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Posted (edited)

Was it mentioned if Kagura can dash cancel his D stances. At one point he does so to extend a combo. At 14:19

Actually, I think it may just be the animation of his dashing side switching stance followup. Just has the dash cancel effect along with it I guess.

Edited by Surf
Posted (edited)

omg. Kokonoe's block sprite is so fkn adorable >///<

And are you kidding me? 11.2k off OD mecha tager beam. And that's with Terumi expending his entire barrier block O.o

Edited by Kenrou.Horo
Posted
omg. Kokonoe's block sprite is so fkn adorable >///<

And are you kidding me? 11.2k off OD mecha tager beam. And that's with Terumi expending his entire barrier block O.o

I thought what happened was that cause Terumi's HP was so low he died from chip and the rest of the Tager beam kill just continued to hurt him after death.

That being said I guess Golden Tager beam is a 100% OD super.

Posted
I thought what happened was that cause Terumi's HP was so low he died from chip and the rest of the Tager beam kill just continued to hurt him after death.

That being said I guess Golden Tager beam is a 100% OD super.

Yeah that's what happened. But it's still ridiculous damage :V Didn't notice that its 100% heat tho :/

Posted
Was it mentioned if Kagura can dash cancel his D stances. At one point he does so to extend a combo. At 14:19

Actually, I think it may just be the animation of his dashing side switching stance followup. Just has the dash cancel effect along with it I guess.

At 14:19 I think that his Bison slide. A stance attack....

Posted

Dayum, Terumi looks like an absolute blast to play! Can't wait to play him!...though I'd have to wait for the localized version as I don't want to risk spoiling myself by unlocking him through story mode and there's no way I'd spend money on a character I can get for free.

Posted (edited)
Dayum, Terumi looks like an absolute blast to play! Can't wait to play him!...though I'd have to wait for the localized version as I don't want to risk spoiling myself by unlocking him through story mode and there's no way I'd spend money on a character I can get for free.

Nothing is exactly for free, goin through the Story Mode requires effort :v:

Now i want to see what combos Terumi can do . . .

Edit: post-25586-13951517629_thumb.jpg

11K from Golden Tager Ray? WTF?

Edited by heavymetalmixer
Posted
Dayum, Terumi looks like an absolute blast to play! Can't wait to play him!...though I'd have to wait for the localized version as I don't want to risk spoiling myself by unlocking him through story mode and there's no way I'd spend money on a character I can get for free.

He's gonna be "free" if you preorder the game.

Day 1 Terumi fun without months of watching the Japs playing him... It's been a while since this last happened to me.

Posted

So, at about 2:15 of that demo: Did Kokonoe jump with really good timing, or does that special force the opponent into the air on block (If it hits right. It doesn't seem to if you get caught in the middle.) ?

Posted
Edit: [ATTACH]2619[/ATTACH]

11K from Golden Tager Ray? WTF?

I motion a second "WTF". I'd like to know how that damage is even possible.

Posted

Man these guys better start getting some astrals soon. People had many oppurtunities to do it. Especially Yuuki Terumi. I noticed that they had a typo a while back.

Yuki Terumi is supposed to be Yuuki Terumi. This is fixed now.

Posted

You know, Gigantic Tager Chest Beam requires 100 Heat (and Overdrive), rotating your stick around to max the damage and it does seem like it you have to spin it before he can actually fire the beam, giving the opponent a lot of time to counter. So yeah, completely justifyable.

Posted

OK, I think I got the gist on why OD Tager Ray did the 11K. When it fired, the Yuuki Terumi player held Barrier Block. Trouble is, the Kokonoe player did "rotate stick to power-up Tager Ray" motions and it ate through all of the barrier gauge, putting Terumi into Danger status. But still, DAMN!

Posted

I only got the chance to play the one time, but Kokonoe is hella fun to use. They definitely made her worth the wait. Fireball gravity shenanigans all day, erry day.

Some random things I got a chance to scope out about the music:

1. The Six Heroes theme is called..."Six Heroes". lol

2. These other themes are in the game, but nothing definitive on where they belong: "Science Fiction", "In Justice", "Fatal Judge".

I didn't get the chance to look at all of them because I was up against some random dude and I didn't want to waste time.

Posted

I'd be willing to wager Science Fiction is Kokonoe's theme, In Justice being Kagura's, and Fatal Judge being Terumi's

Posted
I only got the chance to play the one time, but Kokonoe is hella fun to use. They definitely made her worth the wait. Fireball gravity shenanigans all day, erry day.

Some random things I got a chance to scope out about the music:

1. The Six Heroes theme is called..."Six Heroes". lol

2. These other themes are in the game, but nothing definitive on where they belong: "Science Fiction", "In Justice", "Fatal Judge".

I didn't get the chance to look at all of them because I was up against some random dude and I didn't want to waste time.

Inustice and Fatal judge sounds like Izayoi and Haku vs Izayoi theme. Science Fiction maybe Kokonoe's theme or sector seven. Also, with the gold tager overdrive, it probably does more than 11k and I dont think being in danger mode in CP makes you take more damage like in the other games you just cant barrier and can get crush triggered easier.

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