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His counter loses to your shtick. so make sure it's close by and you launch it before you try to keep him in pressure as if he wakes up counter, he'll get a shtick to the face.

if you try to cross him up and you get hit by his wake up "hotenjin" looking super (he flips in the air twice) chances are the first one will hit you but the next one will wiff, giving you time to punish after you recover (but it would be nice to avoid it to begin with)

also, if they knock you down, they like to run up and 2b(? dunno if thats the move, he does a low kick) or run up grab. just DP him to make sure he thinks twice about it

That's all i have for now, been running into way too many terumi @_@

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