rage0ne Posted June 15, 2014 Posted June 15, 2014 Hello Everyone, I was redirected here by the folks at Shoryuken--so I apologize in advance if I'm not following protocol A group of my friends and I after seeing one of the GGXRD videso from E3 have decided to make a shift playing from UMvC3 over GGXRD--the game is gorgeous and has amazing character design. The challenge is that none of us have ever played Guilty Gear before. Would you suggest playing one of the older games now to learn some of the core mechanics or just waiting until it launches? We shared the video with a few more guys in the local scene and they had the same response we had "no way that's in game" so there is a little buzz building now which is cool--we just want to keep it going. Sorry for the long post, but any advice or suggestions on what we can do in the meantime would be much appreciated. We want to try to "sell" the game to more people out here and build up the scene because we've had a few guys drop Injustice, UMvC3, and Street Fighter x Tekken out of boredom and we can pull them in, we'd have enough for a small weekly
Coffeeling Posted June 15, 2014 Posted June 15, 2014 Absolutely. The game is fun and the core is the same as in older versions. #Reload especially is quite close to Xrd (most of Xrd's character designs are based on the character's #Reload incarnation) and can be run on PC from an USB stick with no installation, even.
BladeOfJustice7 Posted June 15, 2014 Posted June 15, 2014 Play the latest version of GG, Accent Core + R. It's out on both box and ps3 now. It should allow you to get acclimated with how the game works as well as it's mechanics.
rage0ne Posted June 15, 2014 Posted June 15, 2014 Thanks for the support and feedback everyone. Much appreciated!
DaiAndOh Posted June 15, 2014 Posted June 15, 2014 I have to second playing Accent Core +R. Game is only about $15, that's worth about 5-6 months of fun I'd say .The wiki here has everything you need data wise to get started with the game!As far selling the game, that's on a case by case basis. Maybe look up some hype matches to show people if that's what they're into? You mentioned they quit games due to boredom....
Blade Posted June 15, 2014 Posted June 15, 2014 Actually, that's exactly what inspired Ishiwatari when he came up with Danger Time, at least according to one of the interviews. If that's really the case, I must've missed it somewhere. That's interesting. To be honest I never considered that system to be disrupting in the pace of the game in the first place. Of course, Guilty Gear doesn't exactly have "disarmament" (the closest being Litchi and Bridget) but the idea that you have to stop and think about what your opponent is going to try next in a 50/50 situation is definitely exciting... at least on paper. Though I am glad there isn't a "mash contest" anymore. (Seriously, if you've seen people spam the same moves/specials over and over hoping they can beat your attack... it gets kinda dull, especially people who DP clash over and over). I play SamSho so I'm more adjusted to the idea I guess, but I hope people do get used to the idea of a mindset of "stop thinking about what you were gonna do and start thinking about what they're gonna do next" and try and play it safe in Danger Time. Also, regarding YRC Slowdown affecting the game's pace... I'm more than used to games with bullet time sequences so I don't see much of a problem with its integration. Dissidia Duodecim has EX Revenge, which really isn't that big a deal unless you set up the rules in such a way as to extend the time window. SamShoV had "Concentration One" which only lasts for as long as you have meter or built up concentration meter, which isn't that long when it's used in matches to begin with (Issen does more damage in that case anyway and is only a final round instance like Astral Heats). To be honest, I'm more concerned about moves/specials that didn't used to have FRCs but can now be cancelled in the same way. Things people won't expect to be cancelled that will catch them off guard. I think having a more open-ended Roman Cancel system is a good thing, and good for diversity. I just think people need to get out of the old ways of GG thinking and start looking ahead to new ideas and the potential that will develop (stay optimistic).
4r5 Posted June 15, 2014 Posted June 15, 2014 You don't need to sell Guilty Gear, the game sells itself. As evident by you. In fact, actively trying to sell, or proselytize the game can turn people away. If GG is so great, why do you need to pitch it? It's like CCG's. Magic:The Gathering doesn't go around trying to sell itself to people, they just keep doing their thing. Yigioh and Pokemon do the heavy work of drawing people in to CCG's, and eventually those players migrate to MtG. The trouble is informing/connecting interested players with the local scene. And promoting good behavior amongst your scene. I know a lot of SF4 and UMvC3 players who are tired of their game, or their game's scene, and are looking for something different. And I know that they know that we're here. When they're ready to make that switch (which is when Xrd drops) I know they know where to find us.
Coffeeling Posted June 15, 2014 Posted June 15, 2014 I have to second playing Accent Core +R. Game is only about $15, that's worth about 5-6 months of fun I'd say . The wiki here has everything you need data wise to get started with the game! As far selling the game, that's on a case by case basis. Maybe look up some hype matches to show people if that's what they're into? You mentioned they quit games due to boredom.... If he just plays with his friends, #Reload might be the easier transition though? Not that you can go wrong with either one.
TheRealBobMan Posted June 15, 2014 Posted June 15, 2014 Did you managed to ask something to the Aksys guys? Especially about stick compatibility and region lock? Don't think they need to keep a secret on those questions (like new char etc), so... I couldn't ask Ishiwatari anything that I had wanted to. As Aksys doesn't develop the game, the info they have is more limited (no info on stick compatibility). I asked about Europe and mentioned region locking, but they gave the standard "we don't know and if we did know we couldn't tell you because business reasons" answer, which is fair, especially since they don't localize in Europe. The guy also said that when it comes to Europe, it's very hard to publish there unless you're physically there. It might be easier to get digital sales going in that case, but that's just me speculating. Sorry I couldn't get any more info. But on the plus side... have they given Xrd a console release date in Japan? Since we found out we're getting it by this holiday season, I didn't even think to check. If we're getting it at the same time, that would probably mean they can start up on EU quicker, since what usually happens is JP Arcade > 1 year > JP Console > 1 year > US Console > 6 months > Europe Console and JP Arcades get the next version already. If JP/US get the console launch at the same time, EU might actually get it around or even before the next version is announced. That's not as good as having it at the same time as everyone else, but it's an improvement, and with the digital stores and ease of creating a foreign account on PSN "importing" is easier. @rage0ne: If you want more footage to show your friends to be excited over, or reference videos for whatever version of the game you guys decide to start playing now (I also suggest AC+R), there are various threads on this forum, and my signature has a link to a database of videos (including games besides GG). Not sure who updates that thing, but thanks to him/her again for keeping it stocked with the latest footage! *Edit* Also, here's a character introduction series for AC+R that several community members worked on: http://www.youtube.com/watch?v=VfouOVyyhiM&list=PLj34EySs1Ieb8Wjnj9H2Q-G4mdPXTd_xH It's a great way to get an idea of what each character can do.
D.R.F. Posted June 15, 2014 Posted June 15, 2014 Be warned however- dont show vids of potemkin if they are real green. Thats the mistake I made lol because unless they can respect footsies against grapplers the game will look kinda boring
king of heart Posted June 15, 2014 Posted June 15, 2014 If he just plays with his friends, #Reload might be the easier transition though? Not that you can go wrong with either one. I would go with reload. specially if you want to play Ky, Zato and Slayer. those characters movelists and play style are totally different in AC. I did play some reload Eddie for a while before Xrd getting released . when I tried him in +R I couldn't do anything unlike here in Xrd i have been able to pull off some basic stuff. Sent from my Nexus 5 using Tapatalk
rage0ne Posted June 15, 2014 Posted June 15, 2014 Just wanted to say thanks again to everyone for all the feedback, and for giving us such a warm welcome, not everyone community is like this, trust me I would go with reload. specially if you want to play Ky, Zato and Slayer. those characters movelists and play style are totally different in AC. I did play some reload Eddie for a while before Xrd getting released . when I tried him in +R I couldn't do anything unlike here in Xrd i have been able to pull off some basic stuff. Sent from my Nexus 5 using Tapatalk king of heart, thanks for the advice. Actually, I've only researched a few of the characters but after seeing Ky in that Gamespot video I said to myself "Ok, I've got to play that guy!"
king of heart Posted June 15, 2014 Posted June 15, 2014 Ky is good for new players. He is kinda the easiest character to learn in the game. Sent from my Nexus 5 using Tapatalk
Fenrir Werwolf Posted June 15, 2014 Posted June 15, 2014 I couldn't ask Ishiwatari anything that I had wanted to. As Aksys doesn't develop the game, the info they have is more limited (no info on stick compatibility). I asked about Europe and mentioned region locking, but they gave the standard "we don't know and if we did know we couldn't tell you because business reasons" answer, which is fair, especially since they don't localize in Europe. The guy also said that when it comes to Europe, it's very hard to publish there unless you're physically there. It might be easier to get digital sales going in that case, but that's just me speculating. Sorry I couldn't get any more info. But on the plus side... have they given Xrd a console release date in Japan? Since we found out we're getting it by this holiday season, I didn't even think to check. If we're getting it at the same time, that would probably mean they can start up on EU quicker, since what usually happens is JP Arcade > 1 year > JP Console > 1 year > US Console > 6 months > Europe Console and JP Arcades get the next version already. If JP/US get the console launch at the same time, EU might actually get it around or even before the next version is announced. That's not as good as having it at the same time as everyone else, but it's an improvement, and with the digital stores and ease of creating a foreign account on PSN "importing" is easier. Ty for trying! I was expecting some answer like that, but i also expected they knew something on the specs...too bad, we shall wait for future informations. Also, still nothing new on arsys/xrd site, not even a mention on E3. Since there was no real news (famitsu already provided them all to the japanese market), I guess it was not worth mentionting for them. Still... Ah, Ky is a nice chara to learn the game. It teaches you more about okizeme than Sol, that is more pressure/oriented.
D.R.F. Posted June 15, 2014 Posted June 15, 2014 Yea unfortunately as of now I think we are going to know this much about XRD for a while. Im personally going to try and watch less XRD (probably not gonna happen lol) so that when it comes around im more hype about it. Ive seen so much now and it just makes all my other games (bbcp, usf4, sg) less attractive to play. Helps that my stick needs replacement so I stop getting mad when my buttons dont activate-.-
BladeOfJustice7 Posted June 15, 2014 Posted June 15, 2014 Ky is a bit more difficult to play since you can't be balls deep on your opponent at all times, so yeah like everyone has already said, he really teaches you how to improve your fundamentals and spacing. But his combos are incredibly easy to pull off, doesn't take much training honestly, except his more advanced combos like his VT loops, both mid and corner ones. Otherwise very easy combos to make up for his slightly more complex playstyle than Sol. Sol is easier to play and have fun with compared to Ky, but his optimal combos are much more complex than Ky, whether it's Dustloops or Sidewinder Loops, requires a lot of training and getting used to pulling them off. So take from that what you will.
Clousephinat Posted June 15, 2014 Posted June 15, 2014 rageOne: If you can, Slash is the best option you can take, since there are a lot of things you couldn't do in Reload unlike in Xrd as well (Ky's ability into jumping after 2HS, Millia's airdash after j.D, I-No's specials after 6HS,...), much people say Reload just to empashize I suppose, but the game is more like XX Slash. I recommend playing AC+R as well (in fact, to anyone who likes fighting games), but do it just for fun, I mean, if you wish to learn how to play Xrd in response of that, forget it. The difference between AC and the new Xrd (as well as the previous games) is too high, and for new players it's more safe to begin with X and XX (The Midnight Carnival). Also, if you are maybe interested in learning about GG's plot too, I must warn you that since the games are from 1998 you will need to read a lot of Drama CDs and some other stuff to get it all, but just having the big idea with The Midnight Carnival and GG2: Overture storyline (if you don't have the game you can just watch it in Youtube without any problems like I did) it should be enough somehow.
rage0ne Posted June 15, 2014 Posted June 15, 2014 Clousephinat: Thank you for the advice as well. I'm going to look into tracking down XX Slash also and give it a try. So much info, I expected little to no response, and I've got a whole community stepping up to help, truly awesome!
4r5 Posted June 16, 2014 Posted June 16, 2014 http://www.neogaf.com/forum/showthread.php?p=116405222#post116405222 E3 was cooler than expected. Guilty Gear in person looks so unbelievable. Also I asked Aksys about PS4 version of GG taking PS3 sticks. I was basically given the runaround. I was told by them that it all depends on the firmware of certain sticks and that it's on the stick manufacturer to have it work. When I mentioned reading that it was up to the developer according to Sony, I was told that it's not within their (Aksys') control. So basically I was told that there's no information on that. Currently the PS4 build of GGXrd can only take standard PS4 controllers anyways, they haven't added in any proper support for external peripherals at this point.
Hecatom Posted June 16, 2014 Posted June 16, 2014 @rage0ne, i will recomend playing GGAC+R, is the one that is more accessible, and while GGXrd takes some elements of GGXX#R it also takes elements from new games.Add that GGAC+R has a bigger player base.
2nd_striker Posted June 16, 2014 Posted June 16, 2014 I reckon sony, decelopers and stick manufacturers are in cahoots. Its a similar situation for madcats not working with ps2 games on ps3 whilst horis did. Oh well will defo stick with the ps3 version.
Destin Posted June 16, 2014 Posted June 16, 2014 I would say go with #R if you are only playing with your friends and your goal is to be ready for Xrd, not to enter current tournaments. I doubt in 5 months you will get a feel for what made #R somewhat broken (it took our whole community like a year and a half AFTER having played XX). The game Xrd is pretty much a direct sequel to #R. Slash isn't a bad choice either as its pretty close to #R, but I think #R will be way easier to find. Like super easy, and super free, and runs very well on computers.
TAI-X Posted June 16, 2014 Posted June 16, 2014 Throwing out that #Reload is available as an Xbox Original for 360 on the XBL Marketplace.
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