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Posted

This matchup feels kinda even maybe a lil more in azrael's favor. His 5b,6b,and growler are all good anti airs thay can stop cross up j.d mix ups. Gustaff buster is +1 on block so ib it for a punish otherwise they will continue their pressure. 5bb into 6c can be anti air'd with 6b but you have to be kinda quick if you don't feel confident in 6b you can ib his block string and punish with 2b iirc. When he gets the high weakpoint he can do valiant charge combos that hurt a lot and his mixups get better. Blackhawk stinger seems to be umblockable when you have a high weakpoint on you as well. Any input on this matchup?

Posted
Blackhawk stinger seems to be umblockable when you have a high weakpoint on you as well.

Actually, you can't block it while standing if you have the top weakpoint on you; likewise, you can't block it while crouching if you have the bottom weakpoint on you. Which means that you can still block it while jumping.

Posted
Actually, you can't block it while standing if you have the top weakpoint on you; likewise, you can't block it while crouching if you have the bottom weakpoint on you. Which means that you can still block it while jumping.

Thanks good to know since that mve with weakpoint is confusing to block.

Posted
Thanks good to know since that mve with weakpoint is confusing to block.

From what I have saw someone had both weakpoints and the Azrael tried to blockstun with 5C into unblockable Black Hawk Stinger but the player was simply able to get in the air to barrier block in time after the 5C. So unless there is an un-escapable setup I think you can react to it in time. The start-up is 7+4 frames for Black Hawk and (not 100% sure on this) that should be enough time to jump up and block on reaction. (if you take into account recovery frames)

  • 2 months later...
Posted

this nerdlord can backdash out of your safejump and it's really annoying.

if they like to backdash you can jump and then do jD and it will catch them out of backdash. This is actually like your only option against wakeup backdash beause it's stupid fast and really annoying and oh god I hate this character why does he exist he keeps hitting me with rocks and I can't do anything.

never block against him he will win if you block instead just block once or twice and then mash DP because if you just mash DP normally you will never hit him because he is safe from DP so since he is safe from DP you just need to DP him ok it's really good.

Posted (edited)

There's another option vs. his backdash on wakeup. Just airdash before you land, it's a mindgame which is always a higher risk for him than for you.

If you go for airdash and he expects it the only thing he can do is dash, Growler or stick out a normal. The first two options aren't that bad for you. The third option will only work if he's guessing and not reacting and will end in a CH Combo for Bullet if she went for a Safejump.

You shouldn't mash DP vs. Azrael. There aren't that many spots where you'll hit him anyway, besides Sentinel and other unsafe options.

Blocking in my opinion isn't hard at all in this match up. The only guessing game is at the end of his combos. Online it's probably hard to react to the animation of 6D/3D Get used to IBing a lot vs him. After his B moves you can stick in 5A/2A vs most of his options.

For me the Neutral vs. Azrael is the hardest part. All of his air normals, 5B as Anti Air and 5C are really hard to avoid and play around for Bullet.

If you've noticed where Azrael tends to use Gustaf/5C, it's time for 3C. You have to make him aware that he can't use those two moves all the time which will make the neutral a bit easier, but it still ends up being a mindgame and not a solid option.

Edited by Mikros
  • 1 year later...
Posted

This is probably a super dead topic, but there is an option select midscreen vs Azrael, on a knockdown from 5D/j.D you can do Flint Shooter (uncharged) if he emergency techs he can still backdash, but the Flint Shooter will punish it instantly and allow you to combo him, if he Growlers the Flint Shooter will completely ignore him because the absorbtion frames aren't fast enough to catch it and he will be completely open, if he doesn't tech then he is OTG'd and if he techs in the air it can lead into a massive raw Snap Hands combo, otherwise hes forced to block. This is probably going to be dead and he will punish you with Phalanx in 2.0 because of the speed of the absorbtion.

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