Moy_X7 Posted October 26, 2013 Posted October 26, 2013 Match Start Neutral Full Screen Long-Mid Range Point Blank Offense and Defense Your Offense vs His Defense His Offense vs Your Defense Gimmicks and Miscellaneous Info Gimmicks Misc. Info Frame Advantage, Disadvantage, and Punishes Frame Advantage Frame Disadvantage Punishes Summary
Nov Ganon Posted January 7, 2014 Posted January 7, 2014 How are u guys punishing his 6c?! I always feel like I'm not in the proper range to punish :-(
Yuushiro Posted February 5, 2014 Posted February 5, 2014 6C is +5 on block. you can't punish that.... if you read that they gonna do that you can probably DP since it has a slower startup but still not recommended.
dot_Nova Posted July 4, 2014 Posted July 4, 2014 Neutral is pretty hard for Jin. Whiffing anything meaty will get you blown up and catching valk is a feat in its own. From my experience, a lot of valks will wait for you to whiff a move or jump at him. Avoid jumping in during neutral as most of them will eat a wolf 5b stuffing you/trading in almost every situation. To close the gap, run in and try to start pressure with your 5c or 2a. If valk jumps, a well timed 623b or jumping after him with jb or jc will catch him on the way up. If the valk lets his guard down while in wolf form, 214D can catch him from full screen. Defending against valk is pretty much 50/50 guessing. His wolf block strings are airtight so try to IB and make a gap for a quick 623D input to get him off you or barrier to force him to spend a bit more meter to stay on you. Care for wolf command grab, you can mash 2a or dp if you think he's going to do it. If you're blocking his human form mixup, after shoulder tackle or his sweeping kicks, valks tend to wolf out so chase him down with 5b or a dashing 623b. On the offense, just go ham. He has no dp besides his super. Valk's knee attack doesn't have low guardpoint so it's not a move you should be worried about unless you decide to jump in on him during pressure. As long as you don't let him out of your pressure you'll be okay. Matchup is generally in Valk's favor, but the 1.1 patch made it a lot more bearable. Just be patient and take advantage of him if you create an opening or if his wolf meter is low.
StylisH Posted July 4, 2014 Posted July 4, 2014 6C is +5 on block. you can't punish that.... if you read that they gonna do that you can probably DP since it has a slower startup but still not recommended. I`d advise against punishing 6C with dp because we can cancel into wolf dash and punish it. If you try to punish wolf mode you`d better know what you`re doing, as Valk can 7D/4D to bait pretty much everything and then it`s hello to the 50/50 show.
LaowPing Posted October 4, 2014 Posted October 4, 2014 I find most Vals like to use the same starter in wolf form. He bites a few times, sweeps with his tail, then goes to the air. This is the best time to dragon punch, otherwise you'll have to deal with the mix ups.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now