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Posted

No she's reserved for champs who have mastered all moves and beaten the best.

Nah... Dizzy's reserved for masochists. Who else would put themselves through the anguish. :devil:

That video sure is chaotic as hell. Looks more like Dizzy one out of pure randomness... plus wiffing a million and one opportunities to deal heavy combos. :thumbd:

But I'm pretty sure the two players are buddies who just wanted to extend they're play time. :P

Things look so promising now with Dizzy! :cool:

Ps... I wanna see slide/wall Dizzy shenanigans!!! Come on!

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Posted

does anyone know of 5H frame data? is it changed? Because they seem to use it more in AC for poking than in Slash.

Posted

does anyone know of 5H frame data? is it changed?

Because they seem to use it more in AC for poking than in Slash.

They have been using that a lot since Slash already.

Hm changes ... I think it floats opponent longer higher on Air CH in AC now.

Posted

Any news on changed framedata? I'm eager to know :) And does anyone have the A-cho 3vs3 char Dizzy matches?

Posted

Did she get a better back dash? In one vid I saw dizzy BD testaments ex grave digger. With succeed. Or just hit box of old GD is not that long as in slash:p?

Testament's GD only had 6 active frames in slash, which is fully backdashable. It was probably just good timing.

Posted

To kinda answer some of your possible queries about stuff, here are the Dizzy combos I translated from the back of the ^Core mook.

Dizzy

1. air dash j.2S, j.HS (land) 5K, 5S©, 5HS, 236HS (156)

2. dash 5K, 5HS, 236HS FRC IAD j.2S, j.HS (land) j.K, j.P, j.S, dj.S, j.D (183)

3. (crouching opponent) air dash j.2S, j.HS (land) 2K, 5HS, 2HS, 236HS (172)

4. [throw] or [air throw] dash 2K, 5S(f) (2~4 hits) 236HS (88-97)

5. (opponent jumping in) 2S JC j.P, j.P, j.S, dj.S, j.D (119)

6. (opponent jumping in) dash 2S (CH) 421S (1 hit) hj.HS, 214K (air spike hits) j.K (bubble pop) land j.S, dj.S, j.D (212)

7. (...) dash 6HS (2 hits) JC j.S, dj.S, j.D (191)

8. 5D, homing jump, j.HS, j.HS, 214P, j.HS (bubble pop) land j.S, dj.S, j.D (175)

9. (corner) dash 5S©, 6P, 421S (1 hit) 6HS (2 hits) (air spike hits) JC j.S, dj.S, j.D (203)

10. (corner) dash 5S©, 6P, 421S, IAD j.HS, 214P (air spike hits, bubble pop, land) 5S© JC j.S, dj.S, j.D (215)

Notes:

First few combos use Dizzy's new j.2S move.

Combo 2. shows an example of an Ice Spike FRC combo in Accent Core.

Not sure how combo 7. begins.

Combo 8. is an Impossible Dust.

The notes I added myself.

Posted

Very much appreciated, LM_Akira. Everybody take note of 6P and 6 HS into 421 S. Woot! About time we get more practical 421 S combos. And seems 2S (CH), 421 S is really legid AA combo against alle characters now. So that clarifies already some stuff in my top post. PS. You interested in picking up Dizzy, LM_Akira? Isnt HOS your main?

Posted

Just so you know my Japonese sucks ass. 6P: prorates 90%, wall bounce effect (untechable for 28F, in mid air or Counter hit 40F). 2HS: damage 44->40. 2D: damage 46->38, Recovery 31F->33, gains JC, losses FRC, shorter reach. j.HS: Start Up 10F->11F. j.2S: Damage 30, Lv3, Start up 7F, Active 9F, Recovery 8F, (note that i can't make out.) Air Throw: 110dot->88dot. Spiral: up/down input changed to 236K. Fish: Damage P: 25x3->21x2 K: 25x2->25 S/HS: 45->38, Start up P: 47F->54F[21F] K: 50F->58F[25F] S/HS: 73F->77F[44], Active S: 40F->35F, once te Fish is out Fish stays out regardless if Dizzy is hit. Fish have two inputs as stated before. Force Breake Bubble: (compared to noraml Bubble) 1~15F->1~21F Counter hit Possible. cannot make another Bubble For 33F->31F after poping, Recovery 22F->30F. Active time of POP 4F->6F.

Posted

yea.... her Throw was way too Good in #R. But we are Champs Right! we will Still Rap and Pwn!!! all air throws were reduced to 88dot like said above. except Ino 120dot->96dot, Potemkin 130dot->104dot. it also seems that most 6P Prorate 90% as well.

Posted

PS. You interested in picking up Dizzy, LM_Akira? Isnt HOS your main?

Yeah, HOS is my main char really but I did use a little of Dizzy in Reload. I always meant to go back to her in Slash but it looks like I will in ^Core now.

I should note that there is also a long section of discussion alongside Dizzy's combos where they're written in the mook but I'm not translating that just yet. After I've finished all char's combos I'll go back and do my best to work out what it's saying.

Posted

Oh god, I got the book a few days ago but I'm in France at the moment so I haven't been able to look at it except for the somewhat lousy scans that are already out. :( (It's at Caers house right now) If I have time after I get back (Monday) and Akira hasn't translated everything, I'll relay you guys with all the information I can get and answer any questions you have.

Posted

Oh god, I got the book a few days ago but I'm in France at the moment so I haven't been able to look at it except for the somewhat lousy scans that are already out. :( (It's at Caers house right now)

If I have time after I get back (Monday) and Akira hasn't translated everything, I'll relay you guys with all the information I can get and answer any questions you have.

Looking forward to it.:yaaay:

Posted

has any one been able to translate the note on j.2S?

Begins behind her/At the bottom on 10th frame, in front of her on the 13th

  • 2 weeks later...
Posted

Nice! Good to see a match vid where Dizzy wins, and not only that, 3 times! I'm actually liking AC Dizzy. It's much the same situation as Baiken and ABA, where there is stuff gone, but I didn't do any of it anyway, so it doesn't affect me and all I get is gain.

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