floatwater Posted October 29, 2013 Posted October 29, 2013 Discuss the Ragna vs Rabbit matchup here: MOST of the frame data and game-plan from EX still applies in CP. Match Start: - Neutral:- Offense:- Defense:- Punishes (on block/reaction): Combo Notes: I or a Mod will edit OP as more info comes. Contriboot. [*]- [*]-
Callisto Posted November 4, 2013 Posted November 4, 2013 What's the current go-to for killing George, 5C? Also can you kill the little bat-fan things or do you just have to deal with them until they go away?
VR-Raiden Posted November 4, 2013 Posted November 4, 2013 What's the current go-to for killing George, 5C? 3C is still best, since you can jump cancel after killing him.
Fistmaster049 Posted November 6, 2013 Posted November 6, 2013 (edited) Gotta wonder if DS is still a worthwhile investment into killing george 3C if you want to approach from the air DS if you predict Rachel sending him towards you and using the dash cancel to move in? or is it now too slow? Edited November 6, 2013 by Fistmaster049
D.R.F. Posted June 5, 2014 Posted June 5, 2014 ^ Dead Spike is still very usable just be careful for wind. In fact, that very reason you should be using 3C whenever you can, DS recovery is just real long
floatwater Posted June 19, 2014 Author Posted June 19, 2014 3C, DS, 5C, two of them you can jump cancel, other you can DC. keep in mind that pumpkin can blow you up.
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