Rinsuku Posted June 22, 2007 Posted June 22, 2007 Johnny laughs at dust loops. Lol. so does Potemkin. It's kinda hard for me to DL him
Hellmonkey Posted June 22, 2007 Posted June 22, 2007 It's more damage to throw in the corner -> ground tatami sj DL
IllogicalDreamr Posted June 22, 2007 Posted June 22, 2007 It's more damage to throw in the corner -> ground tatami sj DL Does it prorate if you c.S>f.S from a throw?
Hellmonkey Posted June 22, 2007 Posted June 22, 2007 proration happens at the beginning of a combo, or with moves that have forced proration. Baiken's throws are prorated 50%, so the rest of the moves you do afterwards do 50% of the damage they would have done with no proration (or around there) tatami mats are 40 damage but take away very little guard balance, so they're much better to start a combo after a throw than her ground normals.
Rinsuku Posted June 26, 2007 Posted June 26, 2007 proration happens at the beginning of a combo, or with moves that have forced proration. Baiken's throws are prorated 50%, so the rest of the moves you do afterwards do 50% of the damage they would have done with no proration (or around there) tatami mats are 40 damage but take away very little guard balance, so they're much better to start a combo after a throw than her ground normals. Yea..but it's much harder to pull off a mat. Most of the time it misses. Doesn't really matter to me. A combo is a combo.
rtl42 Posted June 26, 2007 Posted June 26, 2007 FRCs are "hard" to do, but i bet you still practice them anyways.
Hellmonkey Posted June 26, 2007 Posted June 26, 2007 Yea..but it's much harder to pull off a mat. Most of the time it misses. Doesn't really matter to me. A combo is a combo. Double tap the kick button, makes it easier. The timing is tight though.
youcanwonder Posted July 18, 2007 Posted July 18, 2007 new dust combo??? sorry i been out of the loop for a little while, could someone repost and hellmonkey are you frcing the tatami after the throw?? one more thing can someone post some sharon vids or some other baiken players like i said been out of the loop for a lil bit thank you
Hellmonkey Posted July 18, 2007 Posted July 18, 2007 http://norematch.com/ has some baiken videos up. No you do not FRC the tatami after the throw, you jump and j.P. On lighter characters you may need to super jump. The new bnb dust combo is 5D jc j.HS j.S (or reverse, j.S j.HS, both with impossible dust timing), j.S j.D *wait* j.S j.D ad j.S j.D, j.D
rtl42 Posted August 2, 2007 Posted August 2, 2007 yup, it's in the baiken combo vid, actually. (SB Tyrant Rave into Sakura lol)
Villainous Posted August 4, 2007 Posted August 4, 2007 Alright I'm trying to pick up Baiken and I noticed Yozansen has an FRC like IMMEDIATELY. I can't land it for the life of me but what's it's good for? Seems like it's before the active frames.
Hellmonkey Posted August 4, 2007 Posted August 4, 2007 it's good for using full screen to confuse the opponent, making them wonder what move got an FRC since the words don't even come out for serious response please read http://www.dustloop.com/forums/showthread.php?t=3195
Villainous Posted August 4, 2007 Posted August 4, 2007 haha so basically it's like....random blue shit on the screen out of nowhere. BEST FRC EVER. Edit: this is scrubby as hell but I was messing around with the super counters and found something half decent. If you do the S super counter into the P follow up, it leaves you at enough frame advantage (+10 the data says) where you can just do her 236236S super for free since it'll be unblockable for a good chunk of health and they're sitting there forced to block it. I imagine that's pretty good as a round ender when you're sitting on a ton of tension. I dunno, probably better stuff out there but hey, it's flashy! <3
rtl42 Posted August 4, 2007 Posted August 4, 2007 baku: tsuru prorates like hell, so it's a waste of tension to super afterwards (imho, unless they're already almost dead i guess). also, both H and D follow-ups knockdown, in case you haven't tried them out by now.
Villainous Posted August 4, 2007 Posted August 4, 2007 Do you guys even use the super counters or do you stick to the S FRC one mostly?
rtl42 Posted August 4, 2007 Posted August 4, 2007 can't say *i've* played around with them, but that's my own fault for not trying out new stuff. on the other hand, my feeling is that there are at best a couple of useful set-ups involving the baku overdrives, so it's pretty much a gimmick. edit: yeah i just tried them out, i guess there could be really unusual situations where you could use it to mess with your opponent's head (like Baku: Sakura for sealing dash & jump), and the unblockable one is an unblockable shrug. but still, the tension:damage ratio doesn't usually make it worth your while, compared to your other tension-based options. as for using Sakura FRC... it's not as great as it was in #R or Slash in terms of guaranteed damage follow-up. if people don't know how to change their approach against Baiken, then sure, mash on Sakura FRC and get free Dust combos. and what do you mean by "mostly"?
Villainous Posted August 5, 2007 Posted August 5, 2007 Well, generally, what counter is good in this game, since the S one got nerfed so much? HS one is good but you don't get much damage out of it, do you? I guess I should look at counters as escape options and not so much combo starters. And yeah I could see the counter that seals running / jumping being really useful vs. certain characters. Imagine Chipp with neither of those options. Or Zappa for that matter.
rtl42 Posted August 5, 2007 Posted August 5, 2007 H counter (Ouren) is used for generally annoying people, running away and sniping counter hits -> big combo. So, "generally", that's the counter that's good in this game. That said, all the counters have their uses, some of which can be combo starters if you set yourself up correctly, so there isn't a one-size-fits-all counter, if that's what you're thinking. Baku (just 421+D) is great on counter hit, especially on air. Very reminiscent of pre-AC Sakura FRC (imo).
Zakuta Asura Posted August 6, 2007 Author Posted August 6, 2007 Baku is awesome. I don't use it that often because I quite like uber invincibility frames on Sakura...but then again, Youshijin is my most sued counter anyway. I very rarely use Ouren though it's more applicable against certain characters (Eddie being a decent example). If I use Baku, most of the time I opt for the counters, but the free unblockable (gold burst) is just as good. If you want tiers on your counters though... S - H (Ouren) A - D (Baku), P (Youshijin) B - S (Sakura) C - K (Mawarikomi) Of course, personal opinion. Well educated Youshijins are better than Sakuras because 95% of the time, it'll hit. IB -> Youshijin is awesome.
Hellmonkey Posted August 6, 2007 Posted August 6, 2007 More like S- Ouren, Baku, Youshijin A- B- C- D- Mawarikomi
rtl42 Posted August 6, 2007 Posted August 6, 2007 wow, sakura is so bad, it doesn't even show up on hellmonkey's tiers xD
Hellmonkey Posted August 6, 2007 Posted August 6, 2007 imo anytime you can sakura now you might as well baku both have full strike invincibility, baku leads to more damage, and has more options, and faster, and safer on block.. it's not even worth punishing moves with it because you can't knock down without tension.. meh.
Zakuta Asura Posted August 6, 2007 Author Posted August 6, 2007 Sakura isn't totally shit, just that now, it's best used to just flip the script. The only position where Sakura is better than Baku is when you only have 25% tension as the reward for connecting is better (Baku only gives you a combo on CH with 25% and even then getting the combo is tricky too (range)).
Villainous Posted August 6, 2007 Posted August 6, 2007 So out of curiosity, why is the K counter so bad? Easy to react to and rape? Oh and this isn't related to strategy but, any chance we could get like.. a combo page with all of her bread and butters listed and what not? Would be super useful for new baiken players like myself.
Zakuta Asura Posted August 7, 2007 Author Posted August 7, 2007 It's more or less useless in 90% of situations - most cases you can use Ouren instead. Only to be used against some supers and moves like Dark Angel if you have room to do so without getting fucked over.
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