Bill307 Posted November 17, 2013 Posted November 17, 2013 If you block Tager's sledge follow-up, you're at enough advantage to punish with 6B or 3C (no counter-hit, though). With oki you only get 1.7k, corner carry 2.5k, flashkick 3.3k, or if you're close enough you can 6B 3C CT 66 3C 2DC 5DC 28C for 4.2k. You get much better punishes with IB, though. If you're close enough after the IB, you can do (66) 6B 3C 2DC 46A 5B etc. for 2.8k+ with oki. If you're close enough and have 25 meter, you can do (66) 6B 3C CT 66 3C 5DC 2DA etc. for 5k+ with oki. With 50 meter, at any distance, you can do 2C 2DB RC 5DA 2DA etc. for 4.6k+ with oki.
Beat_By-X Posted December 27, 2013 Posted December 27, 2013 This matchup is very difficult vs a good kagura : 6/4 for kagura I think
CDClarke Posted February 10, 2014 Posted February 10, 2014 (edited) This matchup is pretty strongly in Kagura's favour. I play semi-regularly against the former UK number 1 Tager player, so hopefully I can contribute a little. Keeping clear of Tager and harassing with C normals is a perfectly valid strategy in my opinion. If you score a counter hit, follow up with a drive move or two and the damage will rack up slowly, and you'll be limiting their options one by one. If they manage to get in, it shouldn't be too difficult to block Tager's pretty heavily-telegraphed mixups, and wait for the inevitable opening (usually in the middle of a sledge follow-up or long startup overhead) to punish with a jab or, better yet, a flash kick. His huge standing height also makes some interesting pressure loops possible. I'm pretty sure this works but will edit if it doesn't - 5B~B > jump cancel > j.B > j.C > land > 5B~B... Of course, mix this up with empty jumps, jump cancelled fuzzy guards and other shenanigans. The jump should also give you the time to charge an A orb so throw that in there too! Also, against a charge-happy Tager, it's easy enough to zip in with a 2DB and punish, and when they get a spark bolt fully charged, provided you have a good read on your opponent, punish with a projectile invincible 6DC and if you net a counter hit, go for the full combo! Of course, don't try this if you don't have a comfortable read. Edited February 10, 2014 by CDClarke
KrsJin Posted February 18, 2014 Posted February 18, 2014 Keeping clear of Tager and harassing with C normals is a perfectly valid strategy in my opinion. This is my exact strategy with Tager actually. I agree with Beat_By-X, this is definitely in Kagura's favor. Kagura's C normals control so much space and the correct angles against Tager, it almost makes me feel bad. And it could get worse for Tager with this update lol...
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