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  • 3 months later...
Posted (edited)

I'm not a new player particularly to Blazblue, but I am finally trying to learn the game series competitively(Had it for a week now) since I have so much fun with it. This matchup seems like you need to have good defense in order to even be able to survive in this match. Can't be too aggressive cause that could lead to getting countered; a lot. Atleast from my experiences as a new player.

I lose to my friend 9-1 most of the time cause I don't really know what is safe for Hakumen(i try to mash a jab occasionally and get blown up by him cause i'm negative, or Hakumen's 2A is just that fast?) and I also don't know what moves are air unblockable for him, so another problem is knowing when to barrier block.

Matchup seems pretty frustrating.

Edited by Loryuo
  • 1 month later...
Posted

^basically everything Hakumen has from the ground is air unblockable, including his 5A. Hotaru is also air unblockable. Always barrier block if you're jumping in.

 

If Hakumen does not have meter for Yukikaze, his only wake-up option is Kishuu so you can option select 2B or throw into jC an he has to respect it. Being able to run her wake-up game helps greatly in this match-up because he has the advantage in most other respects. He can just 2D through most of her blockstrings. His 3C outranges her ground pokes and goes into huge damage. Her movement sucks so it's easy to get clipped by random 5C's, which also goes into huge damage. Hakumen's movement isn't great either though so try to find opportunities to Afterburner safely if he likes to turtle with footsies. Otherwise just adapt to the fact that he has counters and wants to disrespect your pressure. It's a bad match-up for Bullet, but it's /definitely/ winnable. 

  • 1 year later...
Posted

Had a long session with a good Hakumen yesterday, and it really is frustrating just how many options he denies you in neutral game. You can't Miquelet through anything, he cuts your Flints for sweet stars, and most of your pokes lose to his. It basically comes down to denying him resources (by blocking random Zantetsus and Tsubakis, for instance) and abusing his bad mobility. It also feels that you should be a bit more liberal with your throws, especially where you usually go for the pressure reset. In the end, his gameplan is pretty straightforward, so you just have to get used to it to figure out how to beat it.

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