Akira Posted November 7, 2007 Posted November 7, 2007 So there's an AC in the middle of the combo?(after GB lvl1?) Or do you need to hold D during a move?(BRP lvl3?) Edit: sorry, didn't see the video before posting. So it was both my ideas. Thanks Titanium Beast =]
TITANIUM BEAST!!! Posted November 7, 2007 Posted November 7, 2007 One way you can do that combo is when you do the level 3 BRP, do 236K~D and hold D. If you do it quickly enough, the game won't register an Action Charge and you can then do level 1 Gun Blaze after the level 3 BRP.
waraboushi Posted November 8, 2007 Posted November 8, 2007 thank you for the tips! it seems that if you press and hold D when OS says "BAN..." is the point where the game doesn't register also, how do you HJC effectively, I'm getting only JC most of the time do you have to wait for the move frame to be over?
Iruel Posted November 8, 2007 Posted November 8, 2007 also, how do you HJC effectively, I'm getting only JC most of the time do you have to wait for the move frame to be over? I usually wait for the move(5H, for example) to contact before doing [2]->[8 or 9]. And dun be concerned about being strict with the [2]->[8], you can roll up to [6,9,8, whatever] if it helps.
Hatred Edge Posted November 9, 2007 Posted November 9, 2007 Here's a tip for mastering HJC: 1.Do HJ drills. Like 10 HJs in a row. 2.Then do combos into HJs. Don't do the followup combo after the HJ. 3.Now practice the entire combo. Worked great for me.
excelence Posted November 9, 2007 Posted November 9, 2007 i could try that ;D ... i still can't do HJ combo properly
waraboushi Posted November 11, 2007 Posted November 11, 2007 thanks again, mates I've gotten the hang of it!
Teyah Posted November 12, 2007 Posted November 12, 2007 Silly EX Order-Sol Slash vid Pretty sure his dustloop still works in AC.
PimpUigi Posted November 13, 2007 Posted November 13, 2007 5D j.H,j.H,j.S-K-S-K-S,dj.S-H SV for midscreen 5D j.H,j.H,j.S-K-S-H-D,dj.H-D, BRP for corner I never said thanks for you posting this. I just forgot to check back for it. So, it may be late, but thanks : )
waraboushi Posted November 14, 2007 Posted November 14, 2007 uh, another combo question I've seen Kaqn doing: (corner) throw, dash, c.S, JC, j.HS, j.D, JC, j.HS, j.D, (fall), j.P, j.S, JC, j.S, j.HS, SV on Slayer I can't seem to hit the second j.D low enough to hit the rejump part. If I delay it'll whiff, if not, opponent is too high to do j.P... what should I do? This combo works for the group that needs c.S or just SL? Thanks in advance!
LM_Akira Posted November 14, 2007 Author Posted November 14, 2007 This is a standard corner re-juggle as mentioned on the first page. These types of combo and variations of these will work on many characters. I still need to update a few lists, not had the time to test stuff recently. The trick is to get your timing just right for the dj.HS, j.D part, that's where the combos hinges, you need to have an idea of exactly how long the un-techable time is after j.D in order for your delay on dj.HS to lead to the combo working. Going for j.K is also an option (not tested it vs Slayer mind) which may work better because of the greater vertical hitbox on the j.K.
PimpUigi Posted November 22, 2007 Posted November 22, 2007 5D j.H,j.H,j.S-K-S-H-D,dj.H-D, BRP (lvl 1) 5D j.H,j.H land, j.H-D,dj.H-D BRP (lvl 1) Hey guys, what's the damage on both these combos?? (yea, I still haven't managed to get down ID yet.)
excelence Posted November 23, 2007 Posted November 23, 2007 the first 1 is around 120~130 never working on ID (;^_^)>
Zenpou Tenshin Posted November 24, 2007 Posted November 24, 2007 A good lv2 RI combo would be: Gatling to lv2 RI, dash 5s, j.s, JC, j.s, j.hs, SV Another combo for BRP lv3. (Midscreen) Gatling to BRP lv3, Dash Jump, j.hs, j.d, JC, j.hd, j.d, SV/BRP.
PimpUigi Posted November 24, 2007 Posted November 24, 2007 Combo vs. Ky When in corner (perhaps after he's dizzied, and run push him into the corner...) Fafnir, dash S.© HS. j.HS, j.D, dj.D, BRP This is nice because it doesn't require the counter hit, and does really good damage.
PimpUigi Posted November 30, 2007 Posted November 30, 2007 Here's a better dust combo for mid screen use. 5D j.H,j.H,j.S-K-S-H-D SV This will do just barely more damage than the current mid screen, extra long dust combo, and is easier to do.
LM_Akira Posted November 30, 2007 Author Posted November 30, 2007 Which characters does your combo work against? You're missing out on using your dj as well. The standard midscreen combo includes 2 more hits than your combo, I don't see how that justifies it being the "extra long" combo. Also I don't think having 2 hits extra makes it any harder than what you've listed. The damage difference between your combo and the standard one is 2 pts (tested on Sol). I don't see how that makes it a better combo, especially since the SV in your combo is more likely to whiff or hit only once if you're not stood right next to the opponent as you 5D them. With regards talking about Fafnir above, you don't need Fafnir to CH in order to combo from it, (dash) 2S, 5HS (hj.)IAD j.P, (j.K or j.S or j.HS), SV will work on normal hit amongst other things if you're close up.
PimpUigi Posted December 1, 2007 Posted December 1, 2007 I'll just forget the mid screen dust combo then. Fafnir will work like that, yes, but it won't do as much damage. Non CH Fafnir combos are pretty lacking in the first post, that's why I thought I'd put that up. And for ID, it seems to do more damage to land and do (sometimes dash)5S.© (JI depending how close to corner) HS, and a hjc combo. Like, vs. Ky, 5D, j.HS, dj HS, land (sometimes dash) S.© JI, HS hjc S. HS. D. dj HS D BRP lvl 1 gives 168 damage to Ky. Without the JI it does about 152 The standard ID combo gives 142, and so does the corner dust combo. The combo vs. Venom does 164 to Ky, but I found it very tough to do every try. Of course there's also the tech trap idea for the basic ID combo, but that seems to be the only way the standard ID combo is more useful than the standard corner dust combo, since they do the same damage in the end. I'm a relative beginner, or possibly mid skill, so I take things I post with a grain of salt, like when I post in here, I think "I hope this will be helpful." I'm just trying to help.
LM_Akira Posted December 1, 2007 Author Posted December 1, 2007 Fafnir will work like that, yes, but it won't do as much damage. Non CH Fafnir combos are pretty lacking in the first post, that's why I thought I'd put that up. Actually THE only normal hit Fafnir combos to bother with are there in the first post. You have the combo from the mook (if you hit with it close you can just dash 5K, 5S© or dash 5S©, 5HS into hj combo) and the main thing you'll look at doing, IAD or hj.IAD followups (which do excellent damage around 170/80 on average I'd say). Near the corner, any combo you do can be converted into a standard corner combo, there's little variation in HOS's air combos once you get someone juggled. If you want even MORE damage on your ID with corner re-juggle, you can feasibly HJI from the 5S© if you want but ID with the normal re-juggle does more than enough damage by itself (bearing in mind you don't need any resources to do it) worrying about a few pts extra damage in a combo with HOS probably isn't worth the effort.
The Burricane Posted December 8, 2007 Posted December 8, 2007 Old link for Tougeki Damashii combos is dead, here's a working one: http://www.youtube.com/watch?v=TUZb45qYEjY
Iruel Posted December 10, 2007 Posted December 10, 2007 This might be redundant, but you can go straight into the jHS, jD reps from 6P in the corner. Personally, I've found it easier to land the [jHS, jD JC jHS, jD (land) jHS, jD JC jHS, jD] loop after 6P than corner throw. Might just be on lights chars. *shrug*
LM_Akira Posted December 11, 2007 Author Posted December 11, 2007 This might be redundant, but you can go straight into the jHS, jD reps from 6P in the corner. Personally, I've found it easier to land the [jHS, jD JC jHS, jD (land) jHS, jD JC jHS, jD] loop after 6P than corner throw. Might just be on lights chars. *shrug* Have you been getting black beats or have you not set the cpu to tech? (Always set the cpu to tech either backward or forward when testing combos, never neutral). Deep in the corner I've found it quite hard to hit with a direct j.HS after 6P. I've just tried it on a handful of chars without much success apart from on Potemkin, Slayer and Axl. Chars like ABA and Johnny are an absolute no go. I've only tested around 8 or so tho. As a damage comparison, I did these 2 combos on Axl: 6P 5S© JI 5HS HJC hj.S, j.HS, j.D, dj.HS, j.D, Lv1 BRP (196) 6P j.HS, j.D, dj.HS, j.D (land) j.HS, j.D, dj.HS, j.D, [Lv1 BRP] (199 without BRP, 204 with BRP) So, the damage difference is there but it's not that big, especially considering it's so easy to hit with 5S© and it's harder to time your j.HS correctly. Deep into the corner 5S© is a safe bet but a little further out perhaps it may be better to go for the j.HS. Having said all that, if you do time your j.HS properly from the first hit, then the combo is actually not too bad (on Axl). Definitely something there tho, more testing to be done...
reaVer Posted December 21, 2007 Posted December 21, 2007 you're out of luck. practice ji, OS's arent that hard.
LM_Akira Posted December 21, 2007 Author Posted December 21, 2007 I've been watching these videos for some time and...while useful...I just have the hardest time dealing with Jump Install as a mainstay. If possible I'd just like some basic Bread n Butter combos (unless OS is more character specific than he lets on) and not rely on Jump Install so much. Have you checked the first post? Order-Sol does definitely not have to rely on JI in his combos to win, tho it will help near the corner. Many of Order-Sol's main combos also work on almost everybody, you only need to tweak things here and there for certain chars. I rarely use HJI in combos as I'm too inconsistent at it but 5S© JI 5HS, which is the main JI tool you'll use, should not be too hard with a little practice.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now