Putin Posted April 2, 2013 Posted April 2, 2013 I've been doing some theory fighter lately trying to figure out some Burensou setups, since straight up Jakatsu > Burensou seems too obvious; then this awesome video pops up. Rocha Zaneiga setup > Jakatsu crossunder > Burensou? That would be amazing, but Rocha would probably show it if it worked.
_Sey Posted April 2, 2013 Posted April 2, 2013 (edited) I've been doing some theory fighter lately trying to figure out some Burensou setups, since straight up Jakatsu > Burensou seems too obvious; then this awesome video pops up. Rocha Zaneiga setup > Jakatsu crossunder > Burensou? That would be amazing, but Rocha would probably show it if it worked. Gotta wait for dat bbcp frame data to be able to theory fight on this kind of things. Personally I'm interested in knowing if j214B still has the same frame data as extend and if it's possible to end combos with 2C tkj214B instead of going for another jCxN j214B. Right now tk j214B setups a safejump that catches rolls just like the 214d~b x2 setup in the corner, if the damage loss isn't huge I would definitely prefer going for stronger oki than just lol2amash oki Need more Udon vids. Edited April 2, 2013 by _Sey
Lich Posted April 3, 2013 Author Posted April 3, 2013 I have the mook. =p Still running through it, and mods are breaking down all the Japanese. lol Frame data should be up soon. I have most of the official changes done, but I can't read Japanese so I can't finish. lol Actually just going to post what I have.
AMB Bakery Posted April 3, 2013 Posted April 3, 2013 Time for us to start (or continue) learning Japanese.
Guymam Posted April 3, 2013 Posted April 3, 2013 2C: + Head invuln frames 8 – 15, so no more trading. - Added 12 frames of recovery… (holy shit) More like 2free
NoSales Posted April 3, 2013 Posted April 3, 2013 (edited) I'm sad about the 6B change. I love to just throw it out in pressure, since it's +3. 6A seems better. The level down in attack gives you slightly less time to confirm into a super, but it's not as bad on block, plus it gives ~9 heat on hit (last I checked, at least). Do we have specific numbers for j.C's P2, out of curiousity? Edited April 3, 2013 by NoSales
Lich Posted April 3, 2013 Author Posted April 3, 2013 (edited) Every jumping normal that isn't J.Cxn got MAYBE a few numbers switched hat I felt it wasn't enough to really list any real change. His air game stays the same for some reason. lol Just double checked, J.2C is literally the same button, but active for one more frame. lol Edit: Sorry misread. First hit is 89, then every following hit p2 is 94. I know I'mma feel 2c nerfs. D: I guess it needed it, though because looking back... that shit is too safe for how much damage it gives. lol Edited April 3, 2013 by Lich
ZeroRaider Posted April 3, 2013 Posted April 3, 2013 Well shit, time to flash kick air approaches even more now! :3c
Lich Posted April 3, 2013 Author Posted April 3, 2013 Except flash kick is waaay more punishable now. lol
ZeroRaider Posted April 3, 2013 Posted April 3, 2013 Then you do it again, duh. I thought you guys knew this. Step yo game up, sucka.
_Sey Posted April 4, 2013 Posted April 4, 2013 (edited) No more trading w/ 2C is pretty good actually, right now you can do 2C 4DD j.C xN \/ 5C j.CxN... or something like that and get ~4k, that's pretty much the most dmg Hazama has ever done off a meterless AA More recovery sucks though Edited April 4, 2013 by _Sey
Guymam Posted April 4, 2013 Posted April 4, 2013 CH Air throw is the only AA I need. I can't like you because you quote yourself like some narcissistic fuck. According to a beautiful fair haired maiden reading JP for me, command grab super startup is like 12+0.
Ctrlaltwtf Posted April 4, 2013 Posted April 4, 2013 I can't like you because you quote yourself like some narcissistic fuck. Got a problem with that? 12+0 does that include the Jakatsu or just the move itself?
VonFox Posted April 4, 2013 Posted April 4, 2013 If its 12+0 then it's 12 frames until the super-flash, and then the grab technically hits on the same frame as the flash. So if they're still on the ground during super flash, you got 'em.
Lich Posted April 5, 2013 Author Posted April 5, 2013 Why just the first weeks? This is an extremely godlike super that will be blowing people up forever. People are already too afraid to hit buttons because everything in the world is +. On top of different versions of Zaneiga, and Raseinga well.... stance is like 3x as terrifying. lol
LionHeartx Posted April 5, 2013 Posted April 5, 2013 also stance, dash, gashou leading to 4k meterless if you know they're mashy lol. dis goin b good.
Sharakonta Posted April 6, 2013 Posted April 6, 2013 Come on man, this aint capcom we're talkin about.
AMB Bakery Posted April 8, 2013 Posted April 8, 2013 http://arc-revo-cup.jp/%E5%BA%97%E8%88%97%E4%BA%88%E9%81%B8%E5%A4%A7%E4%BC%9A%E7%B5%90%E6%9E%9C/ I don't get it. Is it only the people with little gold area labels by their name who are qualified for arc revo? Or do they just get special placement in the bracket or what?
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