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Ourozama

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Everything posted by Ourozama

  1. GGXrdR レイヴン コンボムービー 「Re......」 http://nico.ms/sm29080618 #nicovideo Video has a bunch of setups, usage of tk j.236s, cool combos. Sent from my SM-G930F using Tapatalk
  2. Apparently you can combo off a non-ch Jameijin on a grounded opponent with 2B. http://www.nicovideo.jp/watch/1452530293 @08:29
  3. I see, thanks for your reply.
  4. I saw an image of Sonico's 6A with the hitboxes and stuff. May I know where to look for it?
  5. This Jameijin whiff into command grab looks good.
  6. Hello, just want to check about saber lvl 1 super (236AB). She has to recharge to use the whirlwind super?
  7. ^Getting 3.7k off CH jabaki is really good. Also 2.4k ~ 3k cmd grab and 2.5k ressenga. It didn't occur to me that the slide from jabaki can be combo'd into mizuchi rekkazan. So 2D has 110% bonus proration and apparently both non-charge/charged zaneiga has body invul frames? Make sense since I saw non-charged/charged zaneiga outright beating an EA and probably that clash with Kagura's DP in the 4 posts above. From the description on nico, if I'm not wrong, there's two more coming next week. Obviously, one being corner stuff while apparently the second one is corner side swap stuff(?). Excited about the corner stuff since what we have seen is pretty demoralizing. Will be kind of funny if the midscreen combo is better than the corner
  8. I did see zaneiga beating EA too which was pretty lol. Ayy.
  9. He's playing both.
  10. Thanks for these. Man his corner combo looks really meh and indeed boring Btw, just watched a Maximhero video where it has Noze Vs Ikemen (reminder of that beat up from last week :v) and I want to point put that Jameijin's hurtbox is probably shit or Az's 2B hurtbox is really small.
  11. I see. I'll definitely try and abuse Jameijin when the game hits the console haha. Btw it feels pretty weird that a bbcf Hazama combo video hasn't surface yet since in the past, his combo video is one of the first fews to appear on niconico quickly. Sure, technically his combo didn't really change much which is true for most of the casts but even so, IMO it's like they are saying this version of Hazama isn't worth making one. Maybe it's just me and hopefully it's the former.
  12. The change to jabaki is really bad. I kept seeing players netting a 3C into jabaki but because they were slightly off from the corner, they can only convert into 3C > jabaki X N. Used to get 3K-ish from 3C starter. Welp. Does Zaneiga > 5C(1) > 6C work? I thought why they went back to distortion not ending on the last hit but now I understand. So far, the notable Haz I saw is Yuika who has been playing a Jameijin Haz :heh: I'm not sure but he seems to be able to whiff Jameijin into stance quite fast (low recovery?).
  13. Saw Yuika did a crouching combo at https://youtu.be/v7nuIiAKj9E?t=19m11s 2A > 5C(1) > 6C > 5DD > j.2C > dash 5C > jagai > stance B then dropped. His option after jabaki in corner looks really bad...
  14. Late but how does dashing after jabaki slide in corner feels? It looks awkward seeing Haz dashes due to the pushback(?) of jabaki.
  15. 2C buff is good. Lol at jC changes again since BBCP (yet people still manages to find a way to do it), they really don't want us to do jC loop for good eh? >j.214B gives hard knockdown on ground hit, could follow it up with Jayoku. Not sure how it will work in practise, stuff > 2C > TK Jameijin and hope it hits someone mashing? > 214D only works for powered-up ver. of follow-ups now (you need to do Jagai first for the normal ver. of those moves) > Zaneiga has slower startup (around same as 1.1?) and increased recovery; has body invul now Welp. Isn't ressenga slower now too? Damn. - 6A gives less meter on hit (from 10 to 6); still has bonus proration Nerf from the current 8 meter gain too.. Not really sure what to feel about the OD chain stuff. Sure you can do followup on even 0 stocks but you can't do it more than twice plus the fact that it doesn't regen on block anymore.
  16. BBCPEX is coming to PC (could be on steam or not) http://shoryuken.com/2015/09/24/blazblue-chronophantasma-extend-heading-to-steam-in-january-2016/ Now about your issue. It's been ages since BBCSEX but I think it's probably the proration issue. How does your throw combo goes though? Throw > houtenjin > jakou > rekkazan? Though this should works since even though BBCP has a combo starter timer and proration limitation, he could do this even without the jakou>rekkazan buff in BBCP 1.1. Also what you mean by picking up with 6C? Give us an e.g. of the combo and we could help you. For your 6A > 5C, I'm guessing stuff > Houtenjin > 6A > 5C? Then it's an issue of height from hitting 6A. The higher you hit the opponent from 6A, the longer the untech time.
  17. BE combo variation if you still haven't figured out which to use on certain characters. http://www.nicovideo.jp/watch/sm27374088
  18. 【BBCPEX】What I'm Made Of...【ハザマネタコンムービー】 http://www.nicovideo.jp/watch/sm27162174
  19. The other day, based @HiagoXYZ tl-ed some more info on BBCF Hazama. It's a pretty long list. Putting them here for those who might have missed it. 6A buff. Jayoku dmg buff abit, not sure about the other two DDs.
  20. Imo, he's just feel the same as usual lol besides the stance mixup nerf gdi. Nerfing chain and what not, once we adapt we will be fine. Also, I just managed to caught the last stream of the day and luckily a Hazama came on. I saw 3C > Jagai bounces on hit into stance B in corner since 3C puts the opponent airborne so there's that. Probably works midscreen too like stuff > 3C > Jagai > 214D~66B and random AA CH 5B/5C for some real damage or a stable and better damage AA 2C combo route. Another thing I think 3C > Jabaki tumbles or slides the opponent. Not really sure about this. Going to wait for some helpful guys who managed to record the streams and reupload it in order to check it out.
  21. SKD provided some new infos from the recent loketest. Source: http://www.teamstickbug.com/2015/08/26/skds-closed-loketest-bbcf-info-and-impressions-writeup/ tl;dr ver: 2 stocks againNo stock regen on blockNormals cancelling into stance pressure gone. Replaced with normals > Jagai > Stance (known)Cmd throw dmg buff Hey guys, we have footage of BBCF Hazama. Vid: https://youtu.be/MqiK8mtWky8?t=9m7s They are using back the old gauge again... with some one line background to make it easier to see? The BBCPEX bar is better imo.S.Ressenga https://youtu.be/MqiK8mtWky8?t=9m40sOD's duration seems the same? Not really sure.B-followup changed. You fly backwards diagonally instead of an arc. Bait dp easier? https://youtu.be/MqiK8mtWky8?t=10m10sJagai whiff gives you stance https://youtu.be/MqiK8mtWky8?t=10m15sJameijin CH combo. Looks visually lacking though.. https://youtu.be/MqiK8mtWky8?t=10m24sSeems like some of BBCPEX combo should still works. Air throw seems the same so yeah. Another one: https://youtu.be/w2EezZKXxkU?t=16m Another look at B-follow (it did changed right? or am I just seeing things) and when stock is out, there's a red X marking to show it https://youtu.be/w2EezZKXxkU?t=16m21sVideo proof of no stock regen on block. RIP. https://youtu.be/w2EezZKXxkU?t=17m3s3C > Stance is still there? Not sure if he drops the stance followup or you can only do the charged version from it https://youtu.be/w2EezZKXxkU?t=17m35s2H AA CH sends the opponent flying lower. https://youtu.be/w2EezZKXxkU?t=17m42s2B > stance is still in? https://youtu.be/w2EezZKXxkU?t=17m53sNew lines for Mizuchi? https://youtu.be/w2EezZKXxkU?t=18m20sChain counter hit 2 stocks regen? https://youtu.be/w2EezZKXxkU?t=18m56s"After using an Ouroboros follow-up, it's impossible to follow it up with other attacks for a while." Is this saying there's a chain followup cd because there isn't one https://youtu.be/w2EezZKXxkU?t=19m21sSomething non-gameplay. Hazama saying this is a loketest? lol https://youtu.be/w2EezZKXxkU?t=19m49s
  22. I was thinking about this for awhile and what if I do e.g. 2D~B with my back against the corner and then j.5/8D, does this mean I can stay in the air forever?
  23. RIP 2a tick super cmd grab, etc. @_Sey I know right? Gives us teleporting Houtenjin Also Houtenjin trading its invul for faster startup, does that means we will be seeing less trading against other normals and other chars' safejump not working anymore? Chain being unlimited length is pretty what. If only chain was faster then it'll be good.
  24. The bbcf logo http://dengekionline.com/elem/000/001/086/1086419/#eid1086421
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