bugrit Posted January 4, 2014 Posted January 4, 2014 cheers for the quick reply guys, i had a feeling that might be the case since when i watch the videos i swear i can see people touching the ground before the C nail, but wasnt sure if the inputs were still done early.
Dreiko Posted January 4, 2014 Posted January 4, 2014 cheers for the quick reply guys, i had a feeling that might be the case since when i watch the videos i swear i can see people touching the ground before the C nail, but wasnt sure if the inputs were still done early. Also, in certain combos where you do a high up in the air jD, you can just do the web nail with no TK as long as you delay it a bit. The new jD might be confusing at first but it's actually much easier to follow up.
Dat_Boy_DeAnte Posted January 6, 2014 Posted January 6, 2014 Hey guys, made a combo movie! Enjoy!! I LOVE YOU.
GreekAngel Posted January 8, 2014 Posted January 8, 2014 Pretty sure this was already done, but eh, figured Wynaut: And here is a thing:
GreekAngel Posted January 9, 2014 Posted January 9, 2014 I got some stuff. Here's a 3C thingie: Here's a more optimal 5A combo: And another challenge mode 30 Solution... idk, its there: Yaaaaaaaaay
someonewhodied Posted January 10, 2014 Posted January 10, 2014 3c fatals for 4 seals 4 seals corner 3C(FC)>2B>5D>445B>TKDP B>5B>5C>TK C Nail>662D>j.D>C Nail>5C>6D>Ender Midscreen 4 seals 3C(FC)>662B>5B>IAD Loop>665A>5B>5C>TK C Nail>662D>j.D>C Nail>6D>TK C Nail>5D
ReynTime180 Posted January 10, 2014 Posted January 10, 2014 I find the lack of 6B in your 3C fatal combos disturbing
Dreiko Posted January 11, 2014 Posted January 11, 2014 Unless you're super far from the corner when you do the midscreen combo, you can usually do up to 3 2B>6B reps and then go into 2B>5D>662D>JD>236C>5C>6D>623B for all the seals.
GreekAngel Posted January 14, 2014 Posted January 14, 2014 Hey, I did a 6B combo! :3 And uhm... this is real
Nailedit Posted January 20, 2014 Posted January 20, 2014 For some reason I am having issues doing j.236A relaunches after an IAD J.C>J.2C, usually it hits too high and if I delay it I seem to mess it up so bad I dont get the nail to come XD So anyone got any tips, because some of the combos here use it and I wanted to try it out.
Dreiko Posted January 20, 2014 Posted January 20, 2014 For some reason I am having issues doing j.236A relaunches after an IAD J.C>J.2C, usually it hits too high and if I delay it I seem to mess it up so bad I dont get the nail to come XD So anyone got any tips, because some of the combos here use it and I wanted to try it out. The poison nail relaunch needs your foe to be higher than your relative position than the plain relaunch so doing the earlier parts quicker is the key here. If you wanna delay something, don't delay the nail, delay the j2C before it.
GreekAngel Posted January 20, 2014 Posted January 20, 2014 The poison nail relaunch needs your foe to be higher than your relative position than the plain relaunch so doing the earlier parts quicker is the key here. If you wanna delay something, don't delay the nail, delay the j2C before it. As Derikoo said, you pretty much have to delay an input before your A nail so that it comes out immediately. If you delay the A nail, you will land before it comes out, and with the landing recovery, you will drop the combo. What you would want to do is basically do JC, Immediate IAD JC, then delay the J2C and immediately chain into A nail. The JC, J22A J2C A nail combo in the corner is much, MUCH easier, since it is much more consistent and more input friendly (?). Anyways, getting the 800 unprorated damage is worth the extra dexterity in your combos.
ReynTime180 Posted January 23, 2014 Posted January 23, 2014 Or you could just cut out the j.22A and delay the j.2C a bit more and I find it works much easier than with the 22A. Btw, there is a way to get that corner combo to do more damage. If you get your opponent to a low enough height, when you do your 5A>6C>j.D, you do the j.D WITHOUT JUMPING. Capitalized because it's very important. You land your j.D and do 623B without having to do the c-nail. And 2B>5B>ashura. It doesn't give you that much more, but it's a clean 5300 off of 5B, so it's technically more optimal
Dr.Patient Posted January 23, 2014 Posted January 23, 2014 (edited) I think I just came up with some weird ass combos, that could actually be of use, I apologize if these have already been posted or done already but whatev 4 seal midscreen : 5b-2b-6c-iad-j.b-j.c-5d-66-2d-j.d-webnail-5c-6d-623b-2c-into jump and like mixup or whatever (3462 dmg, tested on Ragna, Hazama, Noel and Hakumen) midscreen: 5b-2b-6c-iad-j.b-j.c-6c-j.c-623b-66-5b-2b-j.c-22a-j.2c-poison nail-5a-5b-j.a-j.b-j.c-j.c-j.2c (4168 dmg plus 800 from poison) if you want less corner carry, instead of (6c-iad-j.b-j.c) you could just do (6c-delayed j.b- delayed j.c) instead I really wanna experiment with the j.b j.c into 5D though, you have so much time to do things, you can literally just run up and crush trigger. edit: idk if this has been posted, but this is one of my main bnb's Midscreen: 5b-2b-6c-iad-j.c-j.2c-5a-6c-623b-66-5b-2b-j.c-22a-j.2c-poison nail-5a-5b-j.a-j.b-j.c-j.c-j.2c (3908 dmg plus 800 from nail) edit: j.c into 5D is really cool omg midscreen: 5b-2b-6c-iad-j.b-j.c-5d-66-6b-2b-6c-623b-5b-2b-j.b-j.c-j.2c (3950 dmg) I don't think this is optimal, but does decent damage anyways, also the above combo is hakumen specific because the 623b wont hit after 6c on anyone else. all I have atm thats not character specific is 5b-2b-6c-iad-j.b-j.c-5d-66-5c-CT-5b-623b-2b-6c-j.c-j.2c-poison nail (4131 dmg plus poison) Edited January 24, 2014 by Dr.Patient
Dreiko Posted January 23, 2014 Posted January 23, 2014 (edited) Or you could just cut out the j.22A and delay the j.2C a bit more and I find it works much easier than with the 22A. Btw, there is a way to get that corner combo to do more damage. If you get your opponent to a low enough height, when you do your 5A>6C>j.D, you do the j.D WITHOUT JUMPING. Capitalized because it's very important. You land your j.D and do 623B without having to do the c-nail. And 2B>5B>ashura. It doesn't give you that much more, but it's a clean 5300 off of 5B, so it's technically more optimal I find that combo works on some chars more than others and it likely doesn't work on some (like tager) at all. I discovered it by dropping my combo and it turns out you can actually do the full air ender after jD as well as 623B suff so yeah, it's more optimal but also very weird to set up. As for the j22A stuff, it depends on what you wanna work on. The delayed j2C is definitely an option BUT you have to know the perfect timing which at times can be VERY tight. It also shifts depending on who you're doing it against. J22A will ALWAYS work and you always have to do it with the same timing so you basically substitute speed for prescision when you go for it and gain the confidence that you know your combo will not drop. I think it's ultimately worth it but if you just can't do j22A mid combo yet then sure, going for the delay's better than nothing for now. Do work on it some though cause overall it's better. Edited January 23, 2014 by Dreiko
ReynTime180 Posted January 24, 2014 Posted January 24, 2014 I can do the j.22A mid combo, but I find delaying is much easier because it requires less execution (and I mostly play online, so sometimes you have to throw high execution out the window) but yes, I'm not sure what characters it doesn't work at all on, but I do know that they all most likely require different timings, so it's not really that optimal. The c-nail version is way more reliable, but I was just putting in a little something. The only thing that I can't do at all and I think you guys are all in some kind of cult to try to troll me into thinking something that doesn't exist, is the: 6C>IAD>j.B>j.C>5C, cause I can't do that for the life of me and that shit is just voodoo magic bs. What am I doing wrong? How do I get it to work? Is it in my IAD? Is it in my landing? Is it in the timing of my attacks?
someonewhodied Posted January 24, 2014 Posted January 24, 2014 I really just go for the j.22A anyways and time the j.2C accordingly. J.22A is only for timing so even if you drop it, the combo works the same.
Dreiko Posted January 24, 2014 Posted January 24, 2014 I can do the j.22A mid combo, but I find delaying is much easier because it requires less execution (and I mostly play online, so sometimes you have to throw high execution out the window) but yes, I'm not sure what characters it doesn't work at all on, but I do know that they all most likely require different timings, so it's not really that optimal. The c-nail version is way more reliable, but I was just putting in a little something. The only thing that I can't do at all and I think you guys are all in some kind of cult to try to troll me into thinking something that doesn't exist, is the: 6C>IAD>j.B>j.C>5C, cause I can't do that for the life of me and that shit is just voodoo magic bs. What am I doing wrong? How do I get it to work? Is it in my IAD? Is it in my landing? Is it in the timing of my attacks? For the jB jC 5C thing you have to: -6C>IAD as quick as possible -delay jB and jC each as much as possible -depending on screen placement microdash 5C -start the combo from a not-pointblank-range because sometimes the 5C will end up coming on the wrong side But yeah, it's hard. It's only really optimal if you have a 5A standing midscreen starter anyhow so don't obsess too much over it.
GreekAngel Posted January 24, 2014 Posted January 24, 2014 For the jB jC 5C thing you have to: -6C>IAD as quick as possible -delay jB and jC each as much as possible -depending on screen placement microdash 5C -start the combo from a not-pointblank-range because sometimes the 5C will end up coming on the wrong side But yeah, it's hard. It's only really optimal if you have a 5A standing midscreen starter anyhow so don't obsess too much over it. That combo is REALLY freaking hard to do so I do not advise going for it 9 times out of 10, even if it is optimal. Its just that I favor simple, easy to use stuff like IAD loops instead of that combo, but that is just me.
superscience890 Posted January 24, 2014 Author Posted January 24, 2014 Sooo I updated the first post with a bunch of combos. If there's something that you feel is missing, feel free to point it out. Thanks for alot of the input here! Also Greek, would it be possible for you to put all the overdrive videos that you have in a playlist on youtube? Or the ones you feel are the most important would be good I think. Thanks!
Dreiko Posted January 24, 2014 Posted January 24, 2014 You guys up for a combo with 2CTs and daifunka that you'll never get in a real match? Yes? Cool. ch6C>2>CT>6C>2>5C>6D>2D>CT>Daifunka (IN FRKZ, corner) Easiest 7.4k in the game. Good luck landing it. :D
GreekAngel Posted January 24, 2014 Posted January 24, 2014 (edited) Sooo I updated the first post with a bunch of combos. If there's something that you feel is missing, feel free to point it out. Thanks for alot of the input here! Also Greek, would it be possible for you to put all the overdrive videos that you have in a playlist on youtube? Or the ones you feel are the most important would be good I think. Thanks! I already have a playlist on Youtube for those combos. Well, thanks anyways, Sciencesuper XD EDIT: Oh, and you know those OD combos in the first page you have? Those were corner combos. And I can link you the playlist for these combos right here: http://www.youtube.com/playlist?list=PL5rnHuBLVzfdVOJdmOPD1jpBA7yi6p-mw Edited January 24, 2014 by GreekAngel
InvalidLitDepot Posted January 25, 2014 Posted January 25, 2014 Great job updating the OP looks great
ReynTime180 Posted January 25, 2014 Posted January 25, 2014 You guys up for a combo with 2CTs and daifunka that you'll never get in a real match? Yes? Cool. ch6C>2>CT>6C>2>5C>6D>2D>CT>Daifunka (IN FRKZ, corner) Easiest 7.4k in the game. Good luck landing it. :D S-s-s-s-7.4K!? Oh my god! Why? How? Who? What?
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