragna, Poro playing Hakumen, actually I think Poro always played Hakumen.

I told ya cross ups was gonna be a thing.

Still looks rip.

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