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Posted

Greetings again Dustloop.

With a lot of new people taking interest in both GG and Blazblue of late with the announcements of multiple new titles (+R, XRD, and BBCP), I've decided to put my stream to more use and start doing a tutorial show for players of all levels. Instant Air Dash TV is going to be my way of sharing all that I've learned over 10 years of playing arc-sys games with other players around the country and going to tournaments. This new series premiers tonight on my channel at http://twitch.tv/klaige and the first episode is why i've decided to post this in the beginner forum.

I'll be starting these shows with the absolute basics of guilty gear from square 1. This is going to be a very interactive stream where I do all I can to help you, the viewer, get their feet wet in the vast ocean of guilty gear. If you're a player who's been wanting to get into the series, but is really looking for a full interactive tutorial instead of a reading a guide on paper then this is the episode to watch. Guilty Gear is the reason i've met so many great people amongst the arc-sys community and I want to pass on that experience to new players out there who are taking an interest.

I hope you'll join me tonight at 8pm CST for the premier of this series, and I look forward to the opportunity to share some knowledge with new players and old!

Posted

This is exactly what I've been looking for, I picked up GGAC+ yesterday so I will definitely watch this.

Posted

Huge thanks to everyone who stopped in the stream last night. If you missed the first episode and need a primer for all the basics of guilty gear. then feel free to catch the video on my youtube page: http://www.youtube.com/watch?v=fbcHwCuZr4E

Really looking forward to putting out more content, I'll be doing another episode next tuesday that will likely focus on more intermediate techniques and getting the basic feel of game flow in Guilty Gear.

Posted

Episode 2 is airing tomorrow night at 8pm CST. I'll be breaking down the cast into their basic arch-types (rushdown, zoner, all around, etc). To help newer players get an idea of who they might want to play. I'll also cover some advance techniques!

Posted

I'll be tuning in again tonight to take lots of notes again. Looking forward to the basic arche-type breakdown. I've pretty much made up my mind on Baiken but it'll be nice to know my other options.

Posted

Good to hear! I'll give a very very basic rundown of each character and hopefully help all the newer players get an idea of who fits their ideal playstyle!

Posted

Looks like I'll be able to tune in tonight. Going to tell my stream viewers about this too, I have a lot of people asking me to do a GG/P4A tutorial series.

Posted

Thank you much celerity! Definitely spread the word to anyone wanting to learn GG!

Posted

Pretty nice stuff, so far. I'll definitely show these to people if they ask about GG. They've been useful to me, too.

I do have one suggestion, though: you might want to consider putting timestamp links to each of the individual sections of the video in the Youtube video description. (So, say, for characters, you'd have a timestamp link to jump your explanation of any given character, and for the system tutorial, timestamps that jump to the explanation of any given mechanic.) This makes searching for content much easier, and searching for content is especially relevant in a tutorial series like this. People may want to skip past things they find braindead obvious, like walking and running, so they can understand things more specific to GG like Faultless Defense or RCs, and that -really- helps.

Oh, P.S.:

FRCs really aren't that bad, and pretty much every ounce of being afraid of them I ever had went away when I FRC'd an S disc for the first time as Millia and saw how fucking amazing having an option like that was. I knew more options = better in theory, but doing it in practice just feels so good.

Keep up the good work!

Posted
Oh, P.S.:

FRCs really aren't that bad, and pretty much every ounce of being afraid of them I ever had went away when I FRC'd an S disc for the first time as Millia and saw how fucking amazing having an option like that was. I knew more options = better in theory, but doing it in practice just feels so good.

I don't know who you are but I love you.

Posted

Appreciate the suggestions! When I get a chance I will go back in and get some time stamps in for the episodes, that's a really good idea.

Glad to hear more people are getting past the FRC "wall". That's something I really wanted to hammer home in the first episode, that FRC's aren't all that difficult and they are just a little practice and muscle memory!

  • 2 weeks later...
Posted

IAD-TV returns tonight with episode 3. I'll be teaching everyone how to maximize their time in training mode. This episode will have 2 parts. In the first part i'll give tips and ideas on how to approach training mode as a new player picking up a character for the first time. I'll actually be learning a character i've spent almost no time with as a player live to help illustrate the process and hopefully give newer players a good starting point for getting down the basics with their character of choice.

The 2nd part will focus on getting the most out of training mode once you are past the basics and are working on improving your skills with your main character. Training mode is insanely powerful and can improve your game greatly if you use it well, so this should be a fun episode!

Hope to see you all there tonight at 8pm CST at twitch.tv/klaige

  • 2 weeks later...
Posted

I appreciate your work, may I request that you do future videos with the game music turned off, not everyone is into that music and personally it distracts me from concentrating on what you're saying.

Also, less jargon would be nice, or better , explanations of technical terms / fighter slang as you use them.

Thanks, keep it up.

Posted

I can work on sound balance a bit. I prefer having the music on as it's how i've played GG for 10 years and it would be distracting to have it gone completely. I'll work on turning it down some so it blends better. The early episodes have been loaded with the basics and I've made a point to try and keep the explanations simple and straight forward. If i stopped to break down every single fighting game term the episodes would be 4 hours long lol.

The banter is intentional, I like the stream to be interactive and when people ask questions or want to discuss something during the episodes I like to take time out and interact with them on those subjects. Most of my feedback on that has been very positive so It's more than likely something that will continue in future episodes.

Down the road I'm sure i can set up a stick Cam. that's an idea i've toyed with and when i'm showing advanced techniques or inputs its something i'll definitely do.

Thanks for the suggestions, I appreciate it as always.

Posted

Cool, I just watched the first 3 episodes and I FINALLY undesrstand the basic principles of this game. Good work, thank you.

A stick cam would be awesome , I saw someone else on YouTube using that and that was how I first got an idea of how to use the stick and buttons.

Posted

Glad to hear the basic episodes are doing their job! I'm working on the logistics of how i want to handle a stick cam but i will definitely implement it at some point for future episodes.

  • 1 month later...
Posted

Now that the basic beginner episodes are mostly done i'm going to be making a new thread in the general GG section. Please feel free to close this one!

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