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Posted

This thread is for discussion of the Matchup against Naoto Shirogane. Please post any relevant information here. The OP will be updated regularly with any information posted in the thread that could aide the summary of the matchup.

Matchup Ranking:

Your Plan:

Their Plan:

Openers:

Punishes:

Neutral Game:

Character Specific Notes:

Posted

How does Chie get in on Naoto? You can't really use A+C to dash through her gun fire, traps will punish you into a combo. I've been mostly super jump dashing to try to get in.

Posted

What I normally have to do is advance the best I can til I corner her behind a trap. Walk up and 2A the ground trap you can also enter from the air if you practice the timing to j.A or j.B the air traps. Most Naoto I see get more aggressive once you show them you dont give a fuck about their traps.

  • 4 weeks later...
Posted

If they get predictable with the trap setting I usually just air dragon kick them for that massive yomi damage, and j.D my way into oki, also block, block, block all the gunshots. Otherwise I try my best to get a 5C dash and just never let them go after that.

Posted

5C has been really helpful in this matchup, especially if you are at a distance where you can make the block it and there is a trap in between. It makes the trap disappear and you get to dash cancel it to continue to apply pressure.

  • 2 months later...
Posted

What do you Chie players think about this matchup? As a Naoto player, this matchup is really really annoying for us as she has a lot of options to mix us up when she manages to get in on Naoto (which is pretty easy for her) and Naoto can't afford any bad guesses due to having the second lowest health. That being said, it forces us to respect a lot of your shit. Is there anything that Naoto has that forces you to respect her because I'm pretty much drawing a blank for this matchup. It's like everytime I get caught blocking Chie, I feel like I should give up haha.

  • 6 months later...
Posted

From my experience. You just have to RTSD and kill her quick. If you can make a Naoto player realise you don't give a damn about her Keepaway or traps. I can't imagine it being very fun for her.

2A Ground Traps

j.A Air Traps

5A Stagger Pressure

If Naoto manages to set up. Just go a bit slower and don't just run in. Make sure you remember where the traps are and take them out sharpish. I also strongly recommend being beyond conservative with your bursts against Naoto for stupidly obvious reasons. I usually burst after she's spent the meter on Mudoon or something or other. Though any smart Naoto would be onto this. So Y'know, act accordingly.

Other than that, watch out for her j.C. I hate that move and it makes me want to hit children.

  • 4 months later...
Posted

Anyone have some advice for this matchup? Just got out of some games with a nice Naoto player. Getting in wasnt a problem. Her DP is a bit odd to get around though and I dont actually know whats punishable. Keep in mind im a beginner and that guy has had much more experience than me.

Posted

Always jump ASAP and hold back for your 5D oki mixup. If Naoto DPs, the pushback will be too far for you to get a punish unless you jump over the counter shot. And Naoto is in Counter Hit state during the recovery of her DP even after it's been triggered, so you should get a full 5B > 2D or even 214C FC punish. Naoto can't super cancel her DP, so once it's out and you avoid or block it, it's free game for you as long as you get your punish in time.

A really silly option in this matchup if you're afraid of wake-up DP is to DP yourself. You won't trigger her shield, and you'll recover faster for a punish. Also beats Naotos mashing wake-up throw tech. But I wouldn't use this against anyone except the particularly DP-happy players.

Naoto's charged 2[C] is very plus - don't get frame-trapped after blocking it. 5C > 2[C] is a pretty common tactic, though, and if you correctly read it you can roll after 5C to avoid the 2[C] and get a punish. Same rules apply if she throws out j.D.

AOA is punishable obviously... and Raid kick unless she OMCs it. Gun shots aren't punishable unless they're done point blank, which is pretty much never. The staple Sweep > Fangs A > Reload blockstring ender isn't PUNISHABLE, but you will have frame advantage, especially if you Instant Block the last hit, so that's a good time to try to take back the initiative w/ something like 5A.

That's all I can think of off the top of my head for punishes... anyone else?

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