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Argent Zero
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ArgentJP
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Thanks for the information. *SPOILER ALERT* Ah the more I look back at the story, we can agree that the true winner is Relius (and perhaps Carl?)
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Finally finished the story mode for BBCF. I feel that was a fitting end to Ragna's story, I'm satisfied. Of course there are still some things left unanswered but for now... Still would like to know (Spoilers contained so please read at your own risk) 1) Arakune dissolved and Roy's ties to reality severed completely (meaning he's killed off if they do make some sort of sequel to the series)? 2) Relius jumped back into the cauldron since he was "done"? 3) Tsubaki's the new Hakumen (hinted by the long hair and his sword)? Wonder much time passed since she donned the armor. Assuming a long time from her dialogue. 4) Did Hazama really die? Seems that Naoto thinks otherwise (my apologies if Hazama appeared in Bloodedge Experience) 5) Carl = new Relius + a little bit of Arakune since he peered into the cauldron?
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Finally another monster-like character...! Hype!
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I know my statement came out all wrong and I regret saying it but you're saying things with a pretty sharp tongue too. I can understand your frustration now that I had time to collect my thoughts and look at the situation in a broader spectrum so I'll leave it at that. I do hope that they put back the ENG voice option. The voices were with us from the very beginning, doesn't make sense to cut it out now really (I know Hakumen went from that to Darth Vader but that was enjoyable on its own). It's which ever version you hear first that you tend to lean on (first impressions are always important and memorable) Don't know if it's comparable, but this more or less feels like the time when Arc System Works only ported BBCP for the PS3. A little disheartened that they did that for whatever reasons they had, but still felt betrayed. Enjoyed the JP and ENG versions of the same character duke it out. Long story short, they removed another element that fans enjoyed. Not cool... also unrelated with VAs but give me back training mode while I wait for opponents in player rooms.
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No need to apologize, you're absolutely right to feel that way. Just because it has little impact on my experience, doesn't mean another's experience will be intact such as yourself. My apologies for rubbing salt into your wounds, I meant in no ill-will. But, as you respect my opinions and as I shall respect yours, no matter how this situation plays out, for better or worse, my experience will not be affected. I do pray for everyone's hopes to be answered in the near future.
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So no dub eh? While I want to sympathize with those who want/need dub but unfortunately I'm one of those who are unaffected by the company's decision. GGs guys. Don't want to sound like a douche but I'll enjoy the JP voice acting because I understand what they actually say. I do hope in the future a patch will add the dubs for every other's sake. But for now just think that your watching an anime on one of those video sites. Nothing too different right?
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FKGunBlaze reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
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[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
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[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
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9:02 PM reacted to a post in a topic:
[CF] Arakune Technical and Gameplay Discussion Thread (The Combo Thread)
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Davo87 reacted to a post in a topic:
[CF] Arakune Technical and Gameplay Discussion Thread (The Combo Thread)
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For Arakune's case: CSEX≧CS>CP>CT>>>CPII For Tager's Case: CP≧CSII=CPEX>CS>>CT For if playing the newer versions. Well, I guess it won't be too much fun if your character's been nerfed a lot. But it's always going to be fun at first to see what kind of changes have been applied and see what kind of combos you can now pull off. I for one am excited with the new changes (character and system wise) BBCF will bring.
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FKGunBlaze reacted to a post in a topic:
[CF] Loketest News (NEWS ONLY OR INFRACTION)
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[CF] Loketest News (NEWS ONLY OR INFRACTION)
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Tong reacted to a post in a topic:
[CF] Loketest News (NEWS ONLY OR INFRACTION)
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FKGunBlaze reacted to a post in a topic:
[CF] Loketest News (NEWS ONLY OR INFRACTION)
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FKGunBlaze reacted to a post in a topic:
[CF] Loketest News (NEWS ONLY OR INFRACTION)
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1) lag of course, if you win you feel terrible, if you lose you feel cheated. 2) Bigmouths online, but that's super satisfying when you defeat them and they run afterwards.
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5A = Knock back increased, however due to the changes made to 6B, 5A>6B is easier to land. 5B = Knock back decreased, 5B>6A Gatling added. New curse possibility? 6B = Lunges you forward but no more armor. fOg = Increased curse charge so no longer character specific (sometimes only charges 90 against certain characters).
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Arakune's JB = Only the first hit counts as an overhead.
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Oh so that's the new DD. Looks like a Coralian from Eureka Seven. Pushes the opponent into the corner on block, extends Arakune's curse time I beleive (gauge changes color indicating it). Just to aid Curse I'm gueesing
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http://jbbs.shitaraba.net/bbs/read.cgi/game/45148/1415025277/ A brief summary of the changes so far seen in the 2nd test. New change in Curse mechanic (the one I mentioned earlier), Arakune can no longer charge curse at the end of a curse combo (how he was able to charge at max 50% curse when finishing up a curse combo). 6D Party bug no longer overhead. When the new DD activates, the curse gauge turns blue (previously purple) 6B moves you forward (JC>) JD>B Permutation connects, with this JD is now able to cancel with command moves. New Gatling Route 5B > 6A From testing, JB Combo route can charge max of 80% curse, 6A still has one hit curse combo potential.
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Translating some Arakune changes from the 2nd Loketest, will post in other threads. 5A>6B Arakune now moves forward like Platinum's 6B, Arakune now has an easier time hitting opponents with this from anywhere. Was able to do JD>JD without landing. Even on wiff. 2A>2C now connects if opponent is standing (won't work if they're crouched?) But since 5A>6B moves you forward, it might be irrelevant? 5D>J3D connects (yes) JD>B Permutaion connects at the corner, but it can't beat 1D5D1D5D (wait this actually works?)
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UPDATE Don't really understand what the basis is, however the X sometimes doesn't appear on the gauge preventing recurse at the end of a curse combo. We suspect that the starter may have something to do with this, whether it's a bug starter or not, but not 100% sure.
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You can't recurse an opponent off say a D-Bug or C-Bug apparently.