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Coffeeling

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  1. Do you have a compiled file of the Revelator-compatible version available? The one on first page doesn't seem to work :/
  2. Red is a beautiful color, what do you have against it???
  3. I don't think you need much more than this.
  4. You could make the last few frames of j.D gatling into j.D if it makes contact :P
  5. I'm really amused by a Sol player complaining about Faust's defense. You say Faust has that ability. Let's see what he can do: 5P becomes active on the 6th frame, slow jump startup. The rest are basic universal mechanics like pushblock and dead angle that anyone can do. Now, Sol? 5K is active on the 3rd frame, full extension on the 5th, Sol has a DP. Both 5P and 2P are 4f startup. The 6f 5P is the fastest Faust can get anything out, everything else is at least 7f. Sol has, what, 4 buttons faster than that, and 1-2 that are as fast. Someone also has not looked at the frame data at all. You say Faust's recovery is short on his normals thanks to item toss. Newsflash: The only moves whose recovery canceling into item toss shortens are 2H (not appreciably, by 2f or so) and 6H, where canceling actually cuts it in half, but we're talking about 6H here. You can see and react to the startup because it's so slow and 6H xx item is still -13 or something - you have ample time to defend whatever shenanigans Faust decides to try next. All those f.S xx item is longer than f.S alone, and f.S alone is already -8. Item cancel adds about 5 frames to that. 5P is +2, but that's with 6 frames of recovery. What do you think it will be with 23 instead? We're at -15 or something. Nage uses 2S xx item often. Safe? Fuck no. 2S alone is -7 on block and canceling into item makes it -18. That is what Naka meant when he says that stuff works because they're Nage and Kiisha. The opponent has no objective reason to respect any of that, they do it because they're scared or just can't react to it. Faust's pressure works because of the player, it's not objectively hard to challenge, let alone defend. You want to see pressure that's just objectively hard to get out of, see Sol, Elphelt and Zato. You want okizeme that's objectively hard to get out of, see Zato, Elphelt, Millia.
  6. They could go to Capcom-Unity instead.
  7. She looks like Grade A cancer. Screen is so full of crap it's unreal <3
  8. 10F is only for raw twitch reaction with no processing involved - a muscle spasm in reaction to anything at all happening. Reaction with processing is much, much slower than that, though you can speed it up by narrowing down what you're looking for (say, the opposing character's feet leaving the ground).
  9. Speaking of that, if you're doing stuff=>pogo on characters near the corner but towards midscreen instead of the corner, DO NOT GMW. That thing will whiff and you will cry. End in sweep=>item or pogo=>item
  10. The pogo [K] RRC tk bag door routes do really nice damage. 5S 2H pogo [K] RRC, bag front door dash 6H pogo gmw is 265 on Zato, keeps corner and gets oki, which seems like a pretty sweet package by Faust standards. Seems sadly character specific though, works on Zato and is trivial on Pot but haven't found a timing that'd allow [K] to hit Sol, Elph, Millia, Venom or I-No so it's probably either really hard or flat out impossible.
  11. http://nage.hatenablog.com/entry/2015/08/13/183045
  12. Dogura made a list.
  13. Macro glitch is fixed as far as I know, RIP Justice Danmaku plan.
  14. Leo being bad is very much a good thing, IMO.
  15. O_o' Unfortunately in SF4 game breaking OS turned out too hard to implement. Strange viewpoint is strange.
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