Niko Posted July 25, 2014 Posted July 25, 2014 I figure it's easier to do it on an arcade stick instead of a game pad. Definitely doable on a controller -- try mapping D to R1 and let the magic work.
wiredgod Posted July 25, 2014 Posted July 25, 2014 So I'm still a greenhorn in playing Carl Clover, I was wondering what your guys's preferred method was in summoning Nirvana during a combo and having her do a move at the end of a combo. So far, I've come up with 5B+]D[>2>2B[D]>6B>623C>46D, then in theory I should be able to CT >IAD>J2C crosseup allecan>5C>etc. to put me at N-O-C I try 5B+]D[>2>2B+[D]>6B>623C>321D>dash under> 5C>etc. but it seems to work only against larger opponents. This is also the same for AD jump ins, such as: j.5B+]D[>2>j.2C+[D]>5B>5C>etc. or j.5B+]D[>2>j.2C+[D]>J2C crosseup allecan>etc. Anyone kind enough to reveal their trade secrets?? There's a number of different answers to what you're asking. If you're just starting out with Carl, I'd recommend ending your midscreen BnBs with 8D, 3C, and then super. If you don't have the meter or don't want to use 50 meter, the 3C gives you some time to input a Nirvana move on oki and you can create a sort of vortex situation where they keep landing in C-O-N. In the corner, you might make more use of brio since it does more damage, but 8D is also a good combo ender there as well. For summoning Nirvana during a blockstring, something like 5B, 2B, 6B + simultaneous 6D, roll into C-O-N is pretty staple. Alternately you can do 46D or Anima while rolling to create an ambiguous mixup.
wiredgod Posted August 7, 2014 Posted August 7, 2014 Is there anything you can do off CH 5A or CH 5B midscreen that you can't do without the counterhit? I'm finding it doesn't give much a chance to extend the standard combos.
Psykotik Posted August 7, 2014 Author Posted August 7, 2014 CH 5A can immediately go into 5C and CH 5B lets you link a 5/2A after it but otherwise doesn't give you any extended combos.
Pen_Ninja Posted August 8, 2014 Posted August 8, 2014 Can you do CH 5B > IAD > j.2C? I'm not in a position to test but it might be good to get a sammich going
KwRIOT Posted August 13, 2014 Posted August 13, 2014 CH 5B > crossup j.2C Allecan works on crouching opponents. I'm 95% sure the link doesn't work when they're standing.
someonewhodied Posted August 29, 2014 Posted August 29, 2014 Another charged 6C route in corner: 3D(+j.B if applicable)>5C>j.B>j.2C(Input 421D Here instead of usual spot using j.421CD)>j.B>dj.B>j.C>623D>6[C]>5C>j.B>j.2C>j.B>dj.B>j.C>8D>3C/j.C>oki Gives slightly more damage than the 4D(2) route. Gives about the same if you replace the 623D with 6D If you want to be flashy: 3D>5C>j.B>j.421CD>j.B>7dj.B>j.C>(421D)>66B>41236D>6[C]>5C>j.B>dj.B>j.C>8D a lot less damage but its a fun combo. I heard you like taunts in combos: 3D+j.B unblock>5C>j.B>j.421DC>j.B>7j.B>j.C>falling j.4D>taunt>6B>6A>j.B>dj.B>j.C>8D>j.C/3C>oki
Psykotik Posted October 21, 2014 Author Posted October 21, 2014 (edited) Saw a cool route in one of the recent vids: http://youtu.be/SraGgzveE1g?t=11m45s It looks like it should work in 1.1, anyone confirm if it does? I can't test anything right now. Edited October 21, 2014 by Psykotik
Pen_Ninja Posted October 23, 2014 Posted October 23, 2014 Couldn't get this working in 1.1... J.C whiffs on pretty much everyone but Tager and when I try it on Tager, he lands too early... I guess j.c hitbox got taller?
JG Posted October 23, 2014 Posted October 23, 2014 Couldn't get this working in 1.1... J.C whiffs on pretty much everyone but Tager and when I try it on Tager, he lands too early... I guess j.c hitbox got taller? I manage to do j2.C, j.B, j.C.. But when i land i just cant connect 5A. Maybe in 2.0, j.C float a little more.
someonewhodied Posted January 15, 2015 Posted January 15, 2015 5K off of j.B overhead in sandwich, OD at full health: j.B>5B>5C>6D+OD(Same time)>66C(max)>CT>5C>421D>j.2C~214C>6A>j.C>46D>5C>j.B>dj.B>j.C>8D>3C>214214D Uses an OD glitch where if you OD at the same time as your opponent getting hit while crouching, they get about 5 seconds of hitstun.
sinder Posted January 16, 2015 Posted January 16, 2015 I just tried that and it is very impractical. Plus you would be better of using crush trigger + vigilante for 6-7k anyway if you did manage to activate the glitch
someonewhodied Posted January 22, 2015 Posted January 22, 2015 At low health: 3D+j.B>CT>OD>5C>j.B>j.2C>j.B(input 8D here).dj.B>j.C(input 421D here)>8D>421D>2D>4D>623D>632146D (~5.4K, 2 taunts can fit in to the doll solo combo) at half health just do 3D+j.B>CT>OD>5C>j.B>j.2C>j.B(input 8D)>dj.B>j.C(input 421D)>8D>421D>2D>623D>632146D (5.1K, 1 taunt can fit in)
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