Moy_X7 Posted October 26, 2013 Posted October 26, 2013 Match Start NeutralFull ScreenLong-Mid RangePoint Blank Offense and DefenseYour Offense vs His DefenseHis Offense vs Your Defense Gimmicks and Miscellaneous InfoGimmicksMisc. Info Frame Advantage, Disadvantage, and PunishesFrame Advantage 2A (+1) 5B (+2) 6B (+4) 2D (+5, extremely slow, punishable on start-up if you have good reactions) j.2D (+3) Frame Disadvantage 5C (-3) CT (-8) 5D (-9, can be special cancelled though) j.D (6F of landing recovery) 236D (-4) 41236C (-8) Punishes 6C (-12, no one is going to throw this out at random... or will they...) 214D (43F recovery on whiff) 623B (-35, CH state) Summary
Reyvin Posted May 21, 2014 Posted May 21, 2014 From my experiences, if Terumi tries to open you up with something > jump cancel > j.2D overhead, it's possible for Jin to use 2A to punish it and gain a counterhit. However, it doesn't work if Terumi does it from jump-canceling the first hit of 5C. Not sure if it's because of the startup frames or if its hitbox is better higher in the air. Could someone else confirm this for me?
Ourozama Posted May 24, 2014 Posted May 24, 2014 I believe it's because 5C > j.2D is gapless while 2C > j.2D isn't.
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