Fame96 Posted October 25, 2014 Posted October 25, 2014 Terumi combos! http://www.nicovideo.jp/watch/sm24769856?ref=search_key_video The driveloops......
heavymetalmixer Posted October 26, 2014 Posted October 26, 2014 What about 236D whiff oki in Corner? Has anybody tested it?
o Nereus o Posted October 26, 2014 Posted October 26, 2014 Terumi combos! http://www.nicovideo.jp/watch/sm24769856?ref=search_key_video The driveloops...... Holy Shit!... Guys!... at 1:22 he does OD 623B > 5B > 5C > 5D > 22C lvl 3. Is this even possible in 1.1?!?
heavymetalmixer Posted October 26, 2014 Posted October 26, 2014 Holy Shit!... Guys!... at 1:22 he does OD 623B > 5B > 5C > 5D > 22C lvl 3. Is this even possible in 1.1?!?It's possible, but not exactly easy.0:25 the first kick of 6D doesn't have SMP :D
o Nereus o Posted October 26, 2014 Posted October 26, 2014 It's possible, but not exactly easy. 0:25 the first kick of 6D doesn't have SMP :D Actually.. it is pretty easy (Well for me i guess lol)... that's cool that it works though.
o Nereus o Posted October 26, 2014 Posted October 26, 2014 Guys.. should we make a 2.0 thread? It would probably be easier to do that instead so people don't have to dig through all of these pages just to find info about it xD. I'd do it myself, but im not good at things like that :/
heavymetalmixer Posted October 27, 2014 Posted October 27, 2014 Already tested delayed 236D oki in the corner. It's not as good as I thought, when they tech Quick, Forward and Backward it always hit them, but if they Neutral tech the time for doing a meaty is kinda hard. Well, another one for my bag of (tricky) enders in the corner, the more the better.
heavymetalmixer Posted October 28, 2014 Posted October 28, 2014 (edited) Don Blow Jon Today I tested the 5D whiff punisher in the corner . . . and it's just awesome. Â After 3C, do a little delay, and 5D.: Â If they Neutral tech inmeditelly, you can do a lot of meaties, being 5B/5C/2C my prefered ones (the two hits of 5C, and its forward movement make very good as a meaty). If they try to Quick teck, Forward or Backward the 5D hits them low on the air making them tech on the groung to keep the pressure or even mixups. Â Â Â EDIT: Already tested with other enders and different air techs activated. Â If they Neutral tech or Backward in the air, 5B, 6A and 5C are the proper meaties. If they Forward tech in the air, the options are 5A, 6A and 5C. 5C keeps the crown as the best meaty after 5D whiff punisher. Â Besides 3C, the other ender able to do this is 6D, just wait for the exact moment when they touch the ground and 5D. Still, I preffer doing it after 3C because the timing is easier. Edited October 29, 2014 by heavymetalmixer
o Nereus o Posted October 31, 2014 Posted October 31, 2014 https://www.youtube.com/watch?v=8BjHdhlHwCA Â At around 2:52 he does 5D > 6B feint... it looks like it got a tremendous range reduction (correct me if im wrong though) but a recovery reduction.. it'd be sick if we can bait DP's now with itÂ
heavymetalmixer Posted October 31, 2014 Posted October 31, 2014 (edited) https://www.youtube.com/watch?v=8BjHdhlHwCA  At around 2:52 he does 5D > 6B feint... it looks like it got a tremendous range reduction (correct me if im wrong though) but a recovery reduction.. it'd be sick if we can bait DP's now with it  Maybe the range reduction is just for the feint. 6B always had a bigger hitbox than it looks by its sprite.   EDIT: Here are some good and weird things I found. I'll update this post when I find more of them.  https://www.youtube.com/watch?v=IBVee56DgxA&t=27m5s 236D's recovery on whiff is really shorthttps://www.youtube.com/watch?v=M9edGXQd2Mg&t=7m42s New Fatal combo attempthttps://www.youtube.com/watch?v=M9edGXQd2Mg&t=20m59s CH 5B on crouchers can be linked into 66 5B (Only 5B in the same place in 1.1)https://www.youtube.com/watch?v=M9edGXQd2Mg&t=25m35s Has 5B less pushback on block? Or more plus frames?https://www.youtube.com/watch?v=M9edGXQd2Mg&t=27m26s Max range 2B > 2C > 5D > 236D whiffs on 236Dhttps://www.youtube.com/watch?v=M9edGXQd2Mg&t=34m9s Does 236D shrink Terumi's hitbox a little?https://www.youtube.com/watch?v=M9edGXQd2Mg&t=1h30m52s Looks like the 6 feint has less recovery     EDIT 2: https://www.youtube.com/watch?v=8BjHdhlHwCA&t=35s 236D whiff oki (after 236D) in actionhttps://www.youtube.com/watch?v=8BjHdhlHwCA&t=58s 6B range reduced, but it seems fasterhttps://www.youtube.com/watch?v=8BjHdhlHwCA&t=3m29s CH 2B > 2C > 5D > 236D workshttps://www.youtube.com/watch?v=8BjHdhlHwCA&t=5m15s Pure trolling https://www.youtube.com/watch?v=0dGgxwjweFw&t=21m13s CH Max range j.D > 5D > 236D works (look that CH j.D doesn't launch them anymore)https://www.youtube.com/watch?v=fMq3v0-63YQ&t=5m52s 2B > 2C > 5D > 236D works in the cornerhttps://www.youtube.com/watch?v=fMq3v0-63YQ&t=6m25s CH 2A > 2B > 2C > 5D > 236D works in midscreenhttps://www.youtube.com/watch?v=fMq3v0-63YQ&t=6m59s CH j.D (on airborne opponent) > 6C doesn't workhttps://www.youtube.com/watch?v=fMq3v0-63YQ&t=7m20s 5B > 3C > 22C lvl 3(or new lvl 2) > 5B > 5C works on Bullet without delaying the 5Bhttps://www.youtube.com/watch?v=kh0HRZVymBo&t=2m39s IAD j.B(1) > 5A > 5B > 2B > 2C > 5D > 236D works ind midscreen     EDIT 3: https://www.youtube.com/watch?v=3eSHiVuHiwM&t=22m13s 2A > 2A > 5B > 2B > 2C > 5D > 236D works on midscreen https://www.youtube.com/watch?v=VEKQIFNIg2A&t=16m30s CH j.B(1) > 66 5B > 3C > 22C lvl 3 > 41236C > 5B > 5C > 3C > 5D > 6C works in midscreen on Kagura without delaying the second 5B https://www.youtube.com/watch?v=VEKQIFNIg2A&t=22m35s Unblockable OD setup in action https://www.youtube.com/watch?v=h8hBwtGmjj8&t=7m6s 2A > 2B > 2C > 5D > 236D doesn't work in midscreen It looks like finishing a combo in midscreen with 5D > 236D needs a CH starter, No matter which starter.  Edited October 31, 2014 by heavymetalmixer
Don Blow Jon Posted October 31, 2014 Posted October 31, 2014 6(B) isn't total suicide now!? God I need this version of Terumi now.  236D whiff pressure is gonna be insane (also dodging projectiles looks sick), 5B does look to have less pushback (tighter tick throw set ups?), new fatal combo route probably means 6B has less recovery now (hopefully on whiff too so trying to backdash our 5D > 6B is now favorable for us).Â
Fame96 Posted October 31, 2014 Posted October 31, 2014 6(B) isn't total suicide now!? God I need this version of Terumi now. 236D whiff pressure is gonna be insane (also dodging projectiles looks sick), 5B does look to have less pushback (tighter tick throw set ups?), new fatal combo route probably means 6B has less recovery now (hopefully on whiff too so trying to backdash our 5D > 6B is now favorable for us). That fatal combo route is possible in 1.1 already. It's just not that damaging but can give up to 81 heat without OD.
heavymetalmixer Posted October 31, 2014 Posted October 31, 2014 Updated (twice) the findings post: http://www.dustloop.com/forums/index.php?/topic/7011-cp-yuuki-terumi-gameplay-discussion/page-27#entry860400
MechaBaphomet Posted November 4, 2014 Posted November 4, 2014 Does anyone know exactly to get the max number of stomps out of Cleaving Fang? I don't know if I'm supposed to just mash like crazy or if there's something to it. I've even turned turbo on just to see if if it worked, and it seems like you have to mash as fast as your turbo can. Anyone have any advice or thoughts?Â
TD Posted November 4, 2014 Posted November 4, 2014 mash c 6 or more times before the second stomp. does not include the initial 22c.
heavymetalmixer Posted November 6, 2014 Posted November 6, 2014 https://www.youtube.com/watch?v=gDcsBBuH_4U&t=17s Gasensho looks fasterhttps://www.youtube.com/watch?v=gDcsBBuH_4U&t=7m23s j.A > 2A > 5C > 5D > 236D works on crouchershttps://www.youtube.com/watch?v=gDcsBBuH_4U&t=12m22s j.A > j.A > 2A > 5C > 5D > 6D > 236D works on crouchers Â
heavymetalmixer Posted November 8, 2014 Posted November 8, 2014 https://www.youtube.com/watch?v=-zEqzTewnKQ&t=24m28s Max range (?) 5D > 236D works midscreen (maybe 5D has more range now, or I'm getting blind : / ) Â https://www.youtube.com/watch?v=gE8W0J03Zlo&t=38m26s 236236D not so - on block? Or cancelable into normals? And pulls the opponent.https://www.youtube.com/watch?v=gE8W0J03Zlo&t=39m43s So 236236D defitively has less recovery now, way less recovery.
Don Blow Jon Posted November 8, 2014 Posted November 8, 2014 https://www.youtube.com/watch?v=-zEqzTewnKQ&t=24m28s Max range (?) 5D > 236D works midscreen (maybe 5D has more range now, or I'm getting blind : / )  https://www.youtube.com/watch?v=gE8W0J03Zlo&t=38m26s 236236D not so - on block? Or cancelable into normals? And pulls the opponent.https://www.youtube.com/watch?v=gE8W0J03Zlo&t=39m43s So 236236D defitively has less recovery now, way less recovery.  Naw, that wasn't max range 5D It's almost there tho, like at 90%, it's good to have a video showing it linking into the new 236D from a pretty good distance away.   Also 214214D/236236D is gonna be so freaking good now, coupled with the barrier drain, speed in which it comes out now and drastically reduced recovery to go into a 5B now is gonna lead into some nasty unblockable set ups. Plus with the reduced recovery, we won't have to worry about getting punished for whiffing it.Â
heavymetalmixer Posted November 16, 2014 Posted November 16, 2014 https://www.youtube.com/watch?v=L72b-ggR2WM&t=14m10s (airborne opponent) 5B > 5C > 22C lvl 2 > 63214C > 66 3C > 5D > 6D > 236D: 4959 Damage https://www.youtube.com/watch?v=L72b-ggR2WM&t=16m46s A Orochi Burensen being awesome https://www.youtube.com/watch?v=BVCSz1t0gl4&t=1m38s 6B still has bigger hitbox than it looks from it's spritehttps://www.youtube.com/watch?v=BVCSz1t0gl4&t=3m18s 236D, the new Kishuuhttps://www.youtube.com/watch?v=4znYAN2OXcM&t=23m24s 5D > 236D worked after 3C on an airborne opponent in midscreen Â
Omortus Posted November 20, 2014 Posted November 20, 2014 http://youtu.be/RElT_6emJvk?t=1h21m30s Fast recovery on Jagaku ender > Burensen whiff (Maybe anti-roll) makes for some dirty counter-hit starters.
heavymetalmixer Posted November 20, 2014 Posted November 20, 2014 http://youtu.be/RElT_6emJvk?t=1h21m30s Fast recovery on Jagaku ender > Burensen whiff (Maybe anti-roll) makes for some dirty counter-hit starters. Â Good, more anti-roll options, though I think this one is better (because it doesn't need heat): https://www.youtube.com/watch?v=8BjHdhlHwCA&t=35s 236D whiff oki (after 236D)
heavymetalmixer Posted November 22, 2014 Posted November 22, 2014 https://www.youtube.com/watch?v=NVp7usg3-MQ&t=4m39s (airborne opponent) CH 6A > IAD j.C(1) > fall > 6D > 236D works on midscreen: 1824 Dmg/ 49 heathttps://www.youtube.com/watch?v=PNjxOCuFaw0&t=8m46s (airborne oppponent) 5B > 5C > 22C lvl 2; 5B > 5D > 6D; 5B > 5C > 3C > 236D works on midscreen: 3866 Dmg/ Not sure about the heat (got to 100 before the combo finished).
heavymetalmixer Posted November 25, 2014 Posted November 25, 2014 https://www.youtube.com/watch?v=D8HGp0C41YY&t=1m36s (airnborne opponent) 6B; 66 2B > 5C > 22C lvl 2; 5B > 5C; 2B > 5C > 5D > Â 6D > 236D works in the corner: 3899 Dmg/ 68 Heathttps://www.youtube.com/watch?v=D8HGp0C41YY&t=6m33s (crouching opponent) CH 2A > 2B > 5C > 5D > 6B > 6D > 236D whiffs in the 6B in midscreen
heavymetalmixer Posted November 27, 2014 Posted November 27, 2014 https://www.youtube.com/watch?v=McGlHE_S1Ho&t=26m28s (grounded opponent) 5B > 5C > 3C > 22C lvl 2 > 5B > 5C > 2B > 5C > 5D > 6D > 236D works in thr corner (on Makoto without a delay on the last 5B): 3748 Dmghttps://www.youtube.com/watch?v=McGlHE_S1Ho&t=29m6shttps://www.youtube.com/watch?v=McGlHE_S1Ho&t=29m47s 2A > 2A > 2B > 2C > 5D > 236D works while Terumi is in the corner: 1310 Dmg/ 34heat (maybe because of the distance)https://www.youtube.com/watch?v=McGlHE_S1Ho&t=37m25s j.D > j.2D > 63214B whiffs in the corner on crouchers because of the distance
heavymetalmixer Posted December 2, 2014 Posted December 2, 2014 https://www.youtube.com/watch?v=czUm7qE9q8Y&t=24m10s CH 5B > 6B works in midscreen (I don't know if this is already possible in 1.1)
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