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Posted

Well Ive been through this song and dance before. The best thing we can do is relax, wait patiently, and not bitch about nerfs lol

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Posted

From what I've read, Noel seems to be strengthened a little (But it's to early to tell.) I read somewhere that she can cancel into speacials with her chain revolver again, so that should open up some more combo pathways.

On a more visual note: At first i hated her new outfit, but now i think it looks better then the original. I also read on Blazblue Wiki that she's supossed to be much more confident in Chrono Phantasma, which should be a nice change of pace.

Posted

New info on CP noel coming soon either today or tomorrow ill update as soon as possible. On a serious note one of the changes seemed to refered to her 4D being changed somehow in bad way for us. One of the testers seemed to stated that they couldnt 4D ragnas gauntlet hades or something along the lines of that. Im not sure entirely since im using a translator to see a bit but as soon as Hakimiru help translate more clearly Ill update the changes accordingly

Posted

I'm still kinda new at this sorta thing, but since i'm kind of an optimist. I think some of those chages are good. (It's a new game, so it's only natural that old combos would die and new combos would would be born.)

Either way, I'll use Noel Reguardless! (Her new design looks sweet!)

Posted

Drive follow ups also seem to have invulnerability? I can already here the whambulance.

Posted

Finally some updates, Thank you for the hard work Lith ~ Invul on Drive Follow Ups ? Hmmmmmm :3

Posted

These might sound like stupid questions, but is noel's crush trigger 236A+B? Can it also be comboed into from pressure strings and/or hit?

On a side note, I'm probably getting my hopes up, but I hope the Air-dash from j.2C can be used for easy and decent oki.

Posted (edited)

Crush trigger input is just A+B with 25% heat. Everyone can combo from it since it has long hitstun if it successfully guard crushes the opponent. Also some can already do crush trigger combos by using it in the middle of a combo. However no one has attempted to try this with noel during the loketests so its uncertain how good hers is as far as comboing with it since they say her CT is rather short on range. As far as the air dash from j.2C if its midscreen it probably depends on how high it is otherwise i doubt it gives noel oki at all considering it doesnt give noel a chance to REALLY enforce something without fear of dps or a potential anti air if revolver blast > j.2C was high in the air. Another reason why is because the timing for the air dash is almost on time for the opponents tech but the problem is the range of the dash and the initial follow up after landing to get a frame advantage on the opponent it would require most likely another ground dash or 2 to be in the oppoenets face to get them with a 5A or 2A on their wake up which is still vunerable to dps. Also this is where her j.2C may have to step in as a jump in with heat behind it to RC the recovery effect it has while hitting a lamding j.5C to continue pressure but this is assuming her j.2C has enough range on it under her and on the flares from the gun. Its pretty iffy imo unlike bang who can bait dps with his 2D on ppls wake up. we cant do that with 4D (as of now) but maybe in CP since they say 4D went through dead spike and stuff.

Edited by Litherain-XIII
Posted
AH doesn't work on projectiles. Tried on Platinum's bombs and Kokushi, but got hit normally

Aw :c

Still, these changes don't seem too bad, though I wouldn't call them too good, either...

Posted

I agree. i want a new jump cancel somewhere honestly or something else good. Its getting to the point where im staring to wonder if noel is getting worse overall compared to other characters who changes implied they becoming S tier material *cough*...bang..*cough* carl...ta-ger T_T

Posted

I was under the assumption that based on what I've read on j.2C, it gives Noel Oki, thus FINALLY giving her a reason to do more air combos, but after watching a video, that sadly doesn't seem the case, at least on midscreen.

But it's still under testing so who knows.

Posted (edited)

The problem was that the noel player used 2 jumps thats why they were too high up in the air for noel to follow up midscreen. if he used 1 jump into revolver blast > j.2C then dash cancel afterwards it MIGHT have worked along the lines of oki (i personally still doubt it) but that wasnt the case in the carl video.

On another note chamber shot looks pretty safe on block and barrier block too. i was surprised to see chamber shot push noel far back enough for ragna to whiff a 5B completely and still able to block afterwards. Also the 4D that went through dead spike seemed like the invincibility wast too short as they say. But then again it could be just perception...

Edited by Litherain-XIII
Posted

Just watched some footage of CP Noel, her design looks great and it looks like she has a lot potential. (Chamber Shot looks like it will be very useful.) Anyway, I think Noel has a lot of potential in this game. (She lost in the match, but it was against Ragna, and she has a disadvantage against him. So....)

Posted

I think it may lower down the drive mashers since they just nerfed 2D like a mofo. i also hope 4D isnt as mashy to a degree kinda hoping it requires a bit of timing instead of easy mash that should force ppl to actually use her normals more often.

Posted

Scrubs mash D.

The key was to know how to USE D, which I bet will still be an important part of her game.

Posted

Scrubs mash D because they often get away with it compared to mashing with other characters, therefore they keep at it.

So, let me rephrase. Will scrubs be forced to stop pressing that D like their life depends on it, or their poor victims still have to show them the hard way? (which is pretty tiring to be honest)

Posted

Watched another video and lol at dat slow as hell 2D rainbow.

3C looks like it's even more "-" on block.

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