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Posted

So anyone know the input of that swagass move from that Bururaji preview video of him where Terumi does his 5D, then he kicks the opponent and does like 5 ouroboros strikes with a hand behind his back then kicks them away?

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Posted
All of his moves have been listed on the wiki http://www.dustloop.com/wiki/index.php?title=Yuuki_Terumi_(BBCP)

I know, I couldn't find it anywhere on there though, but maybe that should have been a clue that noone actually knows yet :vbang:

Merely speculation, but I'm thinking maybe you can press something after Terumi's 6B to get the swagsnakes to come out since that's what the move seemed to be after the 5D. Seems like you can chain a ton of moves after Terumi 5D, even a few normals command normals. Then again I've never seen just the 6B hit by itself without the 5D first, maybe the snakes are just automatic after landing a 6B on the opponent?

Posted

For Terumi having an HP of 9.5k is a really bad thing. From what I have seen he doesn't have the mix-up/pressure game of Tao and Carl (those with the same HP). I think he would be better if he has 10k, like ragna, since he is like a rush down character and it seems he has a decent mix-up/pressure (not as crazy as Tao or Carl).

Posted

His movement might be the most basic, but he's fast as heck. Like, FAST.

To my eyes, it seems that both his run dash and jump might be the fastest in the game. Combine that with

inevitable

possible RC stuff, and he might easily turn into a powerhouse.

They might also have taken he csex Ragna route and he'll shit out damage easily as long as he has 50 meter for RC/super, we all know how just a damage buff can push a character up in the tiers.

Not that Ragna necessarily needed meter in ex, maybe something more like an ex Ragna/Hazama combo of a character.

My biggest concern about picking up Terumi is how long it'll take me to stop pressing D and expecting a chain to come out.

I make silly shit like this once in a while when I'm changing between characters often in a set, but I think it'll be stronger with Terumi for obvious reasons :v:

Posted
I know, I couldn't find it anywhere on there though, but maybe that should have been a clue that noone actually knows yet :vbang:

Merely speculation, but I'm thinking maybe you can press something after Terumi's 6B to get the swagsnakes to come out since that's what the move seemed to be after the 5D. Seems like you can chain a ton of moves after Terumi 5D, even a few normals command normals. Then again I've never seen just the 6B hit by itself without the 5D first, maybe the snakes are just automatic after landing a 6B on the opponent?

From what I seem to understand it's his 6D. "After kicking them once, Terumi kicks them again in a wild dance-like motion." and 5D -> 6D gatling seems more than plausible, since 5D -> 2D is a thing. Though from other clips I'm not sure how reliable that actually is as a combo route. Hitstun after 5D seemed somewhat on the weak side. Alas everything's just speculation ya?

Posted (edited)

Well, I suppose I should've said during stuff where 5D isn't the starter, even then for 5D -> 6D looks like it's somewhat range dependant, hitting with the tip of a 5D wouldn't let it connect from what I saw in the sample and then during the Kokonoe vs Terumi video it's pretty much confirmed that 5D can hit at max range and 6D won't hit, 5D doesn't float enough for it to be on an Air hit either, though both of these scenarios are where you go Jagaku (236D) instead, at least I think that route isn't too range dependant either. :v:

Edited by Canine
Posted

Yeah you're right, looking at the range of 6D, for 5D>6D to work Terumi has to be pretty close. However, I think 5D can go into 236D, no matter what range so you can use that for follow-up, don't know about air hit though. There's also using 5D as combo ender then going into 2D for pressure.

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