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Posted

Well, I've played #R and it was strong, but wasn't he "unplayable" in Slash?

more like, he takes more work to win with in slash. A lot of work.

Posted

Well, I've played #R and it was strong, but wasn't he "unplayable" in Slash?

Well, he was gutter-tier, if that's what you mean. He could still win... but he had pretty much nothing but losing matchups.

Posted

I added some input to the ky testa johnny may pots and slayer match up threads. Will probably add some to baiken eddie aba maybe zappa in the next day or two. Hopefully this will spark some talk (as the rky forums have been fairly dead lately) and encourage some others to add in their opinions and experience. Theres a couple threads that have virtually no info in them and could use some love =D

Posted

Have you guys ever watched a faust match where as oki or w/e theyll use respect as theyre getting up to disguise the start up of what theyre going to do? Well i was thinking rky could do the same thing. I havent gotten to try this in an actual match yet but basically what im thinking is: Bazooka (blocked) run up respect (6+select or w/e you bind it to) canceled into 2s For his respect roboky sorta stands up strait for a sec so i figured as scared as people should be of his dust if they see him start an animation thats standing up they switch to guarding high then you cancel it into a low (i chose 2s cause it doesnt prorate so you can go into hs frc ect.) You can cancel it into w/e though so you can maybe do it late making them think about jumping or something and cancel into 2hs or do it a couple times with 2s then cancel it into dust instead. Another thing that has no real impact on anything except for fun, for those people that like to use 5p as a timing device after a knockdown before you throw your bazooka you can use respect instead, it feels pretty much like the same timing so it could be fun to do that instead. Im thinking of binding respect to "medium kick" button on my stick now so that i can hit this easily instead of my little select button.

Posted

His respect is the pointing, isn't it? If they're blocking, they'll block low if they're Faust or Zappa, since they'll duck under what looks to be a 5p. I've always only found respecting with Anji, because it looks astonishingly similar to his 3p.

The respect is nice for mixups, but it doesn't work because of how close it is to his 5p, which can be blocked either way, and even ducked by lower characters, who'll try to attack you out of it, especially in the case of Zappa, it's not a good idea, because he'll more than likely get 3 orbs out of it.

Posted

Its not necessarily that it looks like anything in particular, but more that youre throwing out an extra animation to try and make them trick themselves into doing something like blocking high, especially since he stands up strait. And as i said it could be something that you condition people to look for then use it as a dust set up. Edit Im not trying to say this is going to be reliable mix up or anything, its definitely gimmicky, but it could be an added bit of mind games to throw in your arsenal, gonna have to put it to some testing see if people fall for any of it.

Posted

I'm collecting all the Robo-Ky combo videos I can for ^Core.

Does anyone have these two combo videos on the hard drive, and would they be willing to put them on SendSpace or something?

This, and this.

Posted

you laid one mat the whole two rounds. Roboky relies on tension, level one anything sucks. Also your main means of approaching the enemy seemed to be jump up wait to fall a little then air dash in, this will hardly ever work. Use level 3 missiles, robo dash or horse to try and cover your approach.

but seriously you need tension.

Posted

you laid one mat the whole two rounds. Roboky relies on tension, level one anything sucks. Also your main means of approaching the enemy seemed to be jump up wait to fall a little then air dash in, this will hardly ever work. Use level 3 missiles, robo dash or horse to try and cover your approach.

but seriously you need tension.

Thanks for the reply

But as you saw I seem to get punished for doning the mat thing against testemant.

- is robo a wait, counter, or preemptive character, I airdash cause it looks like thats what everyone else does. The game is kinda quick and random(I really should stick to Tekken and VF5) lol. Seems like every charater rushes you down.

and how do you blue cancel without setting a button up

Posted

is robo a wait, counter, or preemptive character

He can be played either way. Storm is very aggressive usually, I usually play more defensively and wait for my opportunities. You just have to find out what works best for you.

I airdash cause it looks like thats what everyone else does. The game is kinda quick and random(I really should stick to Tekken and VF5) lol. Seems like every charater rushes you down.

The game is very quick and you do have to be some what random, but just jumping then air dashing is hardly random or unpredictable and with robo ky (who doesnt have very good air to ground normals) it is very punishable if predicted. Usually one of the best ways to work your way in on some1 is to throw out a level 3 missile (that means 5 blocks or more of tension) then follow it in.

As far as being punished for laying down mats, it can be hard against testament because of the slash beast that comes behind you so your not particularly safe at full screen, but for him there is a sort of middle ground that he doesnt have complete control of that you can use safely also he does have recovery on his moves and a mat does not take long to come out and for you to recover from so often in the middle of him attacking you, you can throw down a mat and block before he can do anything to you.

for FRCing (blue cancel) if your using a controller it can be hard to do with out mapping a button but most tourneys and such allow button mapping so go for it if you want, on a stick its not that hard to hit 3 buttons at once.

Also dont be discouraged, robo ky can be difficult to learn at first, but totally worth it because he is alot of fun to play. just stick with it, practice your combos in training mode and keep playing against your friends and youll get it eventually.

Posted

I will be building up off of that advice, as we got a tourney tommorrow here and they play really dirty/cheap if you ask me(I know its in the game baby!!). But I lookn forward to being a contender soon.

Posted

robo ky...actually ur robo ky isnt that bad you just need to place more mats and learn to not get hit by trees...as they said level 1 missles are sucky! u know the basics just gotta learn character specifics and combos etc...In my honest opinion maybe u should use another character like order sol,millia,sol.....robo ky really isnt that aggresive and i can tell you wanna be...robo ky basically does nothing the whole match just counter hits and throw missles ..also one thing i learned about robo-ky is that you gotta have pretty good defense to be good with him....meaning you gotta learn all the match ups and block strings etc.....it sucks but you gotta cause i think i am a pretty good robo ky player but my one friend used chipp on me and i got raped jus cause i didnt know what to do with robo ky....i mean i used anji and order sol then i raped him cause i can pressure like a mofo with them but i couldnt do anything with robo ky (which is my main). Also i noticed with robo ky you have to have good as fuck spacing.....more so with most characters...if you watch vids of dogura, kk1 etc they really dont do anything than lets say stormlocke do....they just got better spacing and defense...i mean stormlocke knows the combos, pressure, etc but what makes dogura good is that he knows every matchup good and has better spacing-movement than most robo-ky players....the reason i use robo ky is cause i have pretty good defense and spacing plus i really dont got time to learn any other characters due to life issues so i stick to what i know......but seriously try another character to see who fits ur playstyle cause EVERY character in GG is different.

Posted

I chose Robo cause all the other players in my city (Memphis don't) my back up aka balance characters of choice were Baiken and Jam. I like a serious challenge in learning characters not just some free random shit. So when I dominate people can hate but appreciate my skill level. I set up tournaments in memphis and the guys here really got a hard on for guilty gear so now I am learning until Tekken 6 and SoCal4(Darth Vader\Yoda Version) drop this year. Now to my next question I need a vid and a brief explaination for jump installs(wtfit). Thanks for you all's help.

Posted

Now to my next question I need a vid and a brief explaination for jump installs(wtfit).

I wouldnt worry much about jump installs for a while cause theyre not super useful. Basically (for robo ky) jump install lets you double jump after a super jump. So in certain situations you can do a few more hits in an air combo for like 10-20 more damage. How you do jump installs is you cancel a jump cancelable move into a jump then before the jump comes out you cancel it into another move then when you super jump cancel from that string you will be able to double jump. If you want a simple way to just kinda see how to do it in training try 5k up 5s (before you jump) then super jump cancel from the s and try to double jump.

Posted

The sol player is pretty aweful. Not gonna get better till he gets better.

thats sol for you....random ass bullshyt wins the match lol. as for robo ky player....learn the combos, frcs, and pressure strings...robo-ky is so situational its not even funny...

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