Justice7541 Posted August 21, 2012 Posted August 21, 2012 Thread for those of us who are too cheap to pay for navigator unlocks/want the trophy. As we all know, some of the Score Attack opponents are incredibly bullshit, even though the AI isn't that good, since it does psychic DPs and some of the reversal supers the AI will dial in are capable of killing you in one shot. In the meanwhile the opponents have ridiculous amounts of health and get all sorts of annoying buffs. Fortunately, the AI can be exploited. My general strat: 1) Find an easy combo that gives hard down after which you can run up and do a meaty into the same hard knockdown. If you can do it off 5AAA, great, because you'll want the meter and burst gauge gain. For Yu, 5AAAA works fine. You'll also want some setup that gives you a "safe" meaty, i.e. something that lets you meaty while blocking. For Yu, 5B 2A+B 5D works. 2) The AI gets dominated by meaties. No joke, it will not block a simple 5A meaty on wakeup 90% of the time. That means you can just knock down, 5A meaty, and repeat forever till they're dead. If they do block it, intentionally create a small gap in the blockstring (3-4 frames) then mash a reversal. They will attempt to hit you during the gap and eat the reversal. You can try using AOA for this as well, but it's a bit risky since the AI may throw or do a super. I usually stick to R-Actions or reversal supers. This is pretty much all you need to beat Yosuke, Naoto, Yukiko, Teddie, Mitsuru, Akihiko, and Shadow Labrys. 3) The AI can get out of your knockdown rotation in one of three ways: burst, dead angle, or super. Most of the time, the super will hit you and you lose half your health, then you get back up and finish them off. However, some characters have seriously borked damage on their supers and can pretty much kill you in one hit with them (Kanji, Chie, Aigis, Yu, Labrys, Liz), so you don't want to take that risk. To get around the risk of eating a big DP, use your safe meaty option; the AI will NOT use a super if you don't commit to an attack yourself. The downside is that it WILL block whatever meaty you use. You can, however, use this to force them to dead angle or whiff their reversal. If the AI doesn't dead angle during your followup blockstring, do the above blockstring trick in #2 but make sure you end with something that you know can beat the super, because they are almost guaranteed to use it. Once their meter is out, you can continue mashing them to death. 4) Kanji is a special case, since he can OHKO you with his command grab. Fortunately, the trick is that he will almost always (95% of the time) use his command grab (normal or super) on wakeup if you were running at him while he teched. That means you can just knock down, run at him, and jump as he techs and he will whiff a throw for an easy punish. Also, if he is at neutral and you don't want to risk running at him and accidentally eat a grab, you can sit at fullscreen in STANDING block. He will usually derp around at range for a while with bolts, then eventually jump and do a dive. When you see this, crouch it to make it whiff then punish. 5) To speed things up, the AI gets hit by both gold bursts and IKs really easily. You can start the second round with a gold burst, run up to the opponent, and activate your IK. They don't seem to recognize that you're invulnerable and will run at you swinging at your sprite till the IK hits them. This pretty much means you only have to win one round for each match, because the second is free. And that's pretty much my method of beating Score Attack with characters I know nothing about. It's still extremely random and you will die a lot for stupid stuff (like not being able to land a knockdown at the beginning of a round and then getting hit for all your health in one combo), so if anyone has any good strats for specific characters, please do share. In particular Aigis is where I die 90% of the time.
Ryudrake Posted August 22, 2012 Posted August 22, 2012 You guys make Yosuke sound so simple. He's really the only one i have problems with. Yukiko is kind of tricky too because of fire break but her persona spam is just asking to be persona broken.
OutlawVinegar Posted August 22, 2012 Posted August 22, 2012 (edited) Do you guys mind if I list the buffs I notice from Score Attack Characters as I slowly grind through them? Okay? Okay. For the most part, improved health is a given. When Naoto is going down in 5-6 combos, that part barely needs to be addressed. Two other buffs most or all of them get is extra frame goodies or extra cancels (I'm pretty sure Naoto can't normally do 236236A and 236236B without hitting the ground in between, but she can here), as well as most/all of them have Hazama-levels of obnoxious meter gain. Notably, Chie. Yosuke: Permanent Sukukaja (though his AI will sometimes randomly waste 50 SP to activate it .-.), infinite Moonsaults. Naoto: Better meter gain, All her specials take Fate Counters (example: Double Fangs takes one Counter per hit). So far, one of two AIs who actually attempts to IK. Yukiko: Permanent Fire Boost 8, Fire Break, fan normals throw all 3 angled versions. Maragidyne x2 = 8k, 10-11k if she does Agidyne D afterwards. Teddie: Circus Bear activates 3 times, 6000+ damage per hit. Kanji: 5D tracks on the first hit? Ground grabs do 6k, air grab does slightly more? The other AI to try to IK. Chie: Permanent level 3 Charge, Hazama-scale meter gain, God Hand does 9k, Meteor damage buffed, I believe they launch off-screen on hit? Mitsuru: All moves Freeze + Charm on hit, Myriad Arrows 7-8k, Mabufudyne 8-9k. Akihiko: Permanent Thunder Fists, Permanent 3 Cyclone, Maziodyne hits 60+ times, 6-7k. Aigis: Permanent Orgia mode, 999 bullets. Yu: ToV Overlimit; can cancel anything into anything. Swift Strike > Raging Lion A > DP > Raging Lion (A? B?) > jc jBB > Zio, or 236A > 236B > 236AB, or my favorite 'lose to this', 214A > 214B > 214AB > Swift Strike D > Cross Slash. That's as far as I've gotten. More to follow, when I eventually get to the end. 3 to go. Edited August 22, 2012 by OutlawVinegar
Justice7541 Posted August 23, 2012 Author Posted August 23, 2012 Do you guys mind if I list the buffs I notice from Score Attack Characters as I slowly grind through them? Okay? Okay. For the most part, improved health is a given. When Naoto is going down in 5-6 combos, that part barely needs to be addressed. Two other buffs most or all of them get is extra frame goodies or extra cancels (I'm pretty sure Naoto can't normally do 236236A and 236236B without hitting the ground in between, but she can here), as well as most/all of them have Hazama-levels of obnoxious meter gain. Notably, Chie. Yosuke: Permanent Sukukaja (though his AI will sometimes randomly waste 50 SP to activate it .-.), infinite Moonsaults. Naoto: Better meter gain, All her specials take Fate Counters (example: Double Fangs takes one Counter per hit). So far, one of two AIs who actually attempts to IK. Yukiko: Permanent Fire Boost 8, Fire Break, fan normals throw all 3 angled versions. Maragidyne x2 = 8k, 10-11k if she does Agidyne D afterwards. Teddie: Circus Bear activates 3 times, 6000+ damage per hit. Kanji: 5D tracks on the first hit? Ground grabs do 6k, air grab does slightly more? The other AI to try to IK. Chie: Permanent level 3 Charge, Hazama-scale meter gain, God Hand does 9k, Meteor damage buffed, I believe they launch off-screen on hit? Mitsuru: All moves Freeze + Charm on hit, Myriad Arrows 7-8k, Mabufudyne 8-9k. Akihiko: Permanent Thunder Fists, Permanent 3 Cyclone, Maziodyne hits 60+ times, 6-7k. Aigis: Permanent Orgia mode, 999 bullets. Yu: ToV Overlimit; can cancel anything into anything. Swift Strike > Raging Lion A > DP > Raging Lion (A? B?) > jc jBB > Zio, or 236A > 236B > 236AB, or my favorite 'lose to this', 214A > 214B > 214AB > Swift Strike D > Cross Slash. That's as far as I've gotten. More to follow, when I eventually get to the end. 3 to go. Shadow Labrys: Didn't see much of a change other than general power buffs. Will look into it more if I have the chance. Labrys: Always at red axe. Elizabeth: Meter gain speed is supercharged (like, constant max meter fast). Diarahan is instant and cannot be interrupted, and completely heals her (really dumb). IK only takes one hit to trigger instead of the usual 3.
SoWL Posted August 23, 2012 Posted August 23, 2012 Liz's Diarahan is not instant, Chaoschao managed to interrupt it in the Shabrys video.
Chaoschao222 Posted August 23, 2012 Posted August 23, 2012 Yeah, it's not instant at all, and it's very possible to interrupt, either before she heals, or while she's healing. I'm uploading a 2nd run with Aigis now, I interrupt it there too.
Circuitous Posted August 23, 2012 Posted August 23, 2012 SA Kanji's sweep works more like Jam/Chie's Ryuujin. It's pretty stupid/hilarious. Both his supers do a lot more damage, too. Pounce > Tatsumi-Style did about 6k raw, and 214214C/D does 8.4k on its own. So if you can possibly kill him before Awakening, please do so.
OutlawVinegar Posted August 23, 2012 Posted August 23, 2012 SA Kanji's sweep works more like Jam/Chie's Ryuujin. It's pretty stupid/hilarious. I was reminded of Valkenhayn's 6C, myself. Except for some unfathomable reason, even though he's jump/drop-kicking you in the face, it still counts as a low.
Justice7541 Posted August 23, 2012 Author Posted August 23, 2012 Yeah, it's not instant at all, and it's very possible to interrupt, either before she heals, or while she's healing. I'm uploading a 2nd run with Aigis now, I interrupt it there too. Oh really? Well it has invul at least, if it didn't before. She ate like two jabs when I was trying to hit her out of it in Score Attack. Very obnoxious.
No Limitz Posted August 23, 2012 Posted August 23, 2012 Bahaha, run up DP, all day, erry day. (atleast for characters with actual DPs) Made using Yukiko a lot more bearable.
Louiser Posted August 24, 2012 Posted August 24, 2012 You guys make Yosuke so simple. He was really the only one with whom i have some problems . Yukiko is kind of tricky too because of fire break but the persona spam is just asking to be persona broken.
Earthbound Posted August 30, 2012 Posted August 30, 2012 Just fired up SA for the first time, thinking I'd go and unlock Aigis navi... Can't even get past Yosuke...and it doesn't keep your progress, right? So if you die on the 3rd match you start back out at Yosuke?
RifleAvenger Posted August 30, 2012 Posted August 30, 2012 This advice reminds me of how ridiculous the KoF 13 bosses were when I tried tried fighting them normally, and how ridiculously stupid about sweeps they turned out to be. I'll have to try this, I couldn't make any progress once I hit the P3 characters.
KaitoKun24 Posted September 2, 2012 Posted September 2, 2012 i managed to reach eliz today but... i need 100% safety method cuz i rly screamed so hard that i lost in it any help so i don't know any mistakes? the others is easy i mean aigis was a trouble but when she do her dp ( she come to me to the corner ) so i 214B the 214A then 236D etc till i do my IK but this eliz..... i can do it but i need a 100% tried method so i don't go from the beginning which is annoying
AeternumSomnium Posted September 3, 2012 Posted September 3, 2012 I take comfort in knowing some of the top players online haven't beaten Score Attack. With that, I say a pox to it.
KaitoKun24 Posted September 3, 2012 Posted September 3, 2012 yas i did it i finally did it but no navigation what is the love of eliz flat boobs IS MY NAVIGATION ! NANAKO !!!!
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