9TNine Posted April 6, 2008 Posted April 6, 2008 FYI, I can't claim responsibility for finding this one, but I haven't seen it posted here so... Robo-Ky can no longer chain 5K into 5P. It works correctly in AC JPN and AC US. I hear Zappa's missing something too but I can't confirm. Post any others here. -9
9TNine Posted April 6, 2008 Author Posted April 6, 2008 You'll usually see 5K 2P instead, but yes it's possible. http://www.youtube.com/watch?v=MD0mYTJ39tw&feature=related 00:45~00:47. Overall, not a huge deal. This thread is mainly just to point out that there's at least one and could be more. -9
Sytha Posted April 6, 2008 Posted April 6, 2008 The Zappa Gattling is 2K>Close Slash. Doing 2K>Close Slash will get you 2K>Far Slash instead.
Zazz Posted April 6, 2008 Posted April 6, 2008 i thought the whole point of AC+ was to remove the bugs from the original japanese release of AC for the console, right? so if that has bugs, well its a problem for japanese players i guess.
9TNine Posted April 6, 2008 Author Posted April 6, 2008 Honestly guys....I don't see why worrying about AC+ bugs is such a big deal, it's not like it's tourney-worthy in the first place. It's extra, omake. There's no such thing as an AC+ "arcade version" anyway. But if you wanna do this go ahead, I guess.... I'm fully aware of that. Just pointing out that there are some. There's no worrying here. -9
Mechanica Posted April 6, 2008 Posted April 6, 2008 The Zappa Gattling is 2K>Close Slash. Doing 2K>Close Slash will get you 2K>Far Slash instead. Now that's a shitty gatling.
9TNine Posted April 6, 2008 Author Posted April 6, 2008 In any case, I will say it is a vast improvement over the original Japanese version's bugs. Even if there are bugs in AC+ they are minor at best. You don't have the I-no fortissimo bugs or the Gold character intro bugs (or Gold character intros for that matter). Last I checked missing links are always more important than gold character intro bugs, especially to Japan who didn't get the US version. To them, this is extra content AND an apology. Regardless, both of the missing links aren't huge. -9
9TNine Posted April 6, 2008 Author Posted April 6, 2008 lol, arc sys is going back to its roots. Haha, yeah... I wondered about my choice of words. -9
CrimsonDisaster Posted April 6, 2008 Posted April 6, 2008 Regardless, both of the missing links aren't huge. well it kinda makes it harder for Zappa to hit-confirm 2K to summon maybe, though I guess it might not be a huge deal to some people. Robo 5K > 5P always struck me as pretty good though, but I can't comment on whether or not full-time RK players agree! But whatever, we have our mostly arcade perfect port in the States, YEAH AMERICA.
JinSaotome Posted April 7, 2008 Posted April 7, 2008 question, were gold intros unique? or was it just usual intros + gold colors
Teyah Posted April 11, 2008 Posted April 11, 2008 The Zappa Gattling is 2K>Close Slash. Doing 2K>Close Slash will get you 2K>Far Slash instead. Zappa can gatling 2K into 5Sc with any summon, in my version of AC+ at least. Was this a typo or is this not actually a missing link after all? I also checked up the missing Robo-Ky link to be sure, that one is indeed missing.
Teyah Posted April 11, 2008 Posted April 11, 2008 Yeah, that's the first thing I tried. Still works though: vid proof
Sytha Posted April 12, 2008 Posted April 12, 2008 Weird. It's missing on the one I played. I'll try it again when I get the chance I guess. Maybe Record it too.
Oiboi Posted April 12, 2008 Posted April 12, 2008 Take it from me: No zappa player ever lands unsummon c.S, especially off 2K. This isn't a big issue. If it's missing from any other summon, that may be an issue, but as people have only noted it being taken from the unsummon, it's not a huge issue.
purify Posted April 21, 2008 Posted April 21, 2008 Weird. It's missing on the one I played. I'll try it again when I get the chance I guess. Maybe Record it too. Maybe Append and the full version actually differ in some small ways like this? That's the only explanation I could think of.
Sytha Posted April 23, 2008 Posted April 23, 2008 Maybe Append and the full version actually differ in some small ways like this? That's the only explanation I could think of. Honestly... I don't know what the hell happened when Aaronyu was doing his stuff. (we tested it after we noticed and yea the gattling was missing.) I think the version his gattlings weren't working was the Full Version. I haven't touched the game again (At least not with Zappa.) But when I went to check at another Friends Append version. It was fine. So... Yea. Shrug. But seeing Teyah posting it working with what I'm going to assume being a full version+Me Testing it on Append recently and it working. I have no idea what happened. For all I know it might've been a bug related to Aaron's messed up controller. (Keyboard.)
AtTheGates Posted April 23, 2008 Posted April 23, 2008 the chances that the append version and the full version differ in something like that are extremely slim. probably just selected an ex char, or ggx mode or something.
9TNine Posted October 4, 2009 Author Posted October 4, 2009 Thread revival! Someone in Japan noticed that in AC+ (JPN) if you cross the opponent up, pressing punch during hitstop will turn you around: http://guiltyjake.blog95.fc2.com/blog-entry-501.html Apparently it doesn't work for j.D (exceptions are I-No, A.B.A.. & Justice) or anything that links back into j.p. It also doesn't work for Millia or Jam's j.H. Doesn't seem to happen on original JPN Accident Core, or the US original version. I don't think it happens on US plus, but I can't really confirm it for PS2. I tried it on the Wii version (i got it for free... I wasn't waggling) and it didn't seem to work. -9
Chuchulachu Posted October 4, 2009 Posted October 4, 2009 http://circle.zoome.jp/ggxxreroad/media_list?page=2&keyword=&tag_name=&circle_url=ggxxreroad&media_type=movie&order2=desc&search_type=title&order1=media_id There's a lot of little gg oddities here, many are new to me (the longer vids being matches if ya cared) EDIT: http://circle.zoome.jp/ggxxreroad/media/153/ who needs a roman cancel now? xD
rtl42 Posted October 5, 2009 Posted October 5, 2009 those aren't BUGS, which is what this thread is about! but that's a nice link, maybe you could delete and re-post in the GG Video Posting thread? edit: well SOME of them are bugs, but to keep it relevant to the thread, it would've been nice if you had pointed out which ones are the bugs... anyways, i guess i'll try to find which ones are the bugs. Eternal Double Moroha Mode: http://circle.zoome.jp/ggxxreroad/media/173/
Schank Posted October 5, 2009 Posted October 5, 2009 Anyone have any idea wtf is going on here? http://circle.zoome.jp/ggxxreroad/media/133/ Whats the difference in these vids? http://circle.zoome.jp/ggxxreroad/media/132/ http://circle.zoome.jp/ggxxreroad/media/131/ http://circle.zoome.jp/ggxxreroad/media/130/ seems like in the second vid he actually misses the standing hitbox, whereas the other 3 vids hes hitting the standing sprite while Slayer is crouching. But.. wtf? Looks like the answer is here http://circle.zoome.jp/ggxxreroad/media/128/ Anyone know what version or anything this is from? I can't read any text on the page =( Just wondering Some more just cuz I already posted 8000000000 links http://circle.zoome.jp/ggxxreroad/media/126/ This one is a pretty snazzy
Nehle Posted October 6, 2009 Posted October 6, 2009 Anyone have any idea wtf is going on here? http://circle.zoome.jp/ggxxreroad/media/133/ Some more just cuz I already posted 8000000000 links http://circle.zoome.jp/ggxxreroad/media/126/ This one is a pretty snazzy The rising animation has a large hitbox. It can be avoided by low FD on wakeup IIRC. I know Dizzy can do a silly unblockable loop on Anji in the corner using the same principle - ice spike FRC dash in taunt > combo > ice spike frc - but he dodges it if he does a low FD, and it doesn't work with all her voice sets.
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