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Posted

Holy Shit!... Guys!... at 1:22 he does OD 623B > 5B > 5C > 5D > 22C lvl 3. Is this even possible in 1.1?!?

It's possible, but not exactly easy.

0:25 the first kick of 6D doesn't have SMP :D

Posted

It's possible, but not exactly easy.

0:25 the first kick of 6D doesn't have SMP :D

Actually.. it is pretty easy (Well for me i guess lol)... that's cool that it works though.

Posted

Guys.. should we make a 2.0 thread? It would probably be easier to do that instead so people don't have to dig through all of these pages just to find info about it xD. I'd do it myself, but im not good at things like that :/

Posted

Already tested delayed 236D oki in the corner. It's not as good as I thought, when they tech Quick, Forward and Backward it always hit them, but if they Neutral tech the time for doing a meaty is kinda hard. Well, another one for my bag of (tricky) enders in the corner, the more the better.

Posted (edited)

Don Blow Jon

Today I tested the 5D whiff punisher in the corner . . . and it's just awesome.

 

After 3C, do a little delay, and 5D.:

 

If they Neutral tech inmeditelly, you can do a lot of meaties, being 5B/5C/2C my prefered ones (the two hits of 5C, and its forward movement make very good as a meaty).

If they try to Quick teck, Forward or Backward the 5D hits them low on the air making them tech on the groung to keep the pressure or even mixups.

 

 

 

EDIT: Already tested with other enders and different air techs activated.

 

If they Neutral tech or Backward in the air, 5B, 6A and 5C are the proper meaties. If they Forward tech in the air, the options are 5A, 6A and 5C.

5C keeps the crown as the best meaty after 5D whiff punisher.

 

Besides 3C, the other ender able to do this is 6D, just wait for the exact moment when they touch the ground and 5D. Still, I preffer doing it after 3C because the timing is easier.

Edited by heavymetalmixer
Posted (edited)

https://www.youtube.com/watch?v=8BjHdhlHwCA

 

At around 2:52 he does 5D > 6B feint... it looks like it got a tremendous range reduction (correct me if im wrong though) but a recovery reduction.. it'd be sick if we can bait DP's now with it 

 

Maybe the range reduction is just for the feint. 6B always had a bigger hitbox than it looks by its sprite.

 

 

EDIT: Here are some good and weird things I found. I'll update this post when I find more of them.

 

https://www.youtube.com/watch?v=IBVee56DgxA&t=27m5s

236D's recovery on whiff is really short

https://www.youtube.com/watch?v=M9edGXQd2Mg&t=7m42s

New Fatal combo attempt

https://www.youtube.com/watch?v=M9edGXQd2Mg&t=20m59s

CH 5B on crouchers can be linked into 66 5B (Only 5B in the same place in 1.1)

https://www.youtube.com/watch?v=M9edGXQd2Mg&t=25m35s

Has 5B less pushback on block? Or more plus frames?

https://www.youtube.com/watch?v=M9edGXQd2Mg&t=27m26s

Max range 2B > 2C > 5D > 236D whiffs on 236D

https://www.youtube.com/watch?v=M9edGXQd2Mg&t=34m9s

Does 236D shrink Terumi's hitbox a little?

https://www.youtube.com/watch?v=M9edGXQd2Mg&t=1h30m52s

Looks like the 6 feint has less recovery

 

 

 

 

EDIT 2:

https://www.youtube.com/watch?v=8BjHdhlHwCA&t=35s

236D whiff oki (after 236D) in action

https://www.youtube.com/watch?v=8BjHdhlHwCA&t=58s

6B range reduced, but it seems faster

https://www.youtube.com/watch?v=8BjHdhlHwCA&t=3m29s

CH 2B > 2C > 5D > 236D works

https://www.youtube.com/watch?v=8BjHdhlHwCA&t=5m15s

Pure trolling :v:

https://www.youtube.com/watch?v=0dGgxwjweFw&t=21m13s

CH Max range j.D > 5D > 236D works (look that CH j.D doesn't launch them anymore)

https://www.youtube.com/watch?v=fMq3v0-63YQ&t=5m52s

2B > 2C > 5D > 236D works in the corner

https://www.youtube.com/watch?v=fMq3v0-63YQ&t=6m25s

CH 2A > 2B > 2C > 5D > 236D works in midscreen

https://www.youtube.com/watch?v=fMq3v0-63YQ&t=6m59s

CH j.D (on airborne opponent) > 6C doesn't work

https://www.youtube.com/watch?v=fMq3v0-63YQ&t=7m20s

5B > 3C > 22C lvl 3(or new lvl 2) > 5B > 5C works on Bullet without delaying the 5B

https://www.youtube.com/watch?v=kh0HRZVymBo&t=2m39s

IAD j.B(1) > 5A > 5B > 2B > 2C > 5D > 236D works ind midscreen

 

 

 

 

EDIT 3:

https://www.youtube.com/watch?v=3eSHiVuHiwM&t=22m13s

2A > 2A > 5B > 2B > 2C > 5D > 236D works on midscreen

https://www.youtube.com/watch?v=VEKQIFNIg2A&t=16m30s

CH j.B(1) > 66 5B > 3C > 22C lvl 3 > 41236C > 5B > 5C > 3C > 5D > 6C works in

midscreen on Kagura without delaying the second 5B

https://www.youtube.com/watch?v=VEKQIFNIg2A&t=22m35s

Unblockable OD setup in action

https://www.youtube.com/watch?v=h8hBwtGmjj8&t=7m6s

2A > 2B > 2C > 5D > 236D doesn't work in midscreen

It looks like finishing a combo in midscreen with 5D > 236D needs a CH starter,

No matter which starter.

 

Edited by heavymetalmixer
Posted

6(B) isn't total suicide now!? God I need this version of Terumi now. 

 

236D whiff pressure is gonna be insane (also dodging projectiles looks sick), 5B does look to have less pushback (tighter tick throw set ups?), new fatal combo route probably means 6B has less recovery now (hopefully on whiff too so trying to backdash our 5D > 6B is now favorable for us). 

Posted

6(B) isn't total suicide now!? God I need this version of Terumi now.

236D whiff pressure is gonna be insane (also dodging projectiles looks sick), 5B does look to have less pushback (tighter tick throw set ups?), new fatal combo route probably means 6B has less recovery now (hopefully on whiff too so trying to backdash our 5D > 6B is now favorable for us).

That fatal combo route is possible in 1.1 already. It's just not that damaging but can give up to 81 heat without OD.
Posted

Does anyone know exactly to get the max number of stomps out of Cleaving Fang? I don't know if I'm supposed to just mash like crazy or if there's something to it. I've even turned turbo on just to see if if it worked, and it seems like you have to mash as fast as your turbo can. Anyone have any advice or thoughts? 

Posted

mash c 6 or more times before the second stomp. does not include the initial 22c.

Posted

https://www.youtube.com/watch?v=-zEqzTewnKQ&t=24m28s
Max range (?) 5D > 236D works midscreen (maybe 5D has more range now, or I'm getting blind : / )

 

https://www.youtube.com/watch?v=gE8W0J03Zlo&t=38m26s
236236D not so - on block? Or cancelable into normals? And pulls the opponent.

https://www.youtube.com/watch?v=gE8W0J03Zlo&t=39m43s
So 236236D defitively has less recovery now, way less recovery.

Posted

https://www.youtube.com/watch?v=-zEqzTewnKQ&t=24m28s

Max range (?) 5D > 236D works midscreen (maybe 5D has more range now, or I'm getting blind : / )

 

https://www.youtube.com/watch?v=gE8W0J03Zlo&t=38m26s

236236D not so - on block? Or cancelable into normals? And pulls the opponent.

https://www.youtube.com/watch?v=gE8W0J03Zlo&t=39m43s

So 236236D defitively has less recovery now, way less recovery.

 

Naw, that wasn't max range 5D It's almost there tho, like at 90%, it's good to have a video showing it linking into the new 236D from a pretty good distance away. 

 

 

Also 214214D/236236D is gonna be so freaking good now, coupled with the barrier drain, speed in which it comes out now and drastically reduced recovery to go into a 5B now is gonna lead into some nasty unblockable set ups. Plus with the reduced recovery, we won't have to worry about getting punished for whiffing it. 

  • 2 weeks later...
Posted

https://www.youtube.com/watch?v=L72b-ggR2WM&t=14m10s
(airborne opponent) 5B > 5C > 22C lvl 2 > 63214C > 66 3C > 5D > 6D > 236D:
4959 Damage

https://www.youtube.com/watch?v=L72b-ggR2WM&t=16m46s
A Orochi Burensen being awesome :v:

https://www.youtube.com/watch?v=BVCSz1t0gl4&t=1m38s
6B still has bigger hitbox than it looks from it's sprite

https://www.youtube.com/watch?v=BVCSz1t0gl4&t=3m18s
236D, the new Kishuu

https://www.youtube.com/watch?v=4znYAN2OXcM&t=23m24s
5D > 236D worked after 3C on an airborne opponent in midscreen
 

Posted

https://www.youtube.com/watch?v=NVp7usg3-MQ&t=4m39s
(airborne opponent) CH 6A > IAD j.C(1) > fall > 6D > 236D works on midscreen:
1824 Dmg/ 49 heat

https://www.youtube.com/watch?v=PNjxOCuFaw0&t=8m46s
(airborne oppponent) 5B > 5C > 22C lvl 2; 5B > 5D > 6D; 5B > 5C > 3C > 236D
works on midscreen: 3866 Dmg/ Not sure about the heat (got to 100 before the
combo finished).

Posted

https://www.youtube.com/watch?v=McGlHE_S1Ho&t=26m28s
(grounded opponent) 5B > 5C > 3C > 22C lvl 2 > 5B > 5C > 2B > 5C > 5D > 6D >
236D works in thr corner (on Makoto without a delay on the last 5B): 3748 Dmg

https://www.youtube.com/watch?v=McGlHE_S1Ho&t=29m6s
https://www.youtube.com/watch?v=McGlHE_S1Ho&t=29m47s
2A > 2A > 2B > 2C > 5D > 236D works while Terumi is in the corner:
1310 Dmg/ 34heat (maybe because of the distance)

https://www.youtube.com/watch?v=McGlHE_S1Ho&t=37m25s
j.D > j.2D > 63214B whiffs in the corner on crouchers because of the distance

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