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Posted (edited)

Hi all, I'm going to dig for that arcsys email that I used earlier to harass them. Meanwhile, I'd prefer to build a complete index of issues that are currently there with GGXXAC+.

Issues brought to my attention:

URGENT:

There are memory reference errors found within the game, we do not know the full scope of the problem(though so far it only has occursed in training mode) but it should be looked into nonetheless. The memory reference error seem to occur when minions are summoned. (The problem seems to be isolated to the xbox360 version)

Netcode, it's worse than mine, now I'm no fool but I did this in my spare time, I'd expect a professional team to do better than this. We need a more aggressive delay picking algorithm and we need packet duplication to deal with bad routes and interference. Preferably we would like a prediction mechanism like found in many FPSes or a rollback mechanism as found in GGPO.

HIGH PRIORITY:

Matchmaking, custom matchmaking and related tools that facilitate play against opponents over the internet are poorly working. This includes players not being able to join rooms, players being grayed out (I'd assume that the game is not activating UPnP), network connection status is wrong, players not able to join on friend invites and players not being able to see connection status before agreeing with the match.

NORMAL PRIORITY:

Buttons seem unresponsive at times, especially the reset button in training mode tends to have a mind of its own.

There are ever so slight performance issues on the PS3 version of the game. Spend more than 5 minutes in training mode and you will have encountered at least 1 framedrop. This is not limited to Guilty Gear but has happened in BlazBlue as well.

Shortcut mode is missing, I hate having to live without this feature. Menus perform slowly and horribly. Responsiveness of online menus and pop up screens is downright disgusting.

Regular widescreen mode is missing.

Survival Mode Record is based off of your latest score, not your highest. This is probably a glitch.

Arcade and MOM mode records are cumulative, not based off your highest score either. This is silly and probably not a glitch. It's just odd.

LOW PRIORITY

Training mode: Using Testament's instant kill and then resetting mid scene causes the opponent to float: http://www.youtube.com/watch?v=kUPAs8sTkWQ

There are other reset bugs similar to this one.

Random and Stage are not in the music select list.

Charge is spelled as Chage in trainingmode.

Storm Viper is still spelled as Strum Viper in the arcade screen.

Some features(such as language selection) are listed in a different font than that is normally applied.

Progressive scan select menu is still in the game.

Missing option to play the unlockable stages while playing online.

Training Mode: When holding downback or downforward in training mode on a 360 controller analog stick, seemingly within a very narrow range of stick deflections, the training dummy will walk toward the player. This can occur if the player is crouching or walking forward. 5/5 attempts.(x360)

Please report any outstanding issues so that whoever is going to mail them can send a complete list.

Edited by reaVer
Prioritized issues
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Posted

This is actually a really good idea. I'm compiling a list of moves with bugged sfx which I'll edit into this post as I go through each character. Since the Wii version (and only the Wii version) also had these bugs, it's safe to assume other Wii bugs could have made it through to this one - does anyone know of any other Wii issues?

Posted

One thing I noticed on PSN: when you do music select and start with Character/Stage, if you move to a specific song you can't go back to picking the Character's or Stage's themes. It just loops back to the specific song playlist.

Posted
Training mode: Using Testament's instant kill and then resetting mid scene causes the opponent to float: http://www.youtube.com/watch?v=kUPAs8sTkWQ

Oh, are we talking about stuff with no relevance on actual gameplay now? Stuff that will never be fixed? Yeah, okay.

Chaos Roman Cancel, in survival mode and through the extra menu, is a buggy feature, and does not properly cancel some things. Axl's super will, if Chaos RC'd at the right time during its projectile component, continue hitting the opponent after you move on to your next move. This allows you to combo into Rashousen (his command grab projectile), if that's what you Chaos RC'd to, and the opponent can recover before the attack hits. If they run up to you and grab you, they will stay in Rashousen's special state until hit by the move again, and various actions will cause them to rise into the air while they're connected to you by the chain. This causes unusual behavior in many cases.

Posted
Friend found this bug. Instead of summoning Eddie, sometimes you will summon... Anji

:8/:

Is this the PS3 or 360 port?

I want to mess with this and experiment <3

Posted

Storm Viper is still spelled as Strum Viper in the arcade screen.

that's not a misspell, Strum (like strumming a guitar) Viper is what order sol's DP is called :/

Posted

シュトルム ヴァイパー

It's not strum, and it's only technically storm. Sturm, German for storm.

At any rate, storm would be more accurate.

Posted

Minor issue, but there is no way to adjust sound from stereo to mono or the like. Also, the opening is off. It tends to fluctuate between loud and muffled in between beats. These are both on Xbox.

Or, was this always a problem or is this easily remedied?

Posted

about the eddie summon issue: a member of our forums had the same problem with zappa - he sometimes randomly summons axl sprites instead of the dog. x360 version.

Posted (edited)
シュトルム ヴァイパー

It's not strum, and it's only technically storm. Sturm, German for storm.

At any rate, storm would be more accurate.

It's kinda weird, but Guilty Gear sometimes deliberately has it's own naming conventions.

Pretty sure normally you'd pronounce "storm" as ストルム (sutorumu).

Instead it's "shtorm" or シュトルム (shutorumu). (Sol's American, why would he be using German words?)

If it were "strum" it would probably be something like ツルム (tsurumu).

Ironically, the way Daisuke pronounces it sounds like the latter more than the former.

...Whatever. It's not that big a deal, just like most of the movelists that were never translated (except mostly by me and a slew of other diehards).

Long story short, I've never heard of a "Gan Frame" :eng101:

Edited by Blade
Posted

Well, they've consistently romanised it as Strum Viper (both in Slash and Accent Core, if I recall), but the katakana definitely lends itself more to Sturm. If it is Sturm, I guess it could be a reference to Finnish heavy metal band, Sturm und Drang. It was pretty clearly never intended to be the English word Storm, at any rate.

MOVING ON.

Posted

The Leaderboards are based off of some awkward stuff:

-Survival Mode Record is based off of your latest score, not your highest. This is probably a glitch.

-Arcade and MOM mode records are cumulative, not based off your highest score either. This is silly and probably not a glitch. It's just odd.

Nothing major. Just some minor concerns.

Posted

If you hold down the face buttons as the game starts, it brings up the progressive scan toggle screen, a relic from the PS2 ports. This is obviously no longer necessary, and it doesn't make a difference whether you enable it that way or not if you're already using an HD display at a progressive scan resolution. Just found it weird that it's still in the game.

Posted

An option to play the unlockable stages while playing online. Some of the stages are really amazing but we're stuck using the default stages unless playing locally.

Posted

Regular widescreen mode is missing.

I don't have the game, but isn't the problem that there isn't a proper 4:3 mode? Or is that what this point meant?

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