Darret_Wallace Posted February 12, 2013 Posted February 12, 2013 Hiyoko is amazing. http://www.youtube.com/watch?v=p5cDiYjTd_Q&feature=player_detailpage#t=798s http://www.youtube.com/watch?v=ASHewcuDNOI&feature=player_detailpage#t=219s http://www.youtube.com/watch?feature=player_detailpage&v=4YgW1XOc_80#t=173s He bodies murakumo units and more. Arakune's looking really strong imo.
Skye Posted February 12, 2013 Author Posted February 12, 2013 And there's still plenty of potential to be tapped.
Darret_Wallace Posted February 12, 2013 Posted February 12, 2013 agreed, i'm thinking maybe we can get better than pinwheel > rekka for curse bnb.
Skye Posted February 12, 2013 Author Posted February 12, 2013 Certainly. Doubt it would affect damage too much, but heat gain may be a possible benefactor. But not even curse combos, I'm looking at curse set ups, pre-curse combos, post curse unblockable. I have a list of things to test out, apply and practice once this game drops.
Darret_Wallace Posted February 12, 2013 Posted February 12, 2013 our re-curse game has improved tenfold with 6d party bug now staying onscreen.
Skye Posted February 14, 2013 Author Posted February 14, 2013 I like what fumo is doing with the slowdown cloud. He uses it for oki. Makes roll tech pretty much useless in theory.
Darret_Wallace Posted February 15, 2013 Posted February 15, 2013 http://www.youtube.com/watch?v=hT62b1WzYW4&feature=player_detailpage#t=335s This is the most recent footage of him afaik, he doesn't last long unfortunately.
Mumm-Ra Posted February 20, 2013 Posted February 20, 2013 http://www.youtube.com/watch?feature=player_detailpage&v=JGxmPVHUf9w#t=1339s This guy is fucking bananas, are feints actually good this time?!
wiredgod Posted February 20, 2013 Posted February 20, 2013 (edited) I plan on picking this game up when CP is released in the US. I played CS briefly at a tournament and liked this character the most. Is Arakune a tough character for someone not familiar with the series? Edited February 20, 2013 by wiredgod typo
Skye Posted February 20, 2013 Author Posted February 20, 2013 (edited) Yes. Fortunately, the Arakune sub forum is a comprehensive resource for all things Arakune, and the wiki provides quick information for basic learning. You can bet your ass before CP even drops in the US, we'll have plenty of information in both the forums and the wiki to help you along. I sincerely hope you stick with him. Early welcome to the hive. Edited February 20, 2013 by Skye
Darret_Wallace Posted February 20, 2013 Posted February 20, 2013 http://www.youtube.com/watch?feature=player_detailpage&v=JGxmPVHUf9w#t=1339s This guy is fucking bananas, are feints actually good this time?! That arakune never impressed me at all, he seemed to think it was clever burning 50 meter on hopeful fofg's.
Skye Posted February 21, 2013 Author Posted February 21, 2013 Pre-curse teleport is what it always has been. Gimmicks.
Darret_Wallace Posted February 27, 2013 Posted February 27, 2013 (edited) Hiyoko OCV*2 http://youtu.be/xoH7K95cDVs http://youtu.be/BNydTVI941U that's one heck of a team he took down in the 2nd link as well. Edited February 27, 2013 by Darret_Wallace
Herbal Grey Posted March 4, 2013 Posted March 4, 2013 Pre-curse teleport is what it always has been. Gimmicks. Well, pre-curse teleport is useful, but not when this guy does it. He does 5d teleport, which assuming any decent player knows that 5d is no longer jump cancellable, it is obviously a teleport. And assuming any decent player knows that jumping forward is the a-teleport, arakune should get fataled for doing it every time. However, that doesn't stop me from blowing ppl up with 2a a-teleport in extend. :-S since 5d is dash cancellable, i can see MAYBE using c-teleport after it so ppl dont blow up your dash-cancel, assuming c-teleport is the same kind of animation.
Mumm-Ra Posted March 4, 2013 Posted March 4, 2013 There's 2 different teleports that feint a forward jump now though, the old one and the new one wich makes arakune stay in place.
Herbal Grey Posted March 4, 2013 Posted March 4, 2013 ok, so you just mash 5a as soon as he teleports, and you still will counter hit him.
Skye Posted March 5, 2013 Author Posted March 5, 2013 That's the cute things about gimmicks, they might work, but nothing is guaranteed. Since we're on the subject, following up with 3c can punish mashers. Not to mention delay dd cancel. Too much theory crafting though.
Skye Posted March 16, 2013 Author Posted March 16, 2013 http://www.youtube.com/watch?feature=player_detailpage&v=V7Zs_EBG0lY#t=334s That is pretty awesome. 3.9k, adds 2/3rds curse.
TPPR10 Posted March 19, 2013 Posted March 19, 2013 Just a quick question, what will happen if you try block n to infinity? Without Libra Gauge, Guard Break in it sounds useless now.
Skye Posted March 20, 2013 Author Posted March 20, 2013 Just a quick question, what will happen if you try block n to infinity? Without Libra Gauge, Guard Break in it sounds useless now. The astral itself has changed entirely and is probably only useful for combos anyway.
TPPR10 Posted March 20, 2013 Posted March 20, 2013 The astral itself has changed entirely and is probably only useful for combos anyway. Uh, not quite. He still transforms into that huge blobl thing and charges at the opponent (though he seems to first back up and then charge forwards). In fact, unless by "combo" you mean "Curse>Astral>BEEEEES>Connect Astral", I am not really seeing how you combo it.
Skye Posted March 20, 2013 Author Posted March 20, 2013 Uh, not quite. He still transforms into that huge blobl thing and charges at the opponent (though he seems to first back up and then charge forwards). In fact, unless by "combo" you mean "Curse>Astral>BEEEEES>Connect Astral", I am not really seeing how you combo it. I indeed meant only in curse. It probably wont be easy, but it's definitely possible. In previous games the east he approaches was random, but it was still possible to combo into it, except for CT. In any case, It's comboability is the only thing anyone can comment on since we don't know if it still has the same guard attributes. Could still be guard crush, could be completely unblockable this time, we don't know and from what I've seen, none of the Japanese have invest time into finding out. The best we can do now is theory fight combos into it, which is largely pointless, unless you have citations to the frame data.
Skye Posted March 25, 2013 Author Posted March 25, 2013 http://www.nicovideo.jp/watch/sm20432776 Good news people, I believe Hiyoko qualified for Arc Revo, plus according to stunedge, Souji will be aiming for his gold ticket this coming weekend.
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